PlayerDto.java

net.minecraft.server.jsonrpc.api.PlayerDto

信息

  • 全限定名:net.minecraft.server.jsonrpc.api.PlayerDto
  • 类型:public record
  • 包:net.minecraft.server.jsonrpc.api
  • 源码路径:src/main/java/net/minecraft/server/jsonrpc/api/PlayerDto.java
  • 起始行号:L13
  • 职责:

    TODO

字段/常量

  • CODEC
    • 类型: MapCodec<PlayerDto>
    • 修饰符: public static final
    • 源码定位: L14
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public static PlayerDto from(GameProfile gameProfile) @ L19

  • 方法名:from
  • 源码定位:L19
  • 返回类型:PlayerDto
  • 修饰符:public static

参数:

  • gameProfile: GameProfile

说明:

TODO

public static PlayerDto from(NameAndId nameAndId) @ L23

  • 方法名:from
  • 源码定位:L23
  • 返回类型:PlayerDto
  • 修饰符:public static

参数:

  • nameAndId: NameAndId

说明:

TODO

public static PlayerDto from(ServerPlayer player) @ L27

  • 方法名:from
  • 源码定位:L27
  • 返回类型:PlayerDto
  • 修饰符:public static

参数:

  • player: ServerPlayer

说明:

TODO

代码

public record PlayerDto(Optional<UUID> id, Optional<String> name) {
    public static final MapCodec<PlayerDto> CODEC = RecordCodecBuilder.mapCodec(
        i -> i.group(UUIDUtil.STRING_CODEC.optionalFieldOf("id").forGetter(PlayerDto::id), Codec.STRING.optionalFieldOf("name").forGetter(PlayerDto::name))
            .apply(i, PlayerDto::new)
    );
 
    public static PlayerDto from(GameProfile gameProfile) {
        return new PlayerDto(Optional.of(gameProfile.id()), Optional.of(gameProfile.name()));
    }
 
    public static PlayerDto from(NameAndId nameAndId) {
        return new PlayerDto(Optional.of(nameAndId.id()), Optional.of(nameAndId.name()));
    }
 
    public static PlayerDto from(ServerPlayer player) {
        GameProfile gameProfile = player.getGameProfile();
        return from(gameProfile);
    }
}

引用的其他类