ClientboundSoundEntityPacket.java
net.minecraft.network.protocol.game.ClientboundSoundEntityPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundSoundEntityPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSoundEntityPacket.java
- 起始行号:L12
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<RegistryFriendlyByteBuf,ClientboundSoundEntityPacket> - 修饰符:
public static final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
sound- 类型:
Holder<SoundEvent> - 修饰符:
private final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
source- 类型:
SoundSource - 修饰符:
private final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
id- 类型:
int - 修饰符:
private final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
volume- 类型:
float - 修饰符:
private final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
pitch- 类型:
float - 修饰符:
private final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
seed- 类型:
long - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundSoundEntityPacket(Holder<SoundEvent> sound, SoundSource source, Entity sourceEntity, float volume, float pitch, long seed) @ L23
- 构造器名:ClientboundSoundEntityPacket
- 源码定位:L23
- 修饰符:public
参数:
- sound: Holder
- source: SoundSource
- sourceEntity: Entity
- volume: float
- pitch: float
- seed: long
说明:
TODO
private ClientboundSoundEntityPacket(RegistryFriendlyByteBuf input) @ L32
- 构造器名:ClientboundSoundEntityPacket
- 源码定位:L32
- 修饰符:private
参数:
- input: RegistryFriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(RegistryFriendlyByteBuf output) @ L41
- 方法名:write
- 源码定位:L41
- 返回类型:void
- 修饰符:private
参数:
- output: RegistryFriendlyByteBuf
说明:
TODO
public PacketType<ClientboundSoundEntityPacket> type() @ L50
- 方法名:type
- 源码定位:L50
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L55
- 方法名:handle
- 源码定位:L55
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public Holder<SoundEvent> getSound() @ L59
- 方法名:getSound
- 源码定位:L59
- 返回类型:Holder
- 修饰符:public
参数:
- 无
说明:
TODO
public SoundSource getSource() @ L63
- 方法名:getSource
- 源码定位:L63
- 返回类型:SoundSource
- 修饰符:public
参数:
- 无
说明:
TODO
public int getId() @ L67
- 方法名:getId
- 源码定位:L67
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public float getVolume() @ L71
- 方法名:getVolume
- 源码定位:L71
- 返回类型:float
- 修饰符:public
参数:
- 无
说明:
TODO
public float getPitch() @ L75
- 方法名:getPitch
- 源码定位:L75
- 返回类型:float
- 修饰符:public
参数:
- 无
说明:
TODO
public long getSeed() @ L79
- 方法名:getSeed
- 源码定位:L79
- 返回类型:long
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundSoundEntityPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundSoundEntityPacket> STREAM_CODEC = Packet.codec(
ClientboundSoundEntityPacket::write, ClientboundSoundEntityPacket::new
);
private final Holder<SoundEvent> sound;
private final SoundSource source;
private final int id;
private final float volume;
private final float pitch;
private final long seed;
public ClientboundSoundEntityPacket(Holder<SoundEvent> sound, SoundSource source, Entity sourceEntity, float volume, float pitch, long seed) {
this.sound = sound;
this.source = source;
this.id = sourceEntity.getId();
this.volume = volume;
this.pitch = pitch;
this.seed = seed;
}
private ClientboundSoundEntityPacket(RegistryFriendlyByteBuf input) {
this.sound = SoundEvent.STREAM_CODEC.decode(input);
this.source = input.readEnum(SoundSource.class);
this.id = input.readVarInt();
this.volume = input.readFloat();
this.pitch = input.readFloat();
this.seed = input.readLong();
}
private void write(RegistryFriendlyByteBuf output) {
SoundEvent.STREAM_CODEC.encode(output, this.sound);
output.writeEnum(this.source);
output.writeVarInt(this.id);
output.writeFloat(this.volume);
output.writeFloat(this.pitch);
output.writeLong(this.seed);
}
@Override
public PacketType<ClientboundSoundEntityPacket> type() {
return GamePacketTypes.CLIENTBOUND_SOUND_ENTITY;
}
public void handle(ClientGamePacketListener listener) {
listener.handleSoundEntityEvent(this);
}
public Holder<SoundEvent> getSound() {
return this.sound;
}
public SoundSource getSource() {
return this.source;
}
public int getId() {
return this.id;
}
public float getVolume() {
return this.volume;
}
public float getPitch() {
return this.pitch;
}
public long getSeed() {
return this.seed;
}
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