GameTestInstances.java

net.minecraft.gametest.framework.GameTestInstances

信息

  • 全限定名:net.minecraft.gametest.framework.GameTestInstances
  • 类型:public interface
  • 包:net.minecraft.gametest.framework
  • 源码路径:src/main/java/net/minecraft/gametest/framework/GameTestInstances.java
  • 起始行号:L10
  • 职责:

    TODO

字段/常量

  • ALWAYS_PASS
    • 类型: ResourceKey<GameTestInstance>
    • 修饰符: package-private
    • 源码定位: L11
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

static void bootstrap(BootstrapContext<GameTestInstance> context) @ L13

  • 方法名:bootstrap
  • 源码定位:L13
  • 返回类型:void
  • 修饰符:static

参数:

  • context: BootstrapContext

说明:

TODO

private static ResourceKey<GameTestInstance> create(String id) @ L25

  • 方法名:create
  • 源码定位:L25
  • 返回类型:ResourceKey
  • 修饰符:private static

参数:

  • id: String

说明:

TODO

代码

public interface GameTestInstances {
    ResourceKey<GameTestInstance> ALWAYS_PASS = create("always_pass");
 
    static void bootstrap(BootstrapContext<GameTestInstance> context) {
        HolderGetter<Consumer<GameTestHelper>> functions = context.lookup(Registries.TEST_FUNCTION);
        HolderGetter<TestEnvironmentDefinition<?>> batches = context.lookup(Registries.TEST_ENVIRONMENT);
        context.register(
            ALWAYS_PASS,
            new FunctionGameTestInstance(
                BuiltinTestFunctions.ALWAYS_PASS,
                new TestData<>(batches.getOrThrow(GameTestEnvironments.DEFAULT_KEY), Identifier.withDefaultNamespace("empty"), 1, 1, false)
            )
        );
    }
 
    private static ResourceKey<GameTestInstance> create(String id) {
        return ResourceKey.create(Registries.TEST_INSTANCE, Identifier.withDefaultNamespace(id));
    }
}

引用的其他类