TrailRuinsStructurePools.java
net.minecraft.data.worldgen.TrailRuinsStructurePools
信息
- 全限定名:net.minecraft.data.worldgen.TrailRuinsStructurePools
- 类型:public class
- 包:net.minecraft.data.worldgen
- 源码路径:src/main/java/net/minecraft/data/worldgen/TrailRuinsStructurePools.java
- 起始行号:L13
- 职责:
TODO
字段/常量
START- 类型:
ResourceKey<StructureTemplatePool> - 修饰符:
public static final - 源码定位:
L14 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static void bootstrap(BootstrapContext<StructureTemplatePool> context) @ L16
- 方法名:bootstrap
- 源码定位:L16
- 返回类型:void
- 修饰符:public static
参数:
- context: BootstrapContext
说明:
TODO
代码
public class TrailRuinsStructurePools {
public static final ResourceKey<StructureTemplatePool> START = Pools.createKey("trail_ruins/tower");
public static void bootstrap(BootstrapContext<StructureTemplatePool> context) {
HolderGetter<StructureTemplatePool> pools = context.lookup(Registries.TEMPLATE_POOL);
Holder<StructureTemplatePool> empty = pools.getOrThrow(Pools.EMPTY);
HolderGetter<StructureProcessorList> processorLists = context.lookup(Registries.PROCESSOR_LIST);
Holder<StructureProcessorList> housesArchyProcessor = processorLists.getOrThrow(ProcessorLists.TRAIL_RUINS_HOUSES_ARCHAEOLOGY);
Holder<StructureProcessorList> roadsArchyProcessor = processorLists.getOrThrow(ProcessorLists.TRAIL_RUINS_ROADS_ARCHAEOLOGY);
Holder<StructureProcessorList> towerTopArchyProcessor = processorLists.getOrThrow(ProcessorLists.TRAIL_RUINS_TOWER_TOP_ARCHAEOLOGY);
context.register(
START,
new StructureTemplatePool(
empty,
List.of(
Pair.of(StructurePoolElement.single("trail_ruins/tower/tower_1", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/tower_2", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/tower_3", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/tower_4", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/tower_5", housesArchyProcessor), 1)
),
StructureTemplatePool.Projection.RIGID
)
);
Pools.register(
context,
"trail_ruins/tower/tower_top",
new StructureTemplatePool(
empty,
List.of(
Pair.of(StructurePoolElement.single("trail_ruins/tower/tower_top_1", towerTopArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/tower_top_2", towerTopArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/tower_top_3", towerTopArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/tower_top_4", towerTopArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/tower_top_5", towerTopArchyProcessor), 1)
),
StructureTemplatePool.Projection.RIGID
)
);
Pools.register(
context,
"trail_ruins/tower/additions",
new StructureTemplatePool(
empty,
List.of(
Pair.of(StructurePoolElement.single("trail_ruins/tower/hall_1", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/hall_2", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/hall_3", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/hall_4", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/hall_5", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/large_hall_1", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/large_hall_2", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/large_hall_3", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/large_hall_4", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/large_hall_5", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/one_room_1", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/one_room_2", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/one_room_3", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/one_room_4", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/one_room_5", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/platform_1", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/platform_2", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/platform_3", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/platform_4", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/platform_5", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/stable_1", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/stable_2", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/stable_3", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/stable_4", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/tower/stable_5", housesArchyProcessor), 1)
),
StructureTemplatePool.Projection.RIGID
)
);
Pools.register(
context,
"trail_ruins/roads",
new StructureTemplatePool(
empty,
List.of(
Pair.of(StructurePoolElement.single("trail_ruins/roads/long_road_end", roadsArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/roads/road_end_1", roadsArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/roads/road_section_1", roadsArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/roads/road_section_2", roadsArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/roads/road_section_3", roadsArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/roads/road_section_4", roadsArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/roads/road_spacer_1", roadsArchyProcessor), 1)
),
StructureTemplatePool.Projection.RIGID
)
);
Pools.register(
context,
"trail_ruins/buildings",
new StructureTemplatePool(
empty,
List.of(
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_hall_1", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_hall_2", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_hall_3", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_hall_4", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_hall_5", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/large_room_1", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/large_room_2", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/large_room_3", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/large_room_4", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/large_room_5", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/one_room_1", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/one_room_2", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/one_room_3", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/one_room_4", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/one_room_5", housesArchyProcessor), 1)
),
StructureTemplatePool.Projection.RIGID
)
);
Pools.register(
context,
"trail_ruins/buildings/grouped",
new StructureTemplatePool(
empty,
List.of(
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_full_1", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_full_2", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_full_3", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_full_4", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_full_5", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_lower_1", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_lower_2", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_lower_3", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_lower_4", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_lower_5", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_upper_1", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_upper_2", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_upper_3", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_upper_4", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_upper_5", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_room_1", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_room_2", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_room_3", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_room_4", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/buildings/group_room_5", housesArchyProcessor), 1)
),
StructureTemplatePool.Projection.RIGID
)
);
Pools.register(
context,
"trail_ruins/decor",
new StructureTemplatePool(
empty,
List.of(
Pair.of(StructurePoolElement.single("trail_ruins/decor/decor_1", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/decor/decor_2", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/decor/decor_3", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/decor/decor_4", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/decor/decor_5", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/decor/decor_6", housesArchyProcessor), 1),
Pair.of(StructurePoolElement.single("trail_ruins/decor/decor_7", housesArchyProcessor), 1)
),
StructureTemplatePool.Projection.RIGID
)
);
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Pools.createKey(), Pools.register()
- 引用位置:
-
- 引用位置:
字段
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
StructurePoolElement.single()
- 引用位置:
-
- 引用位置:
参数/字段/构造调用 - 关联成员:
StructureTemplatePool()
- 引用位置: