ClientboundTickingStatePacket.java

net.minecraft.network.protocol.game.ClientboundTickingStatePacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundTickingStatePacket
  • 类型:public record
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundTickingStatePacket.java
  • 起始行号:L9
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC
    • 类型: StreamCodec<FriendlyByteBuf,ClientboundTickingStatePacket>
    • 修饰符: public static final
    • 源码定位: L10
    • 说明:

      TODO

内部类/嵌套类型

构造器

private ClientboundTickingStatePacket(FriendlyByteBuf input) @ L14

  • 构造器名:ClientboundTickingStatePacket
  • 源码定位:L14
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static ClientboundTickingStatePacket from(TickRateManager manager) @ L18

  • 方法名:from
  • 源码定位:L18
  • 返回类型:ClientboundTickingStatePacket
  • 修饰符:public static

参数:

  • manager: TickRateManager

说明:

TODO

private void write(FriendlyByteBuf output) @ L22

  • 方法名:write
  • 源码定位:L22
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ClientboundTickingStatePacket> type() @ L27

  • 方法名:type
  • 源码定位:L27
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L32

  • 方法名:handle
  • 源码定位:L32
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

代码

public record ClientboundTickingStatePacket(float tickRate, boolean isFrozen) implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundTickingStatePacket> STREAM_CODEC = Packet.codec(
        ClientboundTickingStatePacket::write, ClientboundTickingStatePacket::new
    );
 
    private ClientboundTickingStatePacket(FriendlyByteBuf input) {
        this(input.readFloat(), input.readBoolean());
    }
 
    public static ClientboundTickingStatePacket from(TickRateManager manager) {
        return new ClientboundTickingStatePacket(manager.tickrate(), manager.isFrozen());
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeFloat(this.tickRate);
        output.writeBoolean(this.isFrozen);
    }
 
    @Override
    public PacketType<ClientboundTickingStatePacket> type() {
        return GamePacketTypes.CLIENTBOUND_TICKING_STATE;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleTickingState(this);
    }
}

引用的其他类