ClientboundTickingStepPacket.java
net.minecraft.network.protocol.game.ClientboundTickingStepPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundTickingStepPacket
- 类型:public record
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundTickingStepPacket.java
- 起始行号:L9
- 实现:Packet
- 职责:
TODO
字段/常量
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundTickingStepPacket> - 修饰符:
public static final - 源码定位:
L10 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
private ClientboundTickingStepPacket(FriendlyByteBuf input) @ L14
- 构造器名:ClientboundTickingStepPacket
- 源码定位:L14
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static ClientboundTickingStepPacket from(TickRateManager manager) @ L18
- 方法名:from
- 源码定位:L18
- 返回类型:ClientboundTickingStepPacket
- 修饰符:public static
参数:
- manager: TickRateManager
说明:
TODO
private void write(FriendlyByteBuf output) @ L22
- 方法名:write
- 源码定位:L22
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundTickingStepPacket> type() @ L26
- 方法名:type
- 源码定位:L26
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L31
- 方法名:handle
- 源码定位:L31
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
代码
public record ClientboundTickingStepPacket(int tickSteps) implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundTickingStepPacket> STREAM_CODEC = Packet.codec(
ClientboundTickingStepPacket::write, ClientboundTickingStepPacket::new
);
private ClientboundTickingStepPacket(FriendlyByteBuf input) {
this(input.readVarInt());
}
public static ClientboundTickingStepPacket from(TickRateManager manager) {
return new ClientboundTickingStepPacket(manager.frozenTicksToRun());
}
private void write(FriendlyByteBuf output) {
output.writeVarInt(this.tickSteps);
}
@Override
public PacketType<ClientboundTickingStepPacket> type() {
return GamePacketTypes.CLIENTBOUND_TICKING_STEP;
}
public void handle(ClientGamePacketListener listener) {
listener.handleTickingStep(this);
}
}引用的其他类
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Packet.codec()
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