ClientboundSoundPacket.java
net.minecraft.network.protocol.game.ClientboundSoundPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundSoundPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSoundPacket.java
- 起始行号:L11
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<RegistryFriendlyByteBuf,ClientboundSoundPacket> - 修饰符:
public static final - 源码定位:
L12 - 说明:
TODO
- 类型:
-
LOCATION_ACCURACY- 类型:
float - 修饰符:
public static final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
sound- 类型:
Holder<SoundEvent> - 修饰符:
private final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
source- 类型:
SoundSource - 修饰符:
private final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
x- 类型:
int - 修饰符:
private final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
y- 类型:
int - 修饰符:
private final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
z- 类型:
int - 修饰符:
private final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
volume- 类型:
float - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
pitch- 类型:
float - 修饰符:
private final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
seed- 类型:
long - 修饰符:
private final - 源码定位:
L23 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundSoundPacket(Holder<SoundEvent> sound, SoundSource source, double x, double y, double z, float volume, float pitch, long seed) @ L25
- 构造器名:ClientboundSoundPacket
- 源码定位:L25
- 修饰符:public
参数:
- sound: Holder
- source: SoundSource
- x: double
- y: double
- z: double
- volume: float
- pitch: float
- seed: long
说明:
TODO
private ClientboundSoundPacket(RegistryFriendlyByteBuf input) @ L36
- 构造器名:ClientboundSoundPacket
- 源码定位:L36
- 修饰符:private
参数:
- input: RegistryFriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(RegistryFriendlyByteBuf output) @ L47
- 方法名:write
- 源码定位:L47
- 返回类型:void
- 修饰符:private
参数:
- output: RegistryFriendlyByteBuf
说明:
TODO
public PacketType<ClientboundSoundPacket> type() @ L58
- 方法名:type
- 源码定位:L58
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L63
- 方法名:handle
- 源码定位:L63
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public Holder<SoundEvent> getSound() @ L67
- 方法名:getSound
- 源码定位:L67
- 返回类型:Holder
- 修饰符:public
参数:
- 无
说明:
TODO
public SoundSource getSource() @ L71
- 方法名:getSource
- 源码定位:L71
- 返回类型:SoundSource
- 修饰符:public
参数:
- 无
说明:
TODO
public double getX() @ L75
- 方法名:getX
- 源码定位:L75
- 返回类型:double
- 修饰符:public
参数:
- 无
说明:
TODO
public double getY() @ L79
- 方法名:getY
- 源码定位:L79
- 返回类型:double
- 修饰符:public
参数:
- 无
说明:
TODO
public double getZ() @ L83
- 方法名:getZ
- 源码定位:L83
- 返回类型:double
- 修饰符:public
参数:
- 无
说明:
TODO
public float getVolume() @ L87
- 方法名:getVolume
- 源码定位:L87
- 返回类型:float
- 修饰符:public
参数:
- 无
说明:
TODO
public float getPitch() @ L91
- 方法名:getPitch
- 源码定位:L91
- 返回类型:float
- 修饰符:public
参数:
- 无
说明:
TODO
public long getSeed() @ L95
- 方法名:getSeed
- 源码定位:L95
- 返回类型:long
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundSoundPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundSoundPacket> STREAM_CODEC = Packet.codec(
ClientboundSoundPacket::write, ClientboundSoundPacket::new
);
public static final float LOCATION_ACCURACY = 8.0F;
private final Holder<SoundEvent> sound;
private final SoundSource source;
private final int x;
private final int y;
private final int z;
private final float volume;
private final float pitch;
private final long seed;
public ClientboundSoundPacket(Holder<SoundEvent> sound, SoundSource source, double x, double y, double z, float volume, float pitch, long seed) {
this.sound = sound;
this.source = source;
this.x = (int)(x * 8.0);
this.y = (int)(y * 8.0);
this.z = (int)(z * 8.0);
this.volume = volume;
this.pitch = pitch;
this.seed = seed;
}
private ClientboundSoundPacket(RegistryFriendlyByteBuf input) {
this.sound = SoundEvent.STREAM_CODEC.decode(input);
this.source = input.readEnum(SoundSource.class);
this.x = input.readInt();
this.y = input.readInt();
this.z = input.readInt();
this.volume = input.readFloat();
this.pitch = input.readFloat();
this.seed = input.readLong();
}
private void write(RegistryFriendlyByteBuf output) {
SoundEvent.STREAM_CODEC.encode(output, this.sound);
output.writeEnum(this.source);
output.writeInt(this.x);
output.writeInt(this.y);
output.writeInt(this.z);
output.writeFloat(this.volume);
output.writeFloat(this.pitch);
output.writeLong(this.seed);
}
@Override
public PacketType<ClientboundSoundPacket> type() {
return GamePacketTypes.CLIENTBOUND_SOUND;
}
public void handle(ClientGamePacketListener listener) {
listener.handleSoundEvent(this);
}
public Holder<SoundEvent> getSound() {
return this.sound;
}
public SoundSource getSource() {
return this.source;
}
public double getX() {
return this.x / 8.0F;
}
public double getY() {
return this.y / 8.0F;
}
public double getZ() {
return this.z / 8.0F;
}
public float getVolume() {
return this.volume;
}
public float getPitch() {
return this.pitch;
}
public long getSeed() {
return this.seed;
}
}引用的其他类
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Packet.codec()
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