Musics.java
net.minecraft.sounds.Musics
信息
- 全限定名:net.minecraft.sounds.Musics
- 类型:public class
- 包:net.minecraft.sounds
- 源码路径:src/main/java/net/minecraft/sounds/Musics.java
- 起始行号:L5
- 职责:
TODO
字段/常量
-
ONE_SECOND- 类型:
int - 修饰符:
private static final - 源码定位:
L6 - 说明:
TODO
- 类型:
-
THIRTY_SECONDS- 类型:
int - 修饰符:
private static final - 源码定位:
L7 - 说明:
TODO
- 类型:
-
TEN_MINUTES- 类型:
int - 修饰符:
private static final - 源码定位:
L8 - 说明:
TODO
- 类型:
-
TWENTY_MINUTES- 类型:
int - 修饰符:
private static final - 源码定位:
L9 - 说明:
TODO
- 类型:
-
FIVE_MINUTES- 类型:
int - 修饰符:
private static final - 源码定位:
L10 - 说明:
TODO
- 类型:
-
MENU- 类型:
Music - 修饰符:
public static final - 源码定位:
L11 - 说明:
TODO
- 类型:
-
CREATIVE- 类型:
Music - 修饰符:
public static final - 源码定位:
L12 - 说明:
TODO
- 类型:
-
CREDITS- 类型:
Music - 修饰符:
public static final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
END_BOSS- 类型:
Music - 修饰符:
public static final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
END- 类型:
Music - 修饰符:
public static final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
UNDER_WATER- 类型:
Music - 修饰符:
public static final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
GAME- 类型:
Music - 修饰符:
public static final - 源码定位:
L17 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static Music createGameMusic(Holder<SoundEvent> soundEvent) @ L19
- 方法名:createGameMusic
- 源码定位:L19
- 返回类型:Music
- 修饰符:public static
参数:
- soundEvent: Holder
说明:
TODO
代码
public class Musics {
private static final int ONE_SECOND = 20;
private static final int THIRTY_SECONDS = 600;
private static final int TEN_MINUTES = 12000;
private static final int TWENTY_MINUTES = 24000;
private static final int FIVE_MINUTES = 6000;
public static final Music MENU = new Music(SoundEvents.MUSIC_MENU, 20, 600, true);
public static final Music CREATIVE = new Music(SoundEvents.MUSIC_CREATIVE, 12000, 24000, false);
public static final Music CREDITS = new Music(SoundEvents.MUSIC_CREDITS, 0, 0, true);
public static final Music END_BOSS = new Music(SoundEvents.MUSIC_DRAGON, 0, 0, true);
public static final Music END = new Music(SoundEvents.MUSIC_END, 6000, 24000, true);
public static final Music UNDER_WATER = createGameMusic(SoundEvents.MUSIC_UNDER_WATER);
public static final Music GAME = createGameMusic(SoundEvents.MUSIC_GAME);
public static Music createGameMusic(Holder<SoundEvent> soundEvent) {
return new Music(soundEvent, 12000, 24000, false);
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
字段/构造调用/返回值 - 关联成员:
Music()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: