PlainVillagePools.java
net.minecraft.data.worldgen.PlainVillagePools
信息
- 全限定名:net.minecraft.data.worldgen.PlainVillagePools
- 类型:public class
- 包:net.minecraft.data.worldgen
- 源码路径:src/main/java/net/minecraft/data/worldgen/PlainVillagePools.java
- 起始行号:L15
- 职责:
TODO
字段/常量
-
START- 类型:
ResourceKey<StructureTemplatePool> - 修饰符:
public static final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
TERMINATORS_KEY- 类型:
ResourceKey<StructureTemplatePool> - 修饰符:
private static final - 源码定位:
L17 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static void bootstrap(BootstrapContext<StructureTemplatePool> context) @ L19
- 方法名:bootstrap
- 源码定位:L19
- 返回类型:void
- 修饰符:public static
参数:
- context: BootstrapContext
说明:
TODO
代码
public class PlainVillagePools {
public static final ResourceKey<StructureTemplatePool> START = Pools.createKey("village/plains/town_centers");
private static final ResourceKey<StructureTemplatePool> TERMINATORS_KEY = Pools.createKey("village/plains/terminators");
public static void bootstrap(BootstrapContext<StructureTemplatePool> context) {
HolderGetter<PlacedFeature> placedFeatures = context.lookup(Registries.PLACED_FEATURE);
Holder<PlacedFeature> oakVillage = placedFeatures.getOrThrow(VillagePlacements.OAK_VILLAGE);
Holder<PlacedFeature> flowerPlainVillage = placedFeatures.getOrThrow(VillagePlacements.FLOWER_PLAIN_VILLAGE);
Holder<PlacedFeature> pileHayVillage = placedFeatures.getOrThrow(VillagePlacements.PILE_HAY_VILLAGE);
HolderGetter<StructureProcessorList> processorLists = context.lookup(Registries.PROCESSOR_LIST);
Holder<StructureProcessorList> mossify10Percent = processorLists.getOrThrow(ProcessorLists.MOSSIFY_10_PERCENT);
Holder<StructureProcessorList> mossify20Percent = processorLists.getOrThrow(ProcessorLists.MOSSIFY_20_PERCENT);
Holder<StructureProcessorList> mossify70Percent = processorLists.getOrThrow(ProcessorLists.MOSSIFY_70_PERCENT);
Holder<StructureProcessorList> zombiePlains = processorLists.getOrThrow(ProcessorLists.ZOMBIE_PLAINS);
Holder<StructureProcessorList> streetPlains = processorLists.getOrThrow(ProcessorLists.STREET_PLAINS);
Holder<StructureProcessorList> farmPlains = processorLists.getOrThrow(ProcessorLists.FARM_PLAINS);
HolderGetter<StructureTemplatePool> pools = context.lookup(Registries.TEMPLATE_POOL);
Holder<StructureTemplatePool> empty = pools.getOrThrow(Pools.EMPTY);
Holder<StructureTemplatePool> terminators = pools.getOrThrow(TERMINATORS_KEY);
context.register(
START,
new StructureTemplatePool(
empty,
ImmutableList.of(
Pair.of(StructurePoolElement.legacy("village/plains/town_centers/plains_fountain_01", mossify20Percent), 50),
Pair.of(StructurePoolElement.legacy("village/plains/town_centers/plains_meeting_point_1", mossify20Percent), 50),
Pair.of(StructurePoolElement.legacy("village/plains/town_centers/plains_meeting_point_2"), 50),
Pair.of(StructurePoolElement.legacy("village/plains/town_centers/plains_meeting_point_3", mossify70Percent), 50),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/town_centers/plains_fountain_01", zombiePlains), 1),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/town_centers/plains_meeting_point_1", zombiePlains), 1),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/town_centers/plains_meeting_point_2", zombiePlains), 1),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/town_centers/plains_meeting_point_3", zombiePlains), 1)
),
StructureTemplatePool.Projection.RIGID
)
);
Pools.register(
context,
"village/plains/streets",
new StructureTemplatePool(
terminators,
ImmutableList.of(
Pair.of(StructurePoolElement.legacy("village/plains/streets/corner_01", streetPlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/streets/corner_02", streetPlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/streets/corner_03", streetPlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/streets/straight_01", streetPlains), 4),
Pair.of(StructurePoolElement.legacy("village/plains/streets/straight_02", streetPlains), 4),
Pair.of(StructurePoolElement.legacy("village/plains/streets/straight_03", streetPlains), 7),
Pair.of(StructurePoolElement.legacy("village/plains/streets/straight_04", streetPlains), 7),
Pair.of(StructurePoolElement.legacy("village/plains/streets/straight_05", streetPlains), 3),
Pair.of(StructurePoolElement.legacy("village/plains/streets/straight_06", streetPlains), 4),
Pair.of(StructurePoolElement.legacy("village/plains/streets/crossroad_01", streetPlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/streets/crossroad_02", streetPlains), 1),
Pair.of(StructurePoolElement.legacy("village/plains/streets/crossroad_03", streetPlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/streets/crossroad_04", streetPlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/streets/crossroad_05", streetPlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/streets/crossroad_06", streetPlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/streets/turn_01", streetPlains), 3)
),
StructureTemplatePool.Projection.TERRAIN_MATCHING
)
);
Pools.register(
context,
"village/plains/zombie/streets",
new StructureTemplatePool(
terminators,
ImmutableList.of(
Pair.of(StructurePoolElement.legacy("village/plains/zombie/streets/corner_01", streetPlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/streets/corner_02", streetPlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/streets/corner_03", streetPlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/streets/straight_01", streetPlains), 4),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/streets/straight_02", streetPlains), 4),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/streets/straight_03", streetPlains), 7),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/streets/straight_04", streetPlains), 7),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/streets/straight_05", streetPlains), 3),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/streets/straight_06", streetPlains), 4),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/streets/crossroad_01", streetPlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/streets/crossroad_02", streetPlains), 1),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/streets/crossroad_03", streetPlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/streets/crossroad_04", streetPlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/streets/crossroad_05", streetPlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/streets/crossroad_06", streetPlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/streets/turn_01", streetPlains), 3)
),
StructureTemplatePool.Projection.TERRAIN_MATCHING
)
);
Pools.register(
context,
"village/plains/houses",
new StructureTemplatePool(
terminators,
ImmutableList.of(
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_small_house_1", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_small_house_2", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_small_house_3", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_small_house_4", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_small_house_5", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_small_house_6", mossify10Percent), 1),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_small_house_7", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_small_house_8", mossify10Percent), 3),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_medium_house_1", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_medium_house_2", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_big_house_1", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_butcher_shop_1", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_butcher_shop_2", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_tool_smith_1", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_fletcher_house_1", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_shepherds_house_1"), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_armorer_house_1", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_fisher_cottage_1", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_tannery_1", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_cartographer_1", mossify10Percent), 1),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_library_1", mossify10Percent), 5),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_library_2", mossify10Percent), 1),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_masons_house_1", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_weaponsmith_1", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_temple_3", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_temple_4", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_stable_1", mossify10Percent), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_stable_2"), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_large_farm_1", farmPlains), 4),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_small_farm_1", farmPlains), 4),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_animal_pen_1"), 1),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_animal_pen_2"), 1),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_animal_pen_3"), 5),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_accessory_1"), 1),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_meeting_point_4", mossify70Percent), 3),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_meeting_point_5"), 1),
Pair.of(StructurePoolElement.empty(), 10)
),
StructureTemplatePool.Projection.RIGID
)
);
Pools.register(
context,
"village/plains/zombie/houses",
new StructureTemplatePool(
terminators,
ImmutableList.of(
Pair.of(StructurePoolElement.legacy("village/plains/zombie/houses/plains_small_house_1", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/houses/plains_small_house_2", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/houses/plains_small_house_3", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/houses/plains_small_house_4", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/houses/plains_small_house_5", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/houses/plains_small_house_6", zombiePlains), 1),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/houses/plains_small_house_7", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/houses/plains_small_house_8", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/houses/plains_medium_house_1", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/houses/plains_medium_house_2", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/houses/plains_big_house_1", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_butcher_shop_1", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/houses/plains_butcher_shop_2", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_tool_smith_1", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/houses/plains_fletcher_house_1", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/houses/plains_shepherds_house_1", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_armorer_house_1", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_fisher_cottage_1", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_tannery_1", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_cartographer_1", zombiePlains), 1),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_library_1", zombiePlains), 3),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_library_2", zombiePlains), 1),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_masons_house_1", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_weaponsmith_1", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_temple_3", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_temple_4", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/houses/plains_stable_1", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_stable_2", zombiePlains), 2),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_large_farm_1", zombiePlains), 4),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_small_farm_1", zombiePlains), 4),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_animal_pen_1", zombiePlains), 1),
Pair.of(StructurePoolElement.legacy("village/plains/houses/plains_animal_pen_2", zombiePlains), 1),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/houses/plains_animal_pen_3", zombiePlains), 5),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/houses/plains_meeting_point_4", zombiePlains), 3),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/houses/plains_meeting_point_5", zombiePlains), 1),
Pair.of(StructurePoolElement.empty(), 10)
),
StructureTemplatePool.Projection.RIGID
)
);
context.register(
TERMINATORS_KEY,
new StructureTemplatePool(
empty,
ImmutableList.of(
Pair.of(StructurePoolElement.legacy("village/plains/terminators/terminator_01", streetPlains), 1),
Pair.of(StructurePoolElement.legacy("village/plains/terminators/terminator_02", streetPlains), 1),
Pair.of(StructurePoolElement.legacy("village/plains/terminators/terminator_03", streetPlains), 1),
Pair.of(StructurePoolElement.legacy("village/plains/terminators/terminator_04", streetPlains), 1)
),
StructureTemplatePool.Projection.TERRAIN_MATCHING
)
);
Pools.register(
context,
"village/plains/trees",
new StructureTemplatePool(empty, ImmutableList.of(Pair.of(StructurePoolElement.feature(oakVillage), 1)), StructureTemplatePool.Projection.RIGID)
);
Pools.register(
context,
"village/plains/decor",
new StructureTemplatePool(
empty,
ImmutableList.of(
Pair.of(StructurePoolElement.legacy("village/plains/plains_lamp_1"), 2),
Pair.of(StructurePoolElement.feature(oakVillage), 1),
Pair.of(StructurePoolElement.feature(flowerPlainVillage), 1),
Pair.of(StructurePoolElement.feature(pileHayVillage), 1),
Pair.of(StructurePoolElement.empty(), 2)
),
StructureTemplatePool.Projection.RIGID
)
);
Pools.register(
context,
"village/plains/zombie/decor",
new StructureTemplatePool(
empty,
ImmutableList.of(
Pair.of(StructurePoolElement.legacy("village/plains/plains_lamp_1", zombiePlains), 1),
Pair.of(StructurePoolElement.feature(oakVillage), 1),
Pair.of(StructurePoolElement.feature(flowerPlainVillage), 1),
Pair.of(StructurePoolElement.feature(pileHayVillage), 1),
Pair.of(StructurePoolElement.empty(), 2)
),
StructureTemplatePool.Projection.RIGID
)
);
Pools.register(
context,
"village/plains/villagers",
new StructureTemplatePool(
empty,
ImmutableList.of(
Pair.of(StructurePoolElement.legacy("village/plains/villagers/nitwit"), 1),
Pair.of(StructurePoolElement.legacy("village/plains/villagers/baby"), 1),
Pair.of(StructurePoolElement.legacy("village/plains/villagers/unemployed"), 10)
),
StructureTemplatePool.Projection.RIGID
)
);
Pools.register(
context,
"village/plains/zombie/villagers",
new StructureTemplatePool(
empty,
ImmutableList.of(
Pair.of(StructurePoolElement.legacy("village/plains/zombie/villagers/nitwit"), 1),
Pair.of(StructurePoolElement.legacy("village/plains/zombie/villagers/unemployed"), 10)
),
StructureTemplatePool.Projection.RIGID
)
);
Pools.register(
context,
"village/common/animals",
new StructureTemplatePool(
empty,
ImmutableList.of(
Pair.of(StructurePoolElement.legacy("village/common/animals/cows_1"), 7),
Pair.of(StructurePoolElement.legacy("village/common/animals/pigs_1"), 7),
Pair.of(StructurePoolElement.legacy("village/common/animals/horses_1"), 1),
Pair.of(StructurePoolElement.legacy("village/common/animals/horses_2"), 1),
Pair.of(StructurePoolElement.legacy("village/common/animals/horses_3"), 1),
Pair.of(StructurePoolElement.legacy("village/common/animals/horses_4"), 1),
Pair.of(StructurePoolElement.legacy("village/common/animals/horses_5"), 1),
Pair.of(StructurePoolElement.legacy("village/common/animals/sheep_1"), 1),
Pair.of(StructurePoolElement.legacy("village/common/animals/sheep_2"), 1),
Pair.of(StructurePoolElement.empty(), 5)
),
StructureTemplatePool.Projection.RIGID
)
);
Pools.register(
context,
"village/common/sheep",
new StructureTemplatePool(
empty,
ImmutableList.of(
Pair.of(StructurePoolElement.legacy("village/common/animals/sheep_1"), 1),
Pair.of(StructurePoolElement.legacy("village/common/animals/sheep_2"), 1)
),
StructureTemplatePool.Projection.RIGID
)
);
Pools.register(
context,
"village/common/cats",
new StructureTemplatePool(
empty,
ImmutableList.of(
Pair.of(StructurePoolElement.legacy("village/common/animals/cat_black"), 1),
Pair.of(StructurePoolElement.legacy("village/common/animals/cat_british"), 1),
Pair.of(StructurePoolElement.legacy("village/common/animals/cat_calico"), 1),
Pair.of(StructurePoolElement.legacy("village/common/animals/cat_persian"), 1),
Pair.of(StructurePoolElement.legacy("village/common/animals/cat_ragdoll"), 1),
Pair.of(StructurePoolElement.legacy("village/common/animals/cat_red"), 1),
Pair.of(StructurePoolElement.legacy("village/common/animals/cat_siamese"), 1),
Pair.of(StructurePoolElement.legacy("village/common/animals/cat_tabby"), 1),
Pair.of(StructurePoolElement.legacy("village/common/animals/cat_white"), 1),
Pair.of(StructurePoolElement.legacy("village/common/animals/cat_jellie"), 1),
Pair.of(StructurePoolElement.empty(), 3)
),
StructureTemplatePool.Projection.RIGID
)
);
Pools.register(
context,
"village/common/butcher_animals",
new StructureTemplatePool(
empty,
ImmutableList.of(
Pair.of(StructurePoolElement.legacy("village/common/animals/cows_1"), 3),
Pair.of(StructurePoolElement.legacy("village/common/animals/pigs_1"), 3),
Pair.of(StructurePoolElement.legacy("village/common/animals/sheep_1"), 1),
Pair.of(StructurePoolElement.legacy("village/common/animals/sheep_2"), 1)
),
StructureTemplatePool.Projection.RIGID
)
);
Pools.register(
context,
"village/common/iron_golem",
new StructureTemplatePool(
empty, ImmutableList.of(Pair.of(StructurePoolElement.legacy("village/common/iron_golem"), 1)), StructureTemplatePool.Projection.RIGID
)
);
Pools.register(
context,
"village/common/well_bottoms",
new StructureTemplatePool(
empty, ImmutableList.of(Pair.of(StructurePoolElement.legacy("village/common/well_bottom"), 1)), StructureTemplatePool.Projection.RIGID
)
);
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Pools.createKey(), Pools.register()
- 引用位置:
-
- 引用位置:
字段
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
StructurePoolElement.empty(), StructurePoolElement.feature(), StructurePoolElement.legacy()
- 引用位置:
-
- 引用位置:
参数/字段/构造调用 - 关联成员:
StructureTemplatePool()
- 引用位置: