ServerboundUseItemOnPacket.java

net.minecraft.network.protocol.game.ServerboundUseItemOnPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ServerboundUseItemOnPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ServerboundUseItemOnPacket.java
  • 起始行号:L10
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ServerboundUseItemOnPacket>
    • 修饰符: public static final
    • 源码定位: L11
    • 说明:

      TODO

  • blockHit

    • 类型: BlockHitResult
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

  • hand

    • 类型: InteractionHand
    • 修饰符: private final
    • 源码定位: L15
    • 说明:

      TODO

  • sequence

    • 类型: int
    • 修饰符: private final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ServerboundUseItemOnPacket(InteractionHand hand, BlockHitResult blockHit, int sequence) @ L18

  • 构造器名:ServerboundUseItemOnPacket
  • 源码定位:L18
  • 修饰符:public

参数:

  • hand: InteractionHand
  • blockHit: BlockHitResult
  • sequence: int

说明:

TODO

private ServerboundUseItemOnPacket(FriendlyByteBuf input) @ L24

  • 构造器名:ServerboundUseItemOnPacket
  • 源码定位:L24
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L30

  • 方法名:write
  • 源码定位:L30
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ServerboundUseItemOnPacket> type() @ L36

  • 方法名:type
  • 源码定位:L36
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ServerGamePacketListener listener) @ L41

  • 方法名:handle
  • 源码定位:L41
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ServerGamePacketListener

说明:

TODO

public InteractionHand getHand() @ L45

  • 方法名:getHand
  • 源码定位:L45
  • 返回类型:InteractionHand
  • 修饰符:public

参数:

说明:

TODO

public BlockHitResult getHitResult() @ L49

  • 方法名:getHitResult
  • 源码定位:L49
  • 返回类型:BlockHitResult
  • 修饰符:public

参数:

说明:

TODO

public int getSequence() @ L53

  • 方法名:getSequence
  • 源码定位:L53
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

代码

public class ServerboundUseItemOnPacket implements Packet<ServerGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ServerboundUseItemOnPacket> STREAM_CODEC = Packet.codec(
        ServerboundUseItemOnPacket::write, ServerboundUseItemOnPacket::new
    );
    private final BlockHitResult blockHit;
    private final InteractionHand hand;
    private final int sequence;
 
    public ServerboundUseItemOnPacket(InteractionHand hand, BlockHitResult blockHit, int sequence) {
        this.hand = hand;
        this.blockHit = blockHit;
        this.sequence = sequence;
    }
 
    private ServerboundUseItemOnPacket(FriendlyByteBuf input) {
        this.hand = input.readEnum(InteractionHand.class);
        this.blockHit = input.readBlockHitResult();
        this.sequence = input.readVarInt();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeEnum(this.hand);
        output.writeBlockHitResult(this.blockHit);
        output.writeVarInt(this.sequence);
    }
 
    @Override
    public PacketType<ServerboundUseItemOnPacket> type() {
        return GamePacketTypes.SERVERBOUND_USE_ITEM_ON;
    }
 
    public void handle(ServerGamePacketListener listener) {
        listener.handleUseItemOn(this);
    }
 
    public InteractionHand getHand() {
        return this.hand;
    }
 
    public BlockHitResult getHitResult() {
        return this.blockHit;
    }
 
    public int getSequence() {
        return this.sequence;
    }
}

引用的其他类