DesertVillagePools.java

net.minecraft.data.worldgen.DesertVillagePools

信息

  • 全限定名:net.minecraft.data.worldgen.DesertVillagePools
  • 类型:public class
  • 包:net.minecraft.data.worldgen
  • 源码路径:src/main/java/net/minecraft/data/worldgen/DesertVillagePools.java
  • 起始行号:L15
  • 职责:

    TODO

字段/常量

  • START

    • 类型: ResourceKey<StructureTemplatePool>
    • 修饰符: public static final
    • 源码定位: L16
    • 说明:

      TODO

  • TERMINATORS_KEY

    • 类型: ResourceKey<StructureTemplatePool>
    • 修饰符: private static final
    • 源码定位: L17
    • 说明:

      TODO

  • ZOMBIE_TERMINATORS_KEY

    • 类型: ResourceKey<StructureTemplatePool>
    • 修饰符: private static final
    • 源码定位: L18
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public static void bootstrap(BootstrapContext<StructureTemplatePool> context) @ L20

  • 方法名:bootstrap
  • 源码定位:L20
  • 返回类型:void
  • 修饰符:public static

参数:

  • context: BootstrapContext

说明:

TODO

代码

public class DesertVillagePools {
    public static final ResourceKey<StructureTemplatePool> START = Pools.createKey("village/desert/town_centers");
    private static final ResourceKey<StructureTemplatePool> TERMINATORS_KEY = Pools.createKey("village/desert/terminators");
    private static final ResourceKey<StructureTemplatePool> ZOMBIE_TERMINATORS_KEY = Pools.createKey("village/desert/zombie/terminators");
 
    public static void bootstrap(BootstrapContext<StructureTemplatePool> context) {
        HolderGetter<PlacedFeature> placedFeatures = context.lookup(Registries.PLACED_FEATURE);
        Holder<PlacedFeature> patchCactusVillage = placedFeatures.getOrThrow(VillagePlacements.PATCH_CACTUS_VILLAGE);
        Holder<PlacedFeature> pileHayVillage = placedFeatures.getOrThrow(VillagePlacements.PILE_HAY_VILLAGE);
        HolderGetter<StructureProcessorList> processorLists = context.lookup(Registries.PROCESSOR_LIST);
        Holder<StructureProcessorList> zombieDesert = processorLists.getOrThrow(ProcessorLists.ZOMBIE_DESERT);
        Holder<StructureProcessorList> farmDesert = processorLists.getOrThrow(ProcessorLists.FARM_DESERT);
        HolderGetter<StructureTemplatePool> pools = context.lookup(Registries.TEMPLATE_POOL);
        Holder<StructureTemplatePool> empty = pools.getOrThrow(Pools.EMPTY);
        Holder<StructureTemplatePool> terminators = pools.getOrThrow(TERMINATORS_KEY);
        Holder<StructureTemplatePool> zombieTerminators = pools.getOrThrow(ZOMBIE_TERMINATORS_KEY);
        context.register(
            START,
            new StructureTemplatePool(
                empty,
                ImmutableList.of(
                    Pair.of(StructurePoolElement.legacy("village/desert/town_centers/desert_meeting_point_1"), 98),
                    Pair.of(StructurePoolElement.legacy("village/desert/town_centers/desert_meeting_point_2"), 98),
                    Pair.of(StructurePoolElement.legacy("village/desert/town_centers/desert_meeting_point_3"), 49),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/town_centers/desert_meeting_point_1", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/town_centers/desert_meeting_point_2", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/town_centers/desert_meeting_point_3", zombieDesert), 1)
                ),
                StructureTemplatePool.Projection.RIGID
            )
        );
        Pools.register(
            context,
            "village/desert/streets",
            new StructureTemplatePool(
                terminators,
                ImmutableList.of(
                    Pair.of(StructurePoolElement.legacy("village/desert/streets/corner_01"), 3),
                    Pair.of(StructurePoolElement.legacy("village/desert/streets/corner_02"), 3),
                    Pair.of(StructurePoolElement.legacy("village/desert/streets/straight_01"), 4),
                    Pair.of(StructurePoolElement.legacy("village/desert/streets/straight_02"), 4),
                    Pair.of(StructurePoolElement.legacy("village/desert/streets/straight_03"), 3),
                    Pair.of(StructurePoolElement.legacy("village/desert/streets/crossroad_01"), 3),
                    Pair.of(StructurePoolElement.legacy("village/desert/streets/crossroad_02"), 3),
                    Pair.of(StructurePoolElement.legacy("village/desert/streets/crossroad_03"), 3),
                    Pair.of(StructurePoolElement.legacy("village/desert/streets/square_01"), 3),
                    Pair.of(StructurePoolElement.legacy("village/desert/streets/square_02"), 3),
                    Pair.of(StructurePoolElement.legacy("village/desert/streets/turn_01"), 3)
                ),
                StructureTemplatePool.Projection.TERRAIN_MATCHING
            )
        );
        Pools.register(
            context,
            "village/desert/zombie/streets",
            new StructureTemplatePool(
                zombieTerminators,
                ImmutableList.of(
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/corner_01"), 3),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/corner_02"), 3),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/straight_01"), 4),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/straight_02"), 4),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/straight_03"), 3),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/crossroad_01"), 3),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/crossroad_02"), 3),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/crossroad_03"), 3),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/square_01"), 3),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/square_02"), 3),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/streets/turn_01"), 3)
                ),
                StructureTemplatePool.Projection.TERRAIN_MATCHING
            )
        );
        Pools.register(
            context,
            "village/desert/houses",
            new StructureTemplatePool(
                terminators,
                ImmutableList.of(
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_small_house_1"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_small_house_2"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_small_house_3"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_small_house_4"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_small_house_5"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_small_house_6"), 1),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_small_house_7"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_small_house_8"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_medium_house_1"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_medium_house_2"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_butcher_shop_1"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_tool_smith_1"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_fletcher_house_1"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_shepherd_house_1"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_armorer_1"), 1),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_fisher_1"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_tannery_1"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_cartographer_house_1"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_library_1"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_mason_1"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_weaponsmith_1"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_temple_1"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_temple_2"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_large_farm_1", farmDesert), 11),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_farm_1", farmDesert), 4),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_farm_2", farmDesert), 4),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_animal_pen_1"), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_animal_pen_2"), 2),
                    Pair.of(StructurePoolElement.empty(), 5)
                ),
                StructureTemplatePool.Projection.RIGID
            )
        );
        Pools.register(
            context,
            "village/desert/zombie/houses",
            new StructureTemplatePool(
                zombieTerminators,
                ImmutableList.of(
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/houses/desert_small_house_1", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/houses/desert_small_house_2", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/houses/desert_small_house_3", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/houses/desert_small_house_4", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/houses/desert_small_house_5", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/houses/desert_small_house_6", zombieDesert), 1),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/houses/desert_small_house_7", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/houses/desert_small_house_8", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/houses/desert_medium_house_1", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/houses/desert_medium_house_2", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_butcher_shop_1", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_tool_smith_1", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_fletcher_house_1", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_shepherd_house_1", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_armorer_1", zombieDesert), 1),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_fisher_1", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_tannery_1", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_cartographer_house_1", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_library_1", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_mason_1", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_weaponsmith_1", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_temple_1", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_temple_2", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_large_farm_1", zombieDesert), 7),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_farm_1", zombieDesert), 4),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_farm_2", zombieDesert), 4),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_animal_pen_1", zombieDesert), 2),
                    Pair.of(StructurePoolElement.legacy("village/desert/houses/desert_animal_pen_2", zombieDesert), 2),
                    Pair.of(StructurePoolElement.empty(), 5)
                ),
                StructureTemplatePool.Projection.RIGID
            )
        );
        context.register(
            TERMINATORS_KEY,
            new StructureTemplatePool(
                empty,
                ImmutableList.of(
                    Pair.of(StructurePoolElement.legacy("village/desert/terminators/terminator_01"), 1),
                    Pair.of(StructurePoolElement.legacy("village/desert/terminators/terminator_02"), 1)
                ),
                StructureTemplatePool.Projection.TERRAIN_MATCHING
            )
        );
        context.register(
            ZOMBIE_TERMINATORS_KEY,
            new StructureTemplatePool(
                empty,
                ImmutableList.of(
                    Pair.of(StructurePoolElement.legacy("village/desert/terminators/terminator_01"), 1),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/terminators/terminator_02"), 1)
                ),
                StructureTemplatePool.Projection.TERRAIN_MATCHING
            )
        );
        Pools.register(
            context,
            "village/desert/decor",
            new StructureTemplatePool(
                empty,
                ImmutableList.of(
                    Pair.of(StructurePoolElement.legacy("village/desert/desert_lamp_1"), 10),
                    Pair.of(StructurePoolElement.feature(patchCactusVillage), 4),
                    Pair.of(StructurePoolElement.feature(pileHayVillage), 4),
                    Pair.of(StructurePoolElement.empty(), 10)
                ),
                StructureTemplatePool.Projection.RIGID
            )
        );
        Pools.register(
            context,
            "village/desert/zombie/decor",
            new StructureTemplatePool(
                empty,
                ImmutableList.of(
                    Pair.of(StructurePoolElement.legacy("village/desert/desert_lamp_1", zombieDesert), 10),
                    Pair.of(StructurePoolElement.feature(patchCactusVillage), 4),
                    Pair.of(StructurePoolElement.feature(pileHayVillage), 4),
                    Pair.of(StructurePoolElement.empty(), 10)
                ),
                StructureTemplatePool.Projection.RIGID
            )
        );
        Pools.register(
            context,
            "village/desert/villagers",
            new StructureTemplatePool(
                empty,
                ImmutableList.of(
                    Pair.of(StructurePoolElement.legacy("village/desert/villagers/nitwit"), 1),
                    Pair.of(StructurePoolElement.legacy("village/desert/villagers/baby"), 1),
                    Pair.of(StructurePoolElement.legacy("village/desert/villagers/unemployed"), 10)
                ),
                StructureTemplatePool.Projection.RIGID
            )
        );
        Pools.register(
            context,
            "village/desert/camel",
            new StructureTemplatePool(
                empty, ImmutableList.of(Pair.of(StructurePoolElement.legacy("village/desert/camel_spawn"), 1)), StructureTemplatePool.Projection.RIGID
            )
        );
        Pools.register(
            context,
            "village/desert/zombie/villagers",
            new StructureTemplatePool(
                empty,
                ImmutableList.of(
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/villagers/nitwit"), 1),
                    Pair.of(StructurePoolElement.legacy("village/desert/zombie/villagers/unemployed"), 10)
                ),
                StructureTemplatePool.Projection.RIGID
            )
        );
    }
}

引用的其他类

  • BootstrapContext

    • 引用位置: 参数
  • Pools

    • 引用位置: 方法调用
    • 关联成员: Pools.createKey(), Pools.register()
  • ResourceKey

    • 引用位置: 字段
  • StructurePoolElement

    • 引用位置: 方法调用
    • 关联成员: StructurePoolElement.empty(), StructurePoolElement.feature(), StructurePoolElement.legacy()
  • StructureTemplatePool

    • 引用位置: 参数/字段/构造调用
    • 关联成员: StructureTemplatePool()