ClientboundAddEntityPacket.java

net.minecraft.network.protocol.game.ClientboundAddEntityPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundAddEntityPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundAddEntityPacket.java
  • 起始行号:L17
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<RegistryFriendlyByteBuf,ClientboundAddEntityPacket>
    • 修饰符: public static final
    • 源码定位: L18
    • 说明:

      TODO

  • id

    • 类型: int
    • 修饰符: private final
    • 源码定位: L21
    • 说明:

      TODO

  • uuid

    • 类型: UUID
    • 修饰符: private final
    • 源码定位: L22
    • 说明:

      TODO

  • type

    • 类型: EntityType<?>
    • 修饰符: private final
    • 源码定位: L23
    • 说明:

      TODO

  • x

    • 类型: double
    • 修饰符: private final
    • 源码定位: L24
    • 说明:

      TODO

  • y

    • 类型: double
    • 修饰符: private final
    • 源码定位: L25
    • 说明:

      TODO

  • z

    • 类型: double
    • 修饰符: private final
    • 源码定位: L26
    • 说明:

      TODO

  • movement

    • 类型: Vec3
    • 修饰符: private final
    • 源码定位: L27
    • 说明:

      TODO

  • xRot

    • 类型: byte
    • 修饰符: private final
    • 源码定位: L28
    • 说明:

      TODO

  • yRot

    • 类型: byte
    • 修饰符: private final
    • 源码定位: L29
    • 说明:

      TODO

  • yHeadRot

    • 类型: byte
    • 修饰符: private final
    • 源码定位: L30
    • 说明:

      TODO

  • data

    • 类型: int
    • 修饰符: private final
    • 源码定位: L31
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundAddEntityPacket(Entity entity, ServerEntity serverEntity) @ L33

  • 构造器名:ClientboundAddEntityPacket
  • 源码定位:L33
  • 修饰符:public

参数:

  • entity: Entity
  • serverEntity: ServerEntity

说明:

TODO

public ClientboundAddEntityPacket(Entity entity, ServerEntity serverEntity, int data) @ L37

  • 构造器名:ClientboundAddEntityPacket
  • 源码定位:L37
  • 修饰符:public

参数:

  • entity: Entity
  • serverEntity: ServerEntity
  • data: int

说明:

TODO

public ClientboundAddEntityPacket(Entity entity, int data, BlockPos pos) @ L53

  • 构造器名:ClientboundAddEntityPacket
  • 源码定位:L53
  • 修饰符:public

参数:

  • entity: Entity
  • data: int
  • pos: BlockPos

说明:

TODO

public ClientboundAddEntityPacket(int id, UUID uuid, double x, double y, double z, float xRot, float yRot, EntityType<?> type, int data, Vec3 movement, double yHeadRot) @ L69

  • 构造器名:ClientboundAddEntityPacket
  • 源码定位:L69
  • 修饰符:public

参数:

  • id: int
  • uuid: UUID
  • x: double
  • y: double
  • z: double
  • xRot: float
  • yRot: float
  • type: EntityType<?>
  • data: int
  • movement: Vec3
  • yHeadRot: double

说明:

TODO

private ClientboundAddEntityPacket(RegistryFriendlyByteBuf input) @ L85

  • 构造器名:ClientboundAddEntityPacket
  • 源码定位:L85
  • 修饰符:private

参数:

  • input: RegistryFriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(RegistryFriendlyByteBuf output) @ L99

  • 方法名:write
  • 源码定位:L99
  • 返回类型:void
  • 修饰符:private

参数:

  • output: RegistryFriendlyByteBuf

说明:

TODO

public PacketType<ClientboundAddEntityPacket> type() @ L113

  • 方法名:type
  • 源码定位:L113
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L118

  • 方法名:handle
  • 源码定位:L118
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public int getId() @ L122

  • 方法名:getId
  • 源码定位:L122
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public UUID getUUID() @ L126

  • 方法名:getUUID
  • 源码定位:L126
  • 返回类型:UUID
  • 修饰符:public

参数:

说明:

TODO

public EntityType<?> getType() @ L130

  • 方法名:getType
  • 源码定位:L130
  • 返回类型:EntityType<?>
  • 修饰符:public

参数:

说明:

TODO

public double getX() @ L134

  • 方法名:getX
  • 源码定位:L134
  • 返回类型:double
  • 修饰符:public

参数:

说明:

TODO

public double getY() @ L138

  • 方法名:getY
  • 源码定位:L138
  • 返回类型:double
  • 修饰符:public

参数:

说明:

TODO

public double getZ() @ L142

  • 方法名:getZ
  • 源码定位:L142
  • 返回类型:double
  • 修饰符:public

参数:

说明:

TODO

public Vec3 getMovement() @ L146

  • 方法名:getMovement
  • 源码定位:L146
  • 返回类型:Vec3
  • 修饰符:public

参数:

说明:

TODO

public float getXRot() @ L150

  • 方法名:getXRot
  • 源码定位:L150
  • 返回类型:float
  • 修饰符:public

参数:

说明:

TODO

public float getYRot() @ L154

  • 方法名:getYRot
  • 源码定位:L154
  • 返回类型:float
  • 修饰符:public

参数:

说明:

TODO

public float getYHeadRot() @ L158

  • 方法名:getYHeadRot
  • 源码定位:L158
  • 返回类型:float
  • 修饰符:public

参数:

说明:

TODO

public int getData() @ L162

  • 方法名:getData
  • 源码定位:L162
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundAddEntityPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundAddEntityPacket> STREAM_CODEC = Packet.codec(
        ClientboundAddEntityPacket::write, ClientboundAddEntityPacket::new
    );
    private final int id;
    private final UUID uuid;
    private final EntityType<?> type;
    private final double x;
    private final double y;
    private final double z;
    private final Vec3 movement;
    private final byte xRot;
    private final byte yRot;
    private final byte yHeadRot;
    private final int data;
 
    public ClientboundAddEntityPacket(Entity entity, ServerEntity serverEntity) {
        this(entity, serverEntity, 0);
    }
 
    public ClientboundAddEntityPacket(Entity entity, ServerEntity serverEntity, int data) {
        this(
            entity.getId(),
            entity.getUUID(),
            serverEntity.getPositionBase().x(),
            serverEntity.getPositionBase().y(),
            serverEntity.getPositionBase().z(),
            serverEntity.getLastSentXRot(),
            serverEntity.getLastSentYRot(),
            entity.getType(),
            data,
            serverEntity.getLastSentMovement(),
            serverEntity.getLastSentYHeadRot()
        );
    }
 
    public ClientboundAddEntityPacket(Entity entity, int data, BlockPos pos) {
        this(
            entity.getId(),
            entity.getUUID(),
            pos.getX(),
            pos.getY(),
            pos.getZ(),
            entity.getXRot(),
            entity.getYRot(),
            entity.getType(),
            data,
            entity.getDeltaMovement(),
            entity.getYHeadRot()
        );
    }
 
    public ClientboundAddEntityPacket(
        int id, UUID uuid, double x, double y, double z, float xRot, float yRot, EntityType<?> type, int data, Vec3 movement, double yHeadRot
    ) {
        this.id = id;
        this.uuid = uuid;
        this.x = x;
        this.y = y;
        this.z = z;
        this.movement = movement;
        this.xRot = Mth.packDegrees(xRot);
        this.yRot = Mth.packDegrees(yRot);
        this.yHeadRot = Mth.packDegrees((float)yHeadRot);
        this.type = type;
        this.data = data;
    }
 
    private ClientboundAddEntityPacket(RegistryFriendlyByteBuf input) {
        this.id = input.readVarInt();
        this.uuid = input.readUUID();
        this.type = ByteBufCodecs.registry(Registries.ENTITY_TYPE).decode(input);
        this.x = input.readDouble();
        this.y = input.readDouble();
        this.z = input.readDouble();
        this.movement = Vec3.LP_STREAM_CODEC.decode(input);
        this.xRot = input.readByte();
        this.yRot = input.readByte();
        this.yHeadRot = input.readByte();
        this.data = input.readVarInt();
    }
 
    private void write(RegistryFriendlyByteBuf output) {
        output.writeVarInt(this.id);
        output.writeUUID(this.uuid);
        ByteBufCodecs.registry(Registries.ENTITY_TYPE).encode(output, this.type);
        output.writeDouble(this.x);
        output.writeDouble(this.y);
        output.writeDouble(this.z);
        Vec3.LP_STREAM_CODEC.encode(output, this.movement);
        output.writeByte(this.xRot);
        output.writeByte(this.yRot);
        output.writeByte(this.yHeadRot);
        output.writeVarInt(this.data);
    }
 
    @Override
    public PacketType<ClientboundAddEntityPacket> type() {
        return GamePacketTypes.CLIENTBOUND_ADD_ENTITY;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleAddEntity(this);
    }
 
    public int getId() {
        return this.id;
    }
 
    public UUID getUUID() {
        return this.uuid;
    }
 
    public EntityType<?> getType() {
        return this.type;
    }
 
    public double getX() {
        return this.x;
    }
 
    public double getY() {
        return this.y;
    }
 
    public double getZ() {
        return this.z;
    }
 
    public Vec3 getMovement() {
        return this.movement;
    }
 
    public float getXRot() {
        return Mth.unpackDegrees(this.xRot);
    }
 
    public float getYRot() {
        return Mth.unpackDegrees(this.yRot);
    }
 
    public float getYHeadRot() {
        return Mth.unpackDegrees(this.yHeadRot);
    }
 
    public int getData() {
        return this.data;
    }
}

引用的其他类