ClientboundSoundPacket.java

net.minecraft.network.protocol.game.ClientboundSoundPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundSoundPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSoundPacket.java
  • 起始行号:L11
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<RegistryFriendlyByteBuf,ClientboundSoundPacket>
    • 修饰符: public static final
    • 源码定位: L12
    • 说明:

      TODO

  • LOCATION_ACCURACY

    • 类型: float
    • 修饰符: public static final
    • 源码定位: L15
    • 说明:

      TODO

  • sound

    • 类型: Holder<SoundEvent>
    • 修饰符: private final
    • 源码定位: L16
    • 说明:

      TODO

  • source

    • 类型: SoundSource
    • 修饰符: private final
    • 源码定位: L17
    • 说明:

      TODO

  • x

    • 类型: int
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

  • y

    • 类型: int
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • z

    • 类型: int
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

  • volume

    • 类型: float
    • 修饰符: private final
    • 源码定位: L21
    • 说明:

      TODO

  • pitch

    • 类型: float
    • 修饰符: private final
    • 源码定位: L22
    • 说明:

      TODO

  • seed

    • 类型: long
    • 修饰符: private final
    • 源码定位: L23
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundSoundPacket(Holder<SoundEvent> sound, SoundSource source, double x, double y, double z, float volume, float pitch, long seed) @ L25

  • 构造器名:ClientboundSoundPacket
  • 源码定位:L25
  • 修饰符:public

参数:

  • sound: Holder
  • source: SoundSource
  • x: double
  • y: double
  • z: double
  • volume: float
  • pitch: float
  • seed: long

说明:

TODO

private ClientboundSoundPacket(RegistryFriendlyByteBuf input) @ L36

  • 构造器名:ClientboundSoundPacket
  • 源码定位:L36
  • 修饰符:private

参数:

  • input: RegistryFriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(RegistryFriendlyByteBuf output) @ L47

  • 方法名:write
  • 源码定位:L47
  • 返回类型:void
  • 修饰符:private

参数:

  • output: RegistryFriendlyByteBuf

说明:

TODO

public PacketType<ClientboundSoundPacket> type() @ L58

  • 方法名:type
  • 源码定位:L58
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L63

  • 方法名:handle
  • 源码定位:L63
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public Holder<SoundEvent> getSound() @ L67

  • 方法名:getSound
  • 源码定位:L67
  • 返回类型:Holder
  • 修饰符:public

参数:

说明:

TODO

public SoundSource getSource() @ L71

  • 方法名:getSource
  • 源码定位:L71
  • 返回类型:SoundSource
  • 修饰符:public

参数:

说明:

TODO

public double getX() @ L75

  • 方法名:getX
  • 源码定位:L75
  • 返回类型:double
  • 修饰符:public

参数:

说明:

TODO

public double getY() @ L79

  • 方法名:getY
  • 源码定位:L79
  • 返回类型:double
  • 修饰符:public

参数:

说明:

TODO

public double getZ() @ L83

  • 方法名:getZ
  • 源码定位:L83
  • 返回类型:double
  • 修饰符:public

参数:

说明:

TODO

public float getVolume() @ L87

  • 方法名:getVolume
  • 源码定位:L87
  • 返回类型:float
  • 修饰符:public

参数:

说明:

TODO

public float getPitch() @ L91

  • 方法名:getPitch
  • 源码定位:L91
  • 返回类型:float
  • 修饰符:public

参数:

说明:

TODO

public long getSeed() @ L95

  • 方法名:getSeed
  • 源码定位:L95
  • 返回类型:long
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundSoundPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundSoundPacket> STREAM_CODEC = Packet.codec(
        ClientboundSoundPacket::write, ClientboundSoundPacket::new
    );
    public static final float LOCATION_ACCURACY = 8.0F;
    private final Holder<SoundEvent> sound;
    private final SoundSource source;
    private final int x;
    private final int y;
    private final int z;
    private final float volume;
    private final float pitch;
    private final long seed;
 
    public ClientboundSoundPacket(Holder<SoundEvent> sound, SoundSource source, double x, double y, double z, float volume, float pitch, long seed) {
        this.sound = sound;
        this.source = source;
        this.x = (int)(x * 8.0);
        this.y = (int)(y * 8.0);
        this.z = (int)(z * 8.0);
        this.volume = volume;
        this.pitch = pitch;
        this.seed = seed;
    }
 
    private ClientboundSoundPacket(RegistryFriendlyByteBuf input) {
        this.sound = SoundEvent.STREAM_CODEC.decode(input);
        this.source = input.readEnum(SoundSource.class);
        this.x = input.readInt();
        this.y = input.readInt();
        this.z = input.readInt();
        this.volume = input.readFloat();
        this.pitch = input.readFloat();
        this.seed = input.readLong();
    }
 
    private void write(RegistryFriendlyByteBuf output) {
        SoundEvent.STREAM_CODEC.encode(output, this.sound);
        output.writeEnum(this.source);
        output.writeInt(this.x);
        output.writeInt(this.y);
        output.writeInt(this.z);
        output.writeFloat(this.volume);
        output.writeFloat(this.pitch);
        output.writeLong(this.seed);
    }
 
    @Override
    public PacketType<ClientboundSoundPacket> type() {
        return GamePacketTypes.CLIENTBOUND_SOUND;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleSoundEvent(this);
    }
 
    public Holder<SoundEvent> getSound() {
        return this.sound;
    }
 
    public SoundSource getSource() {
        return this.source;
    }
 
    public double getX() {
        return this.x / 8.0F;
    }
 
    public double getY() {
        return this.y / 8.0F;
    }
 
    public double getZ() {
        return this.z / 8.0F;
    }
 
    public float getVolume() {
        return this.volume;
    }
 
    public float getPitch() {
        return this.pitch;
    }
 
    public long getSeed() {
        return this.seed;
    }
}

引用的其他类