SwingCommand.java
net.minecraft.server.commands.SwingCommand
信息
- 全限定名:net.minecraft.server.commands.SwingCommand
- 类型:public class
- 包:net.minecraft.server.commands
- 源码路径:src/main/java/net/minecraft/server/commands/SwingCommand.java
- 起始行号:L16
- 职责:
TODO
字段/常量
ERROR_NO_LIVING_ENTITY- 类型:
SimpleCommandExceptionType - 修饰符:
private static final - 源码定位:
L17 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) @ L21
- 方法名:register
- 源码定位:L21
- 返回类型:void
- 修饰符:public static
参数:
- dispatcher: CommandDispatcher
说明:
TODO
private static int swing(CommandSourceStack source, Collection<?extends Entity> targets, InteractionHand hand) @ L40
- 方法名:swing
- 源码定位:L40
- 返回类型:int
- 修饰符:private static
参数:
- source: CommandSourceStack
- targets: Collection<?extends Entity>
- hand: InteractionHand
说明:
TODO
代码
public class SwingCommand {
private static final SimpleCommandExceptionType ERROR_NO_LIVING_ENTITY = new SimpleCommandExceptionType(
Component.translatable("commands.swing.failed.notliving")
);
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
dispatcher.register(
Commands.literal("swing")
.requires(Commands.hasPermission(Commands.LEVEL_GAMEMASTERS))
.executes(c -> swing(c.getSource(), List.of(c.getSource().getEntityOrException()), InteractionHand.MAIN_HAND))
.then(
Commands.argument("targets", EntityArgument.entities())
.executes(c -> swing(c.getSource(), EntityArgument.getEntities(c, "targets"), InteractionHand.MAIN_HAND))
.then(
Commands.literal("mainhand")
.executes(c -> swing(c.getSource(), EntityArgument.getEntities(c, "targets"), InteractionHand.MAIN_HAND))
)
.then(
Commands.literal("offhand").executes(c -> swing(c.getSource(), EntityArgument.getEntities(c, "targets"), InteractionHand.OFF_HAND))
)
)
);
}
private static int swing(CommandSourceStack source, Collection<? extends Entity> targets, InteractionHand hand) throws CommandSyntaxException {
int livingEntitiesCount = 0;
for (Entity entity : targets) {
if (entity instanceof LivingEntity livingEntity) {
livingEntity.swing(hand, true);
livingEntitiesCount++;
}
}
if (livingEntitiesCount == 0) {
throw ERROR_NO_LIVING_ENTITY.create();
} else {
if (livingEntitiesCount == 1) {
source.sendSuccess(() -> Component.translatable("commands.swing.success.single", targets.iterator().next().getDisplayName()), true);
} else {
int count = livingEntitiesCount;
source.sendSuccess(() -> Component.translatable("commands.swing.success.multiple", count), true);
}
return livingEntitiesCount;
}
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Commands.argument(), Commands.hasPermission(), Commands.literal()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
EntityArgument.entities(), EntityArgument.getEntities()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Component.translatable()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数
- 引用位置: