RemotePlayer.java

net.minecraft.client.player.RemotePlayer

信息

  • 全限定名:net.minecraft.client.player.RemotePlayer
  • 类型:public class
  • 包:net.minecraft.client.player
  • 源码路径:src/main/java/net/minecraft/client/player/RemotePlayer.java
  • 起始行号:L14
  • 继承:AbstractClientPlayer
  • 职责:

    TODO

字段/常量

  • lerpDeltaMovement

    • 类型: Vec3
    • 修饰符: private
    • 源码定位: L15
    • 说明:

      TODO

  • lerpDeltaMovementSteps

    • 类型: int
    • 修饰符: private
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public RemotePlayer(ClientLevel level, GameProfile gameProfile) @ L18

  • 构造器名:RemotePlayer
  • 源码定位:L18
  • 修饰符:public

参数:

  • level: ClientLevel
  • gameProfile: GameProfile

说明:

TODO

方法

下面的方法块按源码顺序生成。

public boolean shouldRenderAtSqrDistance(double distance) @ L23

  • 方法名:shouldRenderAtSqrDistance
  • 源码定位:L23
  • 返回类型:boolean
  • 修饰符:public

参数:

  • distance: double

说明:

TODO

public boolean hurtClient(DamageSource source) @ L34

  • 方法名:hurtClient
  • 源码定位:L34
  • 返回类型:boolean
  • 修饰符:public

参数:

  • source: DamageSource

说明:

TODO

public void tick() @ L39

  • 方法名:tick
  • 源码定位:L39
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

public void aiStep() @ L45

  • 方法名:aiStep
  • 源码定位:L45
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

public void lerpMotion(Vec3 movement) @ L75

  • 方法名:lerpMotion
  • 源码定位:L75
  • 返回类型:void
  • 修饰符:public

参数:

  • movement: Vec3

说明:

TODO

protected void updatePlayerPose() @ L81

  • 方法名:updatePlayerPose
  • 源码定位:L81
  • 返回类型:void
  • 修饰符:protected

参数:

说明:

TODO

public void recreateFromPacket(ClientboundAddEntityPacket packet) @ L85

  • 方法名:recreateFromPacket
  • 源码定位:L85
  • 返回类型:void
  • 修饰符:public

参数:

  • packet: ClientboundAddEntityPacket

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class RemotePlayer extends AbstractClientPlayer {
    private Vec3 lerpDeltaMovement = Vec3.ZERO;
    private int lerpDeltaMovementSteps;
 
    public RemotePlayer(ClientLevel level, GameProfile gameProfile) {
        super(level, gameProfile);
        this.noPhysics = true;
    }
 
    @Override
    public boolean shouldRenderAtSqrDistance(double distance) {
        double size = this.getBoundingBox().getSize() * 10.0;
        if (Double.isNaN(size)) {
            size = 1.0;
        }
 
        size *= 64.0 * getViewScale();
        return distance < size * size;
    }
 
    @Override
    public boolean hurtClient(DamageSource source) {
        return true;
    }
 
    @Override
    public void tick() {
        super.tick();
        this.calculateEntityAnimation(false);
    }
 
    @Override
    public void aiStep() {
        if (this.isInterpolating()) {
            this.getInterpolation().interpolate();
        }
 
        if (this.lerpHeadSteps > 0) {
            this.lerpHeadRotationStep(this.lerpHeadSteps, this.lerpYHeadRot);
            this.lerpHeadSteps--;
        }
 
        if (this.lerpDeltaMovementSteps > 0) {
            this.addDeltaMovement(
                new Vec3(
                    (this.lerpDeltaMovement.x - this.getDeltaMovement().x) / this.lerpDeltaMovementSteps,
                    (this.lerpDeltaMovement.y - this.getDeltaMovement().y) / this.lerpDeltaMovementSteps,
                    (this.lerpDeltaMovement.z - this.getDeltaMovement().z) / this.lerpDeltaMovementSteps
                )
            );
            this.lerpDeltaMovementSteps--;
        }
 
        this.updateSwingTime();
        this.updateBob();
 
        try (Zone ignored = Profiler.get().zone("push")) {
            this.pushEntities();
        }
    }
 
    @Override
    public void lerpMotion(Vec3 movement) {
        this.lerpDeltaMovement = movement;
        this.lerpDeltaMovementSteps = this.getType().updateInterval() + 1;
    }
 
    @Override
    protected void updatePlayerPose() {
    }
 
    @Override
    public void recreateFromPacket(ClientboundAddEntityPacket packet) {
        super.recreateFromPacket(packet);
        this.setOldPosAndRot();
    }
}

引用的其他类