ServerboundTeleportToEntityPacket.java

net.minecraft.network.protocol.game.ServerboundTeleportToEntityPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ServerboundTeleportToEntityPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ServerboundTeleportToEntityPacket.java
  • 起始行号:L12
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ServerboundTeleportToEntityPacket>
    • 修饰符: public static final
    • 源码定位: L13
    • 说明:

      TODO

  • uuid

    • 类型: UUID
    • 修饰符: private final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ServerboundTeleportToEntityPacket(UUID uuid) @ L18

  • 构造器名:ServerboundTeleportToEntityPacket
  • 源码定位:L18
  • 修饰符:public

参数:

  • uuid: UUID

说明:

TODO

private ServerboundTeleportToEntityPacket(FriendlyByteBuf input) @ L22

  • 构造器名:ServerboundTeleportToEntityPacket
  • 源码定位:L22
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L26

  • 方法名:write
  • 源码定位:L26
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ServerboundTeleportToEntityPacket> type() @ L30

  • 方法名:type
  • 源码定位:L30
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ServerGamePacketListener listener) @ L35

  • 方法名:handle
  • 源码定位:L35
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ServerGamePacketListener

说明:

TODO

public Entity getEntity(ServerLevel level) @ L39

  • 方法名:getEntity
  • 源码定位:L39
  • 返回类型:Entity
  • 修饰符:public

参数:

  • level: ServerLevel

说明:

TODO

代码

public class ServerboundTeleportToEntityPacket implements Packet<ServerGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ServerboundTeleportToEntityPacket> STREAM_CODEC = Packet.codec(
        ServerboundTeleportToEntityPacket::write, ServerboundTeleportToEntityPacket::new
    );
    private final UUID uuid;
 
    public ServerboundTeleportToEntityPacket(UUID uuid) {
        this.uuid = uuid;
    }
 
    private ServerboundTeleportToEntityPacket(FriendlyByteBuf input) {
        this.uuid = input.readUUID();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeUUID(this.uuid);
    }
 
    @Override
    public PacketType<ServerboundTeleportToEntityPacket> type() {
        return GamePacketTypes.SERVERBOUND_TELEPORT_TO_ENTITY;
    }
 
    public void handle(ServerGamePacketListener listener) {
        listener.handleTeleportToEntityPacket(this);
    }
 
    public @Nullable Entity getEntity(ServerLevel level) {
        return level.getEntity(this.uuid);
    }
}

引用的其他类