AncientCityStructurePools.java

net.minecraft.data.worldgen.AncientCityStructurePools

信息

  • 全限定名:net.minecraft.data.worldgen.AncientCityStructurePools
  • 类型:public class
  • 包:net.minecraft.data.worldgen
  • 源码路径:src/main/java/net/minecraft/data/worldgen/AncientCityStructurePools.java
  • 起始行号:L14
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public static void bootstrap(BootstrapContext<StructureTemplatePool> context) @ L15

  • 方法名:bootstrap
  • 源码定位:L15
  • 返回类型:void
  • 修饰符:public static

参数:

  • context: BootstrapContext

说明:

TODO

代码

public class AncientCityStructurePools {
    public static void bootstrap(BootstrapContext<StructureTemplatePool> context) {
        HolderGetter<PlacedFeature> placedFeatures = context.lookup(Registries.PLACED_FEATURE);
        Holder<PlacedFeature> sculkPatchAncientCity = placedFeatures.getOrThrow(CavePlacements.SCULK_PATCH_ANCIENT_CITY);
        HolderGetter<StructureProcessorList> processorLists = context.lookup(Registries.PROCESSOR_LIST);
        Holder<StructureProcessorList> ancientCityGenericDegradation = processorLists.getOrThrow(ProcessorLists.ANCIENT_CITY_GENERIC_DEGRADATION);
        Holder<StructureProcessorList> ancientCityWallsDegradation = processorLists.getOrThrow(ProcessorLists.ANCIENT_CITY_WALLS_DEGRADATION);
        HolderGetter<StructureTemplatePool> pools = context.lookup(Registries.TEMPLATE_POOL);
        Holder<StructureTemplatePool> empty = pools.getOrThrow(Pools.EMPTY);
        Pools.register(
            context,
            "ancient_city/structures",
            new StructureTemplatePool(
                empty,
                ImmutableList.of(
                    Pair.of(StructurePoolElement.empty(), 7),
                    Pair.of(StructurePoolElement.single("ancient_city/structures/barracks", ancientCityGenericDegradation), 4),
                    Pair.of(StructurePoolElement.single("ancient_city/structures/chamber_1", ancientCityGenericDegradation), 4),
                    Pair.of(StructurePoolElement.single("ancient_city/structures/chamber_2", ancientCityGenericDegradation), 4),
                    Pair.of(StructurePoolElement.single("ancient_city/structures/chamber_3", ancientCityGenericDegradation), 4),
                    Pair.of(StructurePoolElement.single("ancient_city/structures/sauna_1", ancientCityGenericDegradation), 4),
                    Pair.of(StructurePoolElement.single("ancient_city/structures/small_statue", ancientCityGenericDegradation), 4),
                    Pair.of(StructurePoolElement.single("ancient_city/structures/large_ruin_1", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/structures/tall_ruin_1", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/structures/tall_ruin_2", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/structures/tall_ruin_3", ancientCityGenericDegradation), 2),
                    Pair.of(StructurePoolElement.single("ancient_city/structures/tall_ruin_4", ancientCityGenericDegradation), 2),
                    Pair.of(
                        StructurePoolElement.list(
                            ImmutableList.of(
                                StructurePoolElement.single("ancient_city/structures/camp_1", ancientCityGenericDegradation),
                                StructurePoolElement.single("ancient_city/structures/camp_2", ancientCityGenericDegradation),
                                StructurePoolElement.single("ancient_city/structures/camp_3", ancientCityGenericDegradation)
                            )
                        ),
                        1
                    ),
                    Pair.of(StructurePoolElement.single("ancient_city/structures/medium_ruin_1", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/structures/medium_ruin_2", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/structures/small_ruin_1", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/structures/small_ruin_2", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/structures/large_pillar_1", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/structures/medium_pillar_1", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.list(ImmutableList.of(StructurePoolElement.single("ancient_city/structures/ice_box_1"))), 1)
                ),
                StructureTemplatePool.Projection.RIGID
            )
        );
        Pools.register(
            context,
            "ancient_city/sculk",
            new StructureTemplatePool(
                empty,
                ImmutableList.of(Pair.of(StructurePoolElement.feature(sculkPatchAncientCity), 6), Pair.of(StructurePoolElement.empty(), 1)),
                StructureTemplatePool.Projection.RIGID
            )
        );
        Pools.register(
            context,
            "ancient_city/walls",
            new StructureTemplatePool(
                empty,
                ImmutableList.of(
                    Pair.of(StructurePoolElement.single("ancient_city/walls/intact_corner_wall_1", ancientCityWallsDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/intact_intersection_wall_1", ancientCityWallsDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/intact_lshape_wall_1", ancientCityWallsDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_1", ancientCityWallsDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_2", ancientCityWallsDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_stairs_1", ancientCityWallsDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_stairs_2", ancientCityWallsDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_stairs_3", ancientCityWallsDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_stairs_4", ancientCityWallsDegradation), 4),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_passage_1", ancientCityWallsDegradation), 3),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/ruined_corner_wall_1", ancientCityWallsDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/ruined_corner_wall_2", ancientCityWallsDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/ruined_horizontal_wall_stairs_1", ancientCityWallsDegradation), 2),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/ruined_horizontal_wall_stairs_2", ancientCityWallsDegradation), 2),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/ruined_horizontal_wall_stairs_3", ancientCityWallsDegradation), 3),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/ruined_horizontal_wall_stairs_4", ancientCityWallsDegradation), 3)
                ),
                StructureTemplatePool.Projection.RIGID
            )
        );
        Pools.register(
            context,
            "ancient_city/walls/no_corners",
            new StructureTemplatePool(
                empty,
                ImmutableList.of(
                    Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_1", ancientCityWallsDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_2", ancientCityWallsDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_stairs_1", ancientCityWallsDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_stairs_2", ancientCityWallsDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_stairs_3", ancientCityWallsDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_stairs_4", ancientCityWallsDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_stairs_5", ancientCityWallsDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_bridge", ancientCityWallsDegradation), 1)
                ),
                StructureTemplatePool.Projection.RIGID
            )
        );
        Pools.register(
            context,
            "ancient_city/city_center/walls",
            new StructureTemplatePool(
                empty,
                ImmutableList.of(
                    Pair.of(StructurePoolElement.single("ancient_city/city_center/walls/bottom_1", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/city_center/walls/bottom_2", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/city_center/walls/bottom_left_corner", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/city_center/walls/bottom_right_corner_1", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/city_center/walls/bottom_right_corner_2", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/city_center/walls/left", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/city_center/walls/right", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/city_center/walls/top", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/city_center/walls/top_right_corner", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/city_center/walls/top_left_corner", ancientCityGenericDegradation), 1)
                ),
                StructureTemplatePool.Projection.RIGID
            )
        );
        Pools.register(
            context,
            "ancient_city/city/entrance",
            new StructureTemplatePool(
                empty,
                ImmutableList.of(
                    Pair.of(StructurePoolElement.single("ancient_city/city/entrance/entrance_connector", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/city/entrance/entrance_path_1", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/city/entrance/entrance_path_2", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/city/entrance/entrance_path_3", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/city/entrance/entrance_path_4", ancientCityGenericDegradation), 1),
                    Pair.of(StructurePoolElement.single("ancient_city/city/entrance/entrance_path_5", ancientCityGenericDegradation), 1)
                ),
                StructureTemplatePool.Projection.RIGID
            )
        );
    }
}

引用的其他类

  • BootstrapContext

    • 引用位置: 参数
  • Pools

    • 引用位置: 方法调用
    • 关联成员: Pools.register()
  • StructurePoolElement

    • 引用位置: 方法调用
    • 关联成员: StructurePoolElement.empty(), StructurePoolElement.feature(), StructurePoolElement.list(), StructurePoolElement.single()
  • StructureTemplatePool

    • 引用位置: 参数/构造调用
    • 关联成员: StructureTemplatePool()