ServerboundUseItemOnPacket.java
net.minecraft.network.protocol.game.ServerboundUseItemOnPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ServerboundUseItemOnPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ServerboundUseItemOnPacket.java
- 起始行号:L10
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ServerboundUseItemOnPacket> - 修饰符:
public static final - 源码定位:
L11 - 说明:
TODO
- 类型:
-
blockHit- 类型:
BlockHitResult - 修饰符:
private final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
hand- 类型:
InteractionHand - 修饰符:
private final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
sequence- 类型:
int - 修饰符:
private final - 源码定位:
L16 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ServerboundUseItemOnPacket(InteractionHand hand, BlockHitResult blockHit, int sequence) @ L18
- 构造器名:ServerboundUseItemOnPacket
- 源码定位:L18
- 修饰符:public
参数:
- hand: InteractionHand
- blockHit: BlockHitResult
- sequence: int
说明:
TODO
private ServerboundUseItemOnPacket(FriendlyByteBuf input) @ L24
- 构造器名:ServerboundUseItemOnPacket
- 源码定位:L24
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L30
- 方法名:write
- 源码定位:L30
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ServerboundUseItemOnPacket> type() @ L36
- 方法名:type
- 源码定位:L36
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ServerGamePacketListener listener) @ L41
- 方法名:handle
- 源码定位:L41
- 返回类型:void
- 修饰符:public
参数:
- listener: ServerGamePacketListener
说明:
TODO
public InteractionHand getHand() @ L45
- 方法名:getHand
- 源码定位:L45
- 返回类型:InteractionHand
- 修饰符:public
参数:
- 无
说明:
TODO
public BlockHitResult getHitResult() @ L49
- 方法名:getHitResult
- 源码定位:L49
- 返回类型:BlockHitResult
- 修饰符:public
参数:
- 无
说明:
TODO
public int getSequence() @ L53
- 方法名:getSequence
- 源码定位:L53
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ServerboundUseItemOnPacket implements Packet<ServerGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ServerboundUseItemOnPacket> STREAM_CODEC = Packet.codec(
ServerboundUseItemOnPacket::write, ServerboundUseItemOnPacket::new
);
private final BlockHitResult blockHit;
private final InteractionHand hand;
private final int sequence;
public ServerboundUseItemOnPacket(InteractionHand hand, BlockHitResult blockHit, int sequence) {
this.hand = hand;
this.blockHit = blockHit;
this.sequence = sequence;
}
private ServerboundUseItemOnPacket(FriendlyByteBuf input) {
this.hand = input.readEnum(InteractionHand.class);
this.blockHit = input.readBlockHitResult();
this.sequence = input.readVarInt();
}
private void write(FriendlyByteBuf output) {
output.writeEnum(this.hand);
output.writeBlockHitResult(this.blockHit);
output.writeVarInt(this.sequence);
}
@Override
public PacketType<ServerboundUseItemOnPacket> type() {
return GamePacketTypes.SERVERBOUND_USE_ITEM_ON;
}
public void handle(ServerGamePacketListener listener) {
listener.handleUseItemOn(this);
}
public InteractionHand getHand() {
return this.hand;
}
public BlockHitResult getHitResult() {
return this.blockHit;
}
public int getSequence() {
return this.sequence;
}
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Packet.codec()
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