OutgoingRpcMethods.java

net.minecraft.server.jsonrpc.OutgoingRpcMethods

信息

  • 全限定名:net.minecraft.server.jsonrpc.OutgoingRpcMethods
  • 类型:public class
  • 包:net.minecraft.server.jsonrpc
  • 源码路径:src/main/java/net/minecraft/server/jsonrpc/OutgoingRpcMethods.java
  • 起始行号:L12
  • 职责:

    TODO

字段/常量

  • SERVER_STARTED

    • 类型: Holder.Reference<OutgoingRpcMethod<Void,Void>>
    • 修饰符: public static final
    • 源码定位: L13
    • 说明:

      TODO

  • SERVER_SHUTTING_DOWN

    • 类型: Holder.Reference<OutgoingRpcMethod<Void,Void>>
    • 修饰符: public static final
    • 源码定位: L16
    • 说明:

      TODO

  • SERVER_SAVE_STARTED

    • 类型: Holder.Reference<OutgoingRpcMethod<Void,Void>>
    • 修饰符: public static final
    • 源码定位: L19
    • 说明:

      TODO

  • SERVER_SAVE_COMPLETED

    • 类型: Holder.Reference<OutgoingRpcMethod<Void,Void>>
    • 修饰符: public static final
    • 源码定位: L22
    • 说明:

      TODO

  • SERVER_ACTIVITY_OCCURRED

    • 类型: Holder.Reference<OutgoingRpcMethod<Void,Void>>
    • 修饰符: public static final
    • 源码定位: L25
    • 说明:

      TODO

  • PLAYER_JOINED

    • 类型: Holder.Reference<OutgoingRpcMethod<PlayerDto,Void>>
    • 修饰符: public static final
    • 源码定位: L28
    • 说明:

      TODO

  • PLAYER_LEFT

    • 类型: Holder.Reference<OutgoingRpcMethod<PlayerDto,Void>>
    • 修饰符: public static final
    • 源码定位: L32
    • 说明:

      TODO

  • PLAYER_OPED

    • 类型: Holder.Reference<OutgoingRpcMethod<OperatorService.OperatorDto,Void>>
    • 修饰符: public static final
    • 源码定位: L36
    • 说明:

      TODO

  • PLAYER_DEOPED

    • 类型: Holder.Reference<OutgoingRpcMethod<OperatorService.OperatorDto,Void>>
    • 修饰符: public static final
    • 源码定位: L40
    • 说明:

      TODO

  • PLAYER_ADDED_TO_ALLOWLIST

    • 类型: Holder.Reference<OutgoingRpcMethod<PlayerDto,Void>>
    • 修饰符: public static final
    • 源码定位: L44
    • 说明:

      TODO

  • PLAYER_REMOVED_FROM_ALLOWLIST

    • 类型: Holder.Reference<OutgoingRpcMethod<PlayerDto,Void>>
    • 修饰符: public static final
    • 源码定位: L48
    • 说明:

      TODO

  • IP_BANNED

    • 类型: Holder.Reference<OutgoingRpcMethod<IpBanlistService.IpBanDto,Void>>
    • 修饰符: public static final
    • 源码定位: L52
    • 说明:

      TODO

  • IP_UNBANNED

    • 类型: Holder.Reference<OutgoingRpcMethod<String,Void>>
    • 修饰符: public static final
    • 源码定位: L56
    • 说明:

      TODO

  • PLAYER_BANNED

    • 类型: Holder.Reference<OutgoingRpcMethod<BanlistService.UserBanDto,Void>>
    • 修饰符: public static final
    • 源码定位: L60
    • 说明:

      TODO

  • PLAYER_UNBANNED

    • 类型: Holder.Reference<OutgoingRpcMethod<PlayerDto,Void>>
    • 修饰符: public static final
    • 源码定位: L64
    • 说明:

      TODO

  • GAMERULE_CHANGED

    • 类型: Holder.Reference<OutgoingRpcMethod<GameRulesService.GameRuleUpdate<?>,Void>>
    • 修饰符: public static final
    • 源码定位: L68
    • 说明:

      TODO

  • STATUS_HEARTBEAT

    • 类型: Holder.Reference<OutgoingRpcMethod<ServerStateService.ServerState,Void>>
    • 修饰符: public static final
    • 源码定位: L72
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

代码

public class OutgoingRpcMethods {
    public static final Holder.Reference<OutgoingRpcMethod<Void, Void>> SERVER_STARTED = OutgoingRpcMethod.notification()
        .description("Server started")
        .register("server/started");
    public static final Holder.Reference<OutgoingRpcMethod<Void, Void>> SERVER_SHUTTING_DOWN = OutgoingRpcMethod.notification()
        .description("Server shutting down")
        .register("server/stopping");
    public static final Holder.Reference<OutgoingRpcMethod<Void, Void>> SERVER_SAVE_STARTED = OutgoingRpcMethod.notification()
        .description("Server save started")
        .register("server/saving");
    public static final Holder.Reference<OutgoingRpcMethod<Void, Void>> SERVER_SAVE_COMPLETED = OutgoingRpcMethod.notification()
        .description("Server save completed")
        .register("server/saved");
    public static final Holder.Reference<OutgoingRpcMethod<Void, Void>> SERVER_ACTIVITY_OCCURRED = OutgoingRpcMethod.notification()
        .description("Server activity occurred. Rate limited to 1 notification per 30 seconds")
        .register("server/activity");
    public static final Holder.Reference<OutgoingRpcMethod<PlayerDto, Void>> PLAYER_JOINED = OutgoingRpcMethod.<PlayerDto>notificationWithParams()
        .param("player", Schema.PLAYER_SCHEMA.asRef())
        .description("Player joined")
        .register("players/joined");
    public static final Holder.Reference<OutgoingRpcMethod<PlayerDto, Void>> PLAYER_LEFT = OutgoingRpcMethod.<PlayerDto>notificationWithParams()
        .param("player", Schema.PLAYER_SCHEMA.asRef())
        .description("Player left")
        .register("players/left");
    public static final Holder.Reference<OutgoingRpcMethod<OperatorService.OperatorDto, Void>> PLAYER_OPED = OutgoingRpcMethod.<OperatorService.OperatorDto>notificationWithParams()
        .param("player", Schema.OPERATOR_SCHEMA.asRef())
        .description("Player was oped")
        .register("operators/added");
    public static final Holder.Reference<OutgoingRpcMethod<OperatorService.OperatorDto, Void>> PLAYER_DEOPED = OutgoingRpcMethod.<OperatorService.OperatorDto>notificationWithParams()
        .param("player", Schema.OPERATOR_SCHEMA.asRef())
        .description("Player was deoped")
        .register("operators/removed");
    public static final Holder.Reference<OutgoingRpcMethod<PlayerDto, Void>> PLAYER_ADDED_TO_ALLOWLIST = OutgoingRpcMethod.<PlayerDto>notificationWithParams()
        .param("player", Schema.PLAYER_SCHEMA.asRef())
        .description("Player was added to allowlist")
        .register("allowlist/added");
    public static final Holder.Reference<OutgoingRpcMethod<PlayerDto, Void>> PLAYER_REMOVED_FROM_ALLOWLIST = OutgoingRpcMethod.<PlayerDto>notificationWithParams()
        .param("player", Schema.PLAYER_SCHEMA.asRef())
        .description("Player was removed from allowlist")
        .register("allowlist/removed");
    public static final Holder.Reference<OutgoingRpcMethod<IpBanlistService.IpBanDto, Void>> IP_BANNED = OutgoingRpcMethod.<IpBanlistService.IpBanDto>notificationWithParams()
        .param("player", Schema.IP_BAN_SCHEMA.asRef())
        .description("Ip was added to ip ban list")
        .register("ip_bans/added");
    public static final Holder.Reference<OutgoingRpcMethod<String, Void>> IP_UNBANNED = OutgoingRpcMethod.<String>notificationWithParams()
        .param("player", Schema.STRING_SCHEMA)
        .description("Ip was removed from ip ban list")
        .register("ip_bans/removed");
    public static final Holder.Reference<OutgoingRpcMethod<BanlistService.UserBanDto, Void>> PLAYER_BANNED = OutgoingRpcMethod.<BanlistService.UserBanDto>notificationWithParams()
        .param("player", Schema.PLAYER_BAN_SCHEMA.asRef())
        .description("Player was added to ban list")
        .register("bans/added");
    public static final Holder.Reference<OutgoingRpcMethod<PlayerDto, Void>> PLAYER_UNBANNED = OutgoingRpcMethod.<PlayerDto>notificationWithParams()
        .param("player", Schema.PLAYER_SCHEMA.asRef())
        .description("Player was removed from ban list")
        .register("bans/removed");
    public static final Holder.Reference<OutgoingRpcMethod<GameRulesService.GameRuleUpdate<?>, Void>> GAMERULE_CHANGED = OutgoingRpcMethod.<GameRulesService.GameRuleUpdate<?>>notificationWithParams()
        .param("gamerule", Schema.TYPED_GAME_RULE_SCHEMA.asRef())
        .description("Gamerule was changed")
        .register("gamerules/updated");
    public static final Holder.Reference<OutgoingRpcMethod<ServerStateService.ServerState, Void>> STATUS_HEARTBEAT = OutgoingRpcMethod.<ServerStateService.ServerState>notificationWithParams()
        .param("status", Schema.SERVER_STATE_SCHEMA.asRef())
        .description("Server status heartbeat")
        .register("server/status");
}

引用的其他类