ServerboundSwingPacket.java

net.minecraft.network.protocol.game.ServerboundSwingPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ServerboundSwingPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ServerboundSwingPacket.java
  • 起始行号:L9
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ServerboundSwingPacket>
    • 修饰符: public static final
    • 源码定位: L10
    • 说明:

      TODO

  • hand

    • 类型: InteractionHand
    • 修饰符: private final
    • 源码定位: L13
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ServerboundSwingPacket(InteractionHand hand) @ L15

  • 构造器名:ServerboundSwingPacket
  • 源码定位:L15
  • 修饰符:public

参数:

  • hand: InteractionHand

说明:

TODO

private ServerboundSwingPacket(FriendlyByteBuf input) @ L19

  • 构造器名:ServerboundSwingPacket
  • 源码定位:L19
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L23

  • 方法名:write
  • 源码定位:L23
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ServerboundSwingPacket> type() @ L27

  • 方法名:type
  • 源码定位:L27
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ServerGamePacketListener listener) @ L32

  • 方法名:handle
  • 源码定位:L32
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ServerGamePacketListener

说明:

TODO

public InteractionHand getHand() @ L36

  • 方法名:getHand
  • 源码定位:L36
  • 返回类型:InteractionHand
  • 修饰符:public

参数:

说明:

TODO

代码

public class ServerboundSwingPacket implements Packet<ServerGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ServerboundSwingPacket> STREAM_CODEC = Packet.codec(
        ServerboundSwingPacket::write, ServerboundSwingPacket::new
    );
    private final InteractionHand hand;
 
    public ServerboundSwingPacket(InteractionHand hand) {
        this.hand = hand;
    }
 
    private ServerboundSwingPacket(FriendlyByteBuf input) {
        this.hand = input.readEnum(InteractionHand.class);
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeEnum(this.hand);
    }
 
    @Override
    public PacketType<ServerboundSwingPacket> type() {
        return GamePacketTypes.SERVERBOUND_SWING;
    }
 
    public void handle(ServerGamePacketListener listener) {
        listener.handleAnimate(this);
    }
 
    public InteractionHand getHand() {
        return this.hand;
    }
}

引用的其他类