DataComponents.java
net.minecraft.core.component.DataComponents
信息
- 全限定名:net.minecraft.core.component.DataComponents
- 类型:public class
- 包:net.minecraft.core.component
- 源码路径:src/main/java/net/minecraft/core/component/DataComponents.java
- 起始行号:L106
- 职责:
TODO
字段/常量
-
ENCODER_CACHE- 类型:
EncoderCache - 修饰符:
static final - 源码定位:
L107 - 说明:
TODO
- 类型:
-
CUSTOM_DATA- 类型:
DataComponentType<CustomData> - 修饰符:
public static final - 源码定位:
L108 - 说明:
TODO
- 类型:
-
MAX_STACK_SIZE- 类型:
DataComponentType<Integer> - 修饰符:
public static final - 源码定位:
L109 - 说明:
TODO
- 类型:
-
MAX_DAMAGE- 类型:
DataComponentType<Integer> - 修饰符:
public static final - 源码定位:
L112 - 说明:
TODO
- 类型:
-
DAMAGE- 类型:
DataComponentType<Integer> - 修饰符:
public static final - 源码定位:
L115 - 说明:
TODO
- 类型:
-
UNBREAKABLE- 类型:
DataComponentType<Unit> - 修饰符:
public static final - 源码定位:
L118 - 说明:
TODO
- 类型:
-
USE_EFFECTS- 类型:
DataComponentType<UseEffects> - 修饰符:
public static final - 源码定位:
L119 - 说明:
TODO
- 类型:
-
CUSTOM_NAME- 类型:
DataComponentType<Component> - 修饰符:
public static final - 源码定位:
L122 - 说明:
TODO
- 类型:
-
MINIMUM_ATTACK_CHARGE- 类型:
DataComponentType<Float> - 修饰符:
public static final - 源码定位:
L125 - 说明:
TODO
- 类型:
-
DAMAGE_TYPE- 类型:
DataComponentType<Holder<DamageType>> - 修饰符:
public static final - 源码定位:
L128 - 说明:
TODO
- 类型:
-
ITEM_NAME- 类型:
DataComponentType<Component> - 修饰符:
public static final - 源码定位:
L131 - 说明:
TODO
- 类型:
-
ITEM_MODEL- 类型:
DataComponentType<Identifier> - 修饰符:
public static final - 源码定位:
L134 - 说明:
TODO
- 类型:
-
LORE- 类型:
DataComponentType<ItemLore> - 修饰符:
public static final - 源码定位:
L137 - 说明:
TODO
- 类型:
-
RARITY- 类型:
DataComponentType<Rarity> - 修饰符:
public static final - 源码定位:
L140 - 说明:
TODO
- 类型:
-
ENCHANTMENTS- 类型:
DataComponentType<ItemEnchantments> - 修饰符:
public static final - 源码定位:
L141 - 说明:
TODO
- 类型:
-
CAN_PLACE_ON- 类型:
DataComponentType<AdventureModePredicate> - 修饰符:
public static final - 源码定位:
L144 - 说明:
TODO
- 类型:
-
CAN_BREAK- 类型:
DataComponentType<AdventureModePredicate> - 修饰符:
public static final - 源码定位:
L147 - 说明:
TODO
- 类型:
-
ATTRIBUTE_MODIFIERS- 类型:
DataComponentType<ItemAttributeModifiers> - 修饰符:
public static final - 源码定位:
L150 - 说明:
TODO
- 类型:
-
CUSTOM_MODEL_DATA- 类型:
DataComponentType<CustomModelData> - 修饰符:
public static final - 源码定位:
L153 - 说明:
TODO
- 类型:
-
TOOLTIP_DISPLAY- 类型:
DataComponentType<TooltipDisplay> - 修饰符:
public static final - 源码定位:
L156 - 说明:
TODO
- 类型:
-
REPAIR_COST- 类型:
DataComponentType<Integer> - 修饰符:
public static final - 源码定位:
L159 - 说明:
TODO
- 类型:
-
CREATIVE_SLOT_LOCK- 类型:
DataComponentType<Unit> - 修饰符:
public static final - 源码定位:
L162 - 说明:
TODO
- 类型:
-
ENCHANTMENT_GLINT_OVERRIDE- 类型:
DataComponentType<Boolean> - 修饰符:
public static final - 源码定位:
L163 - 说明:
TODO
- 类型:
-
INTANGIBLE_PROJECTILE- 类型:
DataComponentType<Unit> - 修饰符:
public static final - 源码定位:
L166 - 说明:
TODO
- 类型:
-
FOOD- 类型:
DataComponentType<FoodProperties> - 修饰符:
public static final - 源码定位:
L167 - 说明:
TODO
- 类型:
-
CONSUMABLE- 类型:
DataComponentType<Consumable> - 修饰符:
public static final - 源码定位:
L170 - 说明:
TODO
- 类型:
-
USE_REMAINDER- 类型:
DataComponentType<UseRemainder> - 修饰符:
public static final - 源码定位:
L173 - 说明:
TODO
- 类型:
-
USE_COOLDOWN- 类型:
DataComponentType<UseCooldown> - 修饰符:
public static final - 源码定位:
L176 - 说明:
TODO
- 类型:
-
DAMAGE_RESISTANT- 类型:
DataComponentType<DamageResistant> - 修饰符:
public static final - 源码定位:
L179 - 说明:
TODO
- 类型:
-
TOOL- 类型:
DataComponentType<Tool> - 修饰符:
public static final - 源码定位:
L182 - 说明:
TODO
- 类型:
-
WEAPON- 类型:
DataComponentType<Weapon> - 修饰符:
public static final - 源码定位:
L183 - 说明:
TODO
- 类型:
-
ATTACK_RANGE- 类型:
DataComponentType<AttackRange> - 修饰符:
public static final - 源码定位:
L186 - 说明:
TODO
- 类型:
-
ENCHANTABLE- 类型:
DataComponentType<Enchantable> - 修饰符:
public static final - 源码定位:
L189 - 说明:
TODO
- 类型:
-
EQUIPPABLE- 类型:
DataComponentType<Equippable> - 修饰符:
public static final - 源码定位:
L192 - 说明:
TODO
- 类型:
-
REPAIRABLE- 类型:
DataComponentType<Repairable> - 修饰符:
public static final - 源码定位:
L195 - 说明:
TODO
- 类型:
-
GLIDER- 类型:
DataComponentType<Unit> - 修饰符:
public static final - 源码定位:
L198 - 说明:
TODO
- 类型:
-
TOOLTIP_STYLE- 类型:
DataComponentType<Identifier> - 修饰符:
public static final - 源码定位:
L199 - 说明:
TODO
- 类型:
-
DEATH_PROTECTION- 类型:
DataComponentType<DeathProtection> - 修饰符:
public static final - 源码定位:
L202 - 说明:
TODO
- 类型:
-
BLOCKS_ATTACKS- 类型:
DataComponentType<BlocksAttacks> - 修饰符:
public static final - 源码定位:
L205 - 说明:
TODO
- 类型:
-
PIERCING_WEAPON- 类型:
DataComponentType<PiercingWeapon> - 修饰符:
public static final - 源码定位:
L208 - 说明:
TODO
- 类型:
-
KINETIC_WEAPON- 类型:
DataComponentType<KineticWeapon> - 修饰符:
public static final - 源码定位:
L211 - 说明:
TODO
- 类型:
-
SWING_ANIMATION- 类型:
DataComponentType<SwingAnimation> - 修饰符:
public static final - 源码定位:
L214 - 说明:
TODO
- 类型:
-
ADDITIONAL_TRADE_COST- 类型:
DataComponentType<Integer> - 修饰符:
public static final - 源码定位:
L217 - 说明:
TODO
- 类型:
-
STORED_ENCHANTMENTS- 类型:
DataComponentType<ItemEnchantments> - 修饰符:
public static final - 源码定位:
L218 - 说明:
TODO
- 类型:
-
DYE- 类型:
DataComponentType<DyeColor> - 修饰符:
public static final - 源码定位:
L221 - 说明:
TODO
- 类型:
-
DYED_COLOR- 类型:
DataComponentType<DyedItemColor> - 修饰符:
public static final - 源码定位:
L222 - 说明:
TODO
- 类型:
-
MAP_COLOR- 类型:
DataComponentType<MapItemColor> - 修饰符:
public static final - 源码定位:
L225 - 说明:
TODO
- 类型:
-
MAP_ID- 类型:
DataComponentType<MapId> - 修饰符:
public static final - 源码定位:
L228 - 说明:
TODO
- 类型:
-
MAP_DECORATIONS- 类型:
DataComponentType<MapDecorations> - 修饰符:
public static final - 源码定位:
L229 - 说明:
TODO
- 类型:
-
MAP_POST_PROCESSING- 类型:
DataComponentType<MapPostProcessing> - 修饰符:
public static final - 源码定位:
L230 - 说明:
TODO
- 类型:
-
CHARGED_PROJECTILES- 类型:
DataComponentType<ChargedProjectiles> - 修饰符:
public static final - 源码定位:
L233 - 说明:
TODO
- 类型:
-
BUNDLE_CONTENTS- 类型:
DataComponentType<BundleContents> - 修饰符:
public static final - 源码定位:
L236 - 说明:
TODO
- 类型:
-
POTION_CONTENTS- 类型:
DataComponentType<PotionContents> - 修饰符:
public static final - 源码定位:
L239 - 说明:
TODO
- 类型:
-
POTION_DURATION_SCALE- 类型:
DataComponentType<Float> - 修饰符:
public static final - 源码定位:
L242 - 说明:
TODO
- 类型:
-
SUSPICIOUS_STEW_EFFECTS- 类型:
DataComponentType<SuspiciousStewEffects> - 修饰符:
public static final - 源码定位:
L245 - 说明:
TODO
- 类型:
-
WRITABLE_BOOK_CONTENT- 类型:
DataComponentType<WritableBookContent> - 修饰符:
public static final - 源码定位:
L248 - 说明:
TODO
- 类型:
-
WRITTEN_BOOK_CONTENT- 类型:
DataComponentType<WrittenBookContent> - 修饰符:
public static final - 源码定位:
L251 - 说明:
TODO
- 类型:
-
TRIM- 类型:
DataComponentType<ArmorTrim> - 修饰符:
public static final - 源码定位:
L254 - 说明:
TODO
- 类型:
-
DEBUG_STICK_STATE- 类型:
DataComponentType<DebugStickState> - 修饰符:
public static final - 源码定位:
L257 - 说明:
TODO
- 类型:
-
ENTITY_DATA- 类型:
DataComponentType<TypedEntityData<EntityType<?>>> - 修饰符:
public static final - 源码定位:
L260 - 说明:
TODO
- 类型:
-
BUCKET_ENTITY_DATA- 类型:
DataComponentType<CustomData> - 修饰符:
public static final - 源码定位:
L263 - 说明:
TODO
- 类型:
-
BLOCK_ENTITY_DATA- 类型:
DataComponentType<TypedEntityData<BlockEntityType<?>>> - 修饰符:
public static final - 源码定位:
L266 - 说明:
TODO
- 类型:
-
INSTRUMENT- 类型:
DataComponentType<InstrumentComponent> - 修饰符:
public static final - 源码定位:
L271 - 说明:
TODO
- 类型:
-
PROVIDES_TRIM_MATERIAL- 类型:
DataComponentType<Holder<TrimMaterial>> - 修饰符:
public static final - 源码定位:
L274 - 说明:
TODO
- 类型:
-
OMINOUS_BOTTLE_AMPLIFIER- 类型:
DataComponentType<OminousBottleAmplifier> - 修饰符:
public static final - 源码定位:
L277 - 说明:
TODO
- 类型:
-
JUKEBOX_PLAYABLE- 类型:
DataComponentType<JukeboxPlayable> - 修饰符:
public static final - 源码定位:
L280 - 说明:
TODO
- 类型:
-
PROVIDES_BANNER_PATTERNS- 类型:
DataComponentType<HolderSet<BannerPattern>> - 修饰符:
public static final - 源码定位:
L283 - 说明:
TODO
- 类型:
-
RECIPES- 类型:
DataComponentType<List<ResourceKey<Recipe<?>>>> - 修饰符:
public static final - 源码定位:
L289 - 说明:
TODO
- 类型:
-
LODESTONE_TRACKER- 类型:
DataComponentType<LodestoneTracker> - 修饰符:
public static final - 源码定位:
L292 - 说明:
TODO
- 类型:
-
FIREWORK_EXPLOSION- 类型:
DataComponentType<FireworkExplosion> - 修饰符:
public static final - 源码定位:
L295 - 说明:
TODO
- 类型:
-
FIREWORKS- 类型:
DataComponentType<Fireworks> - 修饰符:
public static final - 源码定位:
L298 - 说明:
TODO
- 类型:
-
PROFILE- 类型:
DataComponentType<ResolvableProfile> - 修饰符:
public static final - 源码定位:
L301 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_SOUND- 类型:
DataComponentType<Identifier> - 修饰符:
public static final - 源码定位:
L304 - 说明:
TODO
- 类型:
-
BANNER_PATTERNS- 类型:
DataComponentType<BannerPatternLayers> - 修饰符:
public static final - 源码定位:
L307 - 说明:
TODO
- 类型:
-
BASE_COLOR- 类型:
DataComponentType<DyeColor> - 修饰符:
public static final - 源码定位:
L310 - 说明:
TODO
- 类型:
-
POT_DECORATIONS- 类型:
DataComponentType<PotDecorations> - 修饰符:
public static final - 源码定位:
L313 - 说明:
TODO
- 类型:
-
CONTAINER- 类型:
DataComponentType<ItemContainerContents> - 修饰符:
public static final - 源码定位:
L316 - 说明:
TODO
- 类型:
-
BLOCK_STATE- 类型:
DataComponentType<BlockItemStateProperties> - 修饰符:
public static final - 源码定位:
L319 - 说明:
TODO
- 类型:
-
BEES- 类型:
DataComponentType<Bees> - 修饰符:
public static final - 源码定位:
L322 - 说明:
TODO
- 类型:
-
LOCK- 类型:
DataComponentType<LockCode> - 修饰符:
public static final - 源码定位:
L323 - 说明:
TODO
- 类型:
-
CONTAINER_LOOT- 类型:
DataComponentType<SeededContainerLoot> - 修饰符:
public static final - 源码定位:
L324 - 说明:
TODO
- 类型:
-
BREAK_SOUND- 类型:
DataComponentType<Holder<SoundEvent>> - 修饰符:
public static final - 源码定位:
L325 - 说明:
TODO
- 类型:
-
VILLAGER_VARIANT- 类型:
DataComponentType<Holder<VillagerType>> - 修饰符:
public static final - 源码定位:
L328 - 说明:
TODO
- 类型:
-
WOLF_VARIANT- 类型:
DataComponentType<Holder<WolfVariant>> - 修饰符:
public static final - 源码定位:
L331 - 说明:
TODO
- 类型:
-
WOLF_SOUND_VARIANT- 类型:
DataComponentType<Holder<WolfSoundVariant>> - 修饰符:
public static final - 源码定位:
L334 - 说明:
TODO
- 类型:
-
WOLF_COLLAR- 类型:
DataComponentType<DyeColor> - 修饰符:
public static final - 源码定位:
L337 - 说明:
TODO
- 类型:
-
FOX_VARIANT- 类型:
DataComponentType<Fox.Variant> - 修饰符:
public static final - 源码定位:
L340 - 说明:
TODO
- 类型:
-
SALMON_SIZE- 类型:
DataComponentType<Salmon.Variant> - 修饰符:
public static final - 源码定位:
L343 - 说明:
TODO
- 类型:
-
PARROT_VARIANT- 类型:
DataComponentType<Parrot.Variant> - 修饰符:
public static final - 源码定位:
L346 - 说明:
TODO
- 类型:
-
TROPICAL_FISH_PATTERN- 类型:
DataComponentType<TropicalFish.Pattern> - 修饰符:
public static final - 源码定位:
L349 - 说明:
TODO
- 类型:
-
TROPICAL_FISH_BASE_COLOR- 类型:
DataComponentType<DyeColor> - 修饰符:
public static final - 源码定位:
L352 - 说明:
TODO
- 类型:
-
TROPICAL_FISH_PATTERN_COLOR- 类型:
DataComponentType<DyeColor> - 修饰符:
public static final - 源码定位:
L355 - 说明:
TODO
- 类型:
-
MOOSHROOM_VARIANT- 类型:
DataComponentType<MushroomCow.Variant> - 修饰符:
public static final - 源码定位:
L358 - 说明:
TODO
- 类型:
-
RABBIT_VARIANT- 类型:
DataComponentType<Rabbit.Variant> - 修饰符:
public static final - 源码定位:
L361 - 说明:
TODO
- 类型:
-
PIG_VARIANT- 类型:
DataComponentType<Holder<PigVariant>> - 修饰符:
public static final - 源码定位:
L364 - 说明:
TODO
- 类型:
-
PIG_SOUND_VARIANT- 类型:
DataComponentType<Holder<PigSoundVariant>> - 修饰符:
public static final - 源码定位:
L367 - 说明:
TODO
- 类型:
-
COW_VARIANT- 类型:
DataComponentType<Holder<CowVariant>> - 修饰符:
public static final - 源码定位:
L370 - 说明:
TODO
- 类型:
-
COW_SOUND_VARIANT- 类型:
DataComponentType<Holder<CowSoundVariant>> - 修饰符:
public static final - 源码定位:
L373 - 说明:
TODO
- 类型:
-
CHICKEN_VARIANT- 类型:
DataComponentType<Holder<ChickenVariant>> - 修饰符:
public static final - 源码定位:
L376 - 说明:
TODO
- 类型:
-
CHICKEN_SOUND_VARIANT- 类型:
DataComponentType<Holder<ChickenSoundVariant>> - 修饰符:
public static final - 源码定位:
L379 - 说明:
TODO
- 类型:
-
ZOMBIE_NAUTILUS_VARIANT- 类型:
DataComponentType<Holder<ZombieNautilusVariant>> - 修饰符:
public static final - 源码定位:
L382 - 说明:
TODO
- 类型:
-
FROG_VARIANT- 类型:
DataComponentType<Holder<FrogVariant>> - 修饰符:
public static final - 源码定位:
L385 - 说明:
TODO
- 类型:
-
HORSE_VARIANT- 类型:
DataComponentType<Variant> - 修饰符:
public static final - 源码定位:
L388 - 说明:
TODO
- 类型:
-
PAINTING_VARIANT- 类型:
DataComponentType<Holder<PaintingVariant>> - 修饰符:
public static final - 源码定位:
L391 - 说明:
TODO
- 类型:
-
LLAMA_VARIANT- 类型:
DataComponentType<Llama.Variant> - 修饰符:
public static final - 源码定位:
L394 - 说明:
TODO
- 类型:
-
AXOLOTL_VARIANT- 类型:
DataComponentType<Axolotl.Variant> - 修饰符:
public static final - 源码定位:
L397 - 说明:
TODO
- 类型:
-
CAT_VARIANT- 类型:
DataComponentType<Holder<CatVariant>> - 修饰符:
public static final - 源码定位:
L400 - 说明:
TODO
- 类型:
-
CAT_SOUND_VARIANT- 类型:
DataComponentType<Holder<CatSoundVariant>> - 修饰符:
public static final - 源码定位:
L403 - 说明:
TODO
- 类型:
-
CAT_COLLAR- 类型:
DataComponentType<DyeColor> - 修饰符:
public static final - 源码定位:
L406 - 说明:
TODO
- 类型:
-
SHEEP_COLOR- 类型:
DataComponentType<DyeColor> - 修饰符:
public static final - 源码定位:
L409 - 说明:
TODO
- 类型:
-
SHULKER_COLOR- 类型:
DataComponentType<DyeColor> - 修饰符:
public static final - 源码定位:
L412 - 说明:
TODO
- 类型:
-
COMMON_ITEM_COMPONENTS- 类型:
DataComponentMap - 修饰符:
public static final - 源码定位:
L415 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static DataComponentType<?> bootstrap(Registry<DataComponentType<?>> registry) @ L428
- 方法名:bootstrap
- 源码定位:L428
- 返回类型:DataComponentType<?>
- 修饰符:public static
参数:
- registry: Registry<DataComponentType<?>>
说明:
TODO
private static <T> DataComponentType<T> register(String id, UnaryOperator<DataComponentType.Builder<T>> builder) @ L432
- 方法名:register
- 源码定位:L432
- 返回类型:
DataComponentType - 修饰符:private static
参数:
- id: String
- builder: UnaryOperator<DataComponentType.Builder
>
说明:
TODO
代码
public class DataComponents {
static final EncoderCache ENCODER_CACHE = new EncoderCache(512);
public static final DataComponentType<CustomData> CUSTOM_DATA = register("custom_data", b -> b.persistent(CustomData.CODEC));
public static final DataComponentType<Integer> MAX_STACK_SIZE = register(
"max_stack_size", b -> b.persistent(ExtraCodecs.intRange(1, 99)).networkSynchronized(ByteBufCodecs.VAR_INT)
);
public static final DataComponentType<Integer> MAX_DAMAGE = register(
"max_damage", b -> b.persistent(ExtraCodecs.POSITIVE_INT).networkSynchronized(ByteBufCodecs.VAR_INT)
);
public static final DataComponentType<Integer> DAMAGE = register(
"damage", b -> b.persistent(ExtraCodecs.NON_NEGATIVE_INT).ignoreSwapAnimation().networkSynchronized(ByteBufCodecs.VAR_INT)
);
public static final DataComponentType<Unit> UNBREAKABLE = register("unbreakable", b -> b.persistent(Unit.CODEC).networkSynchronized(Unit.STREAM_CODEC));
public static final DataComponentType<UseEffects> USE_EFFECTS = register(
"use_effects", b -> b.persistent(UseEffects.CODEC).networkSynchronized(UseEffects.STREAM_CODEC)
);
public static final DataComponentType<Component> CUSTOM_NAME = register(
"custom_name", b -> b.persistent(ComponentSerialization.CODEC).networkSynchronized(ComponentSerialization.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<Float> MINIMUM_ATTACK_CHARGE = register(
"minimum_attack_charge", b -> b.persistent(ExtraCodecs.floatRange(0.0F, 1.0F)).networkSynchronized(ByteBufCodecs.FLOAT)
);
public static final DataComponentType<Holder<DamageType>> DAMAGE_TYPE = register(
"damage_type", b -> b.persistent(DamageType.CODEC).networkSynchronized(DamageType.STREAM_CODEC)
);
public static final DataComponentType<Component> ITEM_NAME = register(
"item_name", b -> b.persistent(ComponentSerialization.CODEC).networkSynchronized(ComponentSerialization.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<Identifier> ITEM_MODEL = register(
"item_model", b -> b.persistent(Identifier.CODEC).networkSynchronized(Identifier.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<ItemLore> LORE = register(
"lore", b -> b.persistent(ItemLore.CODEC).networkSynchronized(ItemLore.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<Rarity> RARITY = register("rarity", b -> b.persistent(Rarity.CODEC).networkSynchronized(Rarity.STREAM_CODEC));
public static final DataComponentType<ItemEnchantments> ENCHANTMENTS = register(
"enchantments", b -> b.persistent(ItemEnchantments.CODEC).networkSynchronized(ItemEnchantments.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<AdventureModePredicate> CAN_PLACE_ON = register(
"can_place_on", b -> b.persistent(AdventureModePredicate.CODEC).networkSynchronized(AdventureModePredicate.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<AdventureModePredicate> CAN_BREAK = register(
"can_break", b -> b.persistent(AdventureModePredicate.CODEC).networkSynchronized(AdventureModePredicate.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<ItemAttributeModifiers> ATTRIBUTE_MODIFIERS = register(
"attribute_modifiers", b -> b.persistent(ItemAttributeModifiers.CODEC).networkSynchronized(ItemAttributeModifiers.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<CustomModelData> CUSTOM_MODEL_DATA = register(
"custom_model_data", b -> b.persistent(CustomModelData.CODEC).networkSynchronized(CustomModelData.STREAM_CODEC)
);
public static final DataComponentType<TooltipDisplay> TOOLTIP_DISPLAY = register(
"tooltip_display", b -> b.persistent(TooltipDisplay.CODEC).networkSynchronized(TooltipDisplay.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<Integer> REPAIR_COST = register(
"repair_cost", b -> b.persistent(ExtraCodecs.NON_NEGATIVE_INT).networkSynchronized(ByteBufCodecs.VAR_INT)
);
public static final DataComponentType<Unit> CREATIVE_SLOT_LOCK = register("creative_slot_lock", b -> b.networkSynchronized(Unit.STREAM_CODEC));
public static final DataComponentType<Boolean> ENCHANTMENT_GLINT_OVERRIDE = register(
"enchantment_glint_override", b -> b.persistent(Codec.BOOL).networkSynchronized(ByteBufCodecs.BOOL)
);
public static final DataComponentType<Unit> INTANGIBLE_PROJECTILE = register("intangible_projectile", b -> b.persistent(Unit.CODEC));
public static final DataComponentType<FoodProperties> FOOD = register(
"food", b -> b.persistent(FoodProperties.DIRECT_CODEC).networkSynchronized(FoodProperties.DIRECT_STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<Consumable> CONSUMABLE = register(
"consumable", b -> b.persistent(Consumable.CODEC).networkSynchronized(Consumable.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<UseRemainder> USE_REMAINDER = register(
"use_remainder", b -> b.persistent(UseRemainder.CODEC).networkSynchronized(UseRemainder.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<UseCooldown> USE_COOLDOWN = register(
"use_cooldown", b -> b.persistent(UseCooldown.CODEC).networkSynchronized(UseCooldown.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<DamageResistant> DAMAGE_RESISTANT = register(
"damage_resistant", b -> b.persistent(DamageResistant.CODEC).networkSynchronized(DamageResistant.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<Tool> TOOL = register("tool", b -> b.persistent(Tool.CODEC).networkSynchronized(Tool.STREAM_CODEC).cacheEncoding());
public static final DataComponentType<Weapon> WEAPON = register(
"weapon", b -> b.persistent(Weapon.CODEC).networkSynchronized(Weapon.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<AttackRange> ATTACK_RANGE = register(
"attack_range", b -> b.persistent(AttackRange.CODEC).networkSynchronized(AttackRange.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<Enchantable> ENCHANTABLE = register(
"enchantable", b -> b.persistent(Enchantable.CODEC).networkSynchronized(Enchantable.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<Equippable> EQUIPPABLE = register(
"equippable", b -> b.persistent(Equippable.CODEC).networkSynchronized(Equippable.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<Repairable> REPAIRABLE = register(
"repairable", b -> b.persistent(Repairable.CODEC).networkSynchronized(Repairable.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<Unit> GLIDER = register("glider", b -> b.persistent(Unit.CODEC).networkSynchronized(Unit.STREAM_CODEC));
public static final DataComponentType<Identifier> TOOLTIP_STYLE = register(
"tooltip_style", b -> b.persistent(Identifier.CODEC).networkSynchronized(Identifier.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<DeathProtection> DEATH_PROTECTION = register(
"death_protection", b -> b.persistent(DeathProtection.CODEC).networkSynchronized(DeathProtection.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<BlocksAttacks> BLOCKS_ATTACKS = register(
"blocks_attacks", b -> b.persistent(BlocksAttacks.CODEC).networkSynchronized(BlocksAttacks.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<PiercingWeapon> PIERCING_WEAPON = register(
"piercing_weapon", b -> b.persistent(PiercingWeapon.CODEC).networkSynchronized(PiercingWeapon.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<KineticWeapon> KINETIC_WEAPON = register(
"kinetic_weapon", b -> b.persistent(KineticWeapon.CODEC).networkSynchronized(KineticWeapon.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<SwingAnimation> SWING_ANIMATION = register(
"swing_animation", b -> b.persistent(SwingAnimation.CODEC).networkSynchronized(SwingAnimation.STREAM_CODEC)
);
public static final DataComponentType<Integer> ADDITIONAL_TRADE_COST = register("additional_trade_cost", b -> b.networkSynchronized(ByteBufCodecs.VAR_INT));
public static final DataComponentType<ItemEnchantments> STORED_ENCHANTMENTS = register(
"stored_enchantments", b -> b.persistent(ItemEnchantments.CODEC).networkSynchronized(ItemEnchantments.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<DyeColor> DYE = register("dye", b -> b.persistent(DyeColor.CODEC).networkSynchronized(DyeColor.STREAM_CODEC));
public static final DataComponentType<DyedItemColor> DYED_COLOR = register(
"dyed_color", b -> b.persistent(DyedItemColor.CODEC).networkSynchronized(DyedItemColor.STREAM_CODEC)
);
public static final DataComponentType<MapItemColor> MAP_COLOR = register(
"map_color", b -> b.persistent(MapItemColor.CODEC).networkSynchronized(MapItemColor.STREAM_CODEC)
);
public static final DataComponentType<MapId> MAP_ID = register("map_id", b -> b.persistent(MapId.CODEC).networkSynchronized(MapId.STREAM_CODEC));
public static final DataComponentType<MapDecorations> MAP_DECORATIONS = register("map_decorations", b -> b.persistent(MapDecorations.CODEC).cacheEncoding());
public static final DataComponentType<MapPostProcessing> MAP_POST_PROCESSING = register(
"map_post_processing", b -> b.networkSynchronized(MapPostProcessing.STREAM_CODEC)
);
public static final DataComponentType<ChargedProjectiles> CHARGED_PROJECTILES = register(
"charged_projectiles", b -> b.persistent(ChargedProjectiles.CODEC).networkSynchronized(ChargedProjectiles.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<BundleContents> BUNDLE_CONTENTS = register(
"bundle_contents", b -> b.persistent(BundleContents.CODEC).networkSynchronized(BundleContents.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<PotionContents> POTION_CONTENTS = register(
"potion_contents", b -> b.persistent(PotionContents.CODEC).networkSynchronized(PotionContents.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<Float> POTION_DURATION_SCALE = register(
"potion_duration_scale", b -> b.persistent(ExtraCodecs.NON_NEGATIVE_FLOAT).networkSynchronized(ByteBufCodecs.FLOAT).cacheEncoding()
);
public static final DataComponentType<SuspiciousStewEffects> SUSPICIOUS_STEW_EFFECTS = register(
"suspicious_stew_effects", b -> b.persistent(SuspiciousStewEffects.CODEC).networkSynchronized(SuspiciousStewEffects.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<WritableBookContent> WRITABLE_BOOK_CONTENT = register(
"writable_book_content", b -> b.persistent(WritableBookContent.CODEC).networkSynchronized(WritableBookContent.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<WrittenBookContent> WRITTEN_BOOK_CONTENT = register(
"written_book_content", b -> b.persistent(WrittenBookContent.CODEC).networkSynchronized(WrittenBookContent.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<ArmorTrim> TRIM = register(
"trim", b -> b.persistent(ArmorTrim.CODEC).networkSynchronized(ArmorTrim.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<DebugStickState> DEBUG_STICK_STATE = register(
"debug_stick_state", b -> b.persistent(DebugStickState.CODEC).cacheEncoding()
);
public static final DataComponentType<TypedEntityData<EntityType<?>>> ENTITY_DATA = register(
"entity_data", b -> b.persistent(TypedEntityData.codec(EntityType.CODEC)).networkSynchronized(TypedEntityData.streamCodec(EntityType.STREAM_CODEC))
);
public static final DataComponentType<CustomData> BUCKET_ENTITY_DATA = register(
"bucket_entity_data", b -> b.persistent(CustomData.CODEC).networkSynchronized(CustomData.STREAM_CODEC)
);
public static final DataComponentType<TypedEntityData<BlockEntityType<?>>> BLOCK_ENTITY_DATA = register(
"block_entity_data",
b -> b.persistent(TypedEntityData.codec(BuiltInRegistries.BLOCK_ENTITY_TYPE.byNameCodec()))
.networkSynchronized(TypedEntityData.streamCodec(ByteBufCodecs.registry(Registries.BLOCK_ENTITY_TYPE)))
);
public static final DataComponentType<InstrumentComponent> INSTRUMENT = register(
"instrument", b -> b.persistent(InstrumentComponent.CODEC).networkSynchronized(InstrumentComponent.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<Holder<TrimMaterial>> PROVIDES_TRIM_MATERIAL = register(
"provides_trim_material", b -> b.persistent(TrimMaterial.CODEC).networkSynchronized(TrimMaterial.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<OminousBottleAmplifier> OMINOUS_BOTTLE_AMPLIFIER = register(
"ominous_bottle_amplifier", b -> b.persistent(OminousBottleAmplifier.CODEC).networkSynchronized(OminousBottleAmplifier.STREAM_CODEC)
);
public static final DataComponentType<JukeboxPlayable> JUKEBOX_PLAYABLE = register(
"jukebox_playable", b -> b.persistent(JukeboxPlayable.CODEC).networkSynchronized(JukeboxPlayable.STREAM_CODEC)
);
public static final DataComponentType<HolderSet<BannerPattern>> PROVIDES_BANNER_PATTERNS = register(
"provides_banner_patterns",
b -> b.persistent(RegistryCodecs.homogeneousList(Registries.BANNER_PATTERN))
.networkSynchronized(ByteBufCodecs.holderSet(Registries.BANNER_PATTERN))
.cacheEncoding()
);
public static final DataComponentType<List<ResourceKey<Recipe<?>>>> RECIPES = register(
"recipes", b -> b.persistent(Recipe.KEY_CODEC.listOf()).cacheEncoding()
);
public static final DataComponentType<LodestoneTracker> LODESTONE_TRACKER = register(
"lodestone_tracker", b -> b.persistent(LodestoneTracker.CODEC).networkSynchronized(LodestoneTracker.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<FireworkExplosion> FIREWORK_EXPLOSION = register(
"firework_explosion", b -> b.persistent(FireworkExplosion.CODEC).networkSynchronized(FireworkExplosion.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<Fireworks> FIREWORKS = register(
"fireworks", b -> b.persistent(Fireworks.CODEC).networkSynchronized(Fireworks.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<ResolvableProfile> PROFILE = register(
"profile", b -> b.persistent(ResolvableProfile.CODEC).networkSynchronized(ResolvableProfile.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<Identifier> NOTE_BLOCK_SOUND = register(
"note_block_sound", b -> b.persistent(Identifier.CODEC).networkSynchronized(Identifier.STREAM_CODEC)
);
public static final DataComponentType<BannerPatternLayers> BANNER_PATTERNS = register(
"banner_patterns", b -> b.persistent(BannerPatternLayers.CODEC).networkSynchronized(BannerPatternLayers.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<DyeColor> BASE_COLOR = register(
"base_color", b -> b.persistent(DyeColor.CODEC).networkSynchronized(DyeColor.STREAM_CODEC)
);
public static final DataComponentType<PotDecorations> POT_DECORATIONS = register(
"pot_decorations", b -> b.persistent(PotDecorations.CODEC).networkSynchronized(PotDecorations.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<ItemContainerContents> CONTAINER = register(
"container", b -> b.persistent(ItemContainerContents.CODEC).networkSynchronized(ItemContainerContents.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<BlockItemStateProperties> BLOCK_STATE = register(
"block_state", b -> b.persistent(BlockItemStateProperties.CODEC).networkSynchronized(BlockItemStateProperties.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<Bees> BEES = register("bees", b -> b.persistent(Bees.CODEC).networkSynchronized(Bees.STREAM_CODEC).cacheEncoding());
public static final DataComponentType<LockCode> LOCK = register("lock", b -> b.persistent(LockCode.CODEC));
public static final DataComponentType<SeededContainerLoot> CONTAINER_LOOT = register("container_loot", b -> b.persistent(SeededContainerLoot.CODEC));
public static final DataComponentType<Holder<SoundEvent>> BREAK_SOUND = register(
"break_sound", b -> b.persistent(SoundEvent.CODEC).networkSynchronized(SoundEvent.STREAM_CODEC).cacheEncoding()
);
public static final DataComponentType<Holder<VillagerType>> VILLAGER_VARIANT = register(
"villager/variant", b -> b.persistent(VillagerType.CODEC).networkSynchronized(VillagerType.STREAM_CODEC)
);
public static final DataComponentType<Holder<WolfVariant>> WOLF_VARIANT = register(
"wolf/variant", b -> b.persistent(WolfVariant.CODEC).networkSynchronized(WolfVariant.STREAM_CODEC)
);
public static final DataComponentType<Holder<WolfSoundVariant>> WOLF_SOUND_VARIANT = register(
"wolf/sound_variant", b -> b.persistent(WolfSoundVariant.CODEC).networkSynchronized(WolfSoundVariant.STREAM_CODEC)
);
public static final DataComponentType<DyeColor> WOLF_COLLAR = register(
"wolf/collar", b -> b.persistent(DyeColor.CODEC).networkSynchronized(DyeColor.STREAM_CODEC)
);
public static final DataComponentType<Fox.Variant> FOX_VARIANT = register(
"fox/variant", b -> b.persistent(Fox.Variant.CODEC).networkSynchronized(Fox.Variant.STREAM_CODEC)
);
public static final DataComponentType<Salmon.Variant> SALMON_SIZE = register(
"salmon/size", b -> b.persistent(Salmon.Variant.CODEC).networkSynchronized(Salmon.Variant.STREAM_CODEC)
);
public static final DataComponentType<Parrot.Variant> PARROT_VARIANT = register(
"parrot/variant", b -> b.persistent(Parrot.Variant.CODEC).networkSynchronized(Parrot.Variant.STREAM_CODEC)
);
public static final DataComponentType<TropicalFish.Pattern> TROPICAL_FISH_PATTERN = register(
"tropical_fish/pattern", b -> b.persistent(TropicalFish.Pattern.CODEC).networkSynchronized(TropicalFish.Pattern.STREAM_CODEC)
);
public static final DataComponentType<DyeColor> TROPICAL_FISH_BASE_COLOR = register(
"tropical_fish/base_color", b -> b.persistent(DyeColor.CODEC).networkSynchronized(DyeColor.STREAM_CODEC)
);
public static final DataComponentType<DyeColor> TROPICAL_FISH_PATTERN_COLOR = register(
"tropical_fish/pattern_color", b -> b.persistent(DyeColor.CODEC).networkSynchronized(DyeColor.STREAM_CODEC)
);
public static final DataComponentType<MushroomCow.Variant> MOOSHROOM_VARIANT = register(
"mooshroom/variant", b -> b.persistent(MushroomCow.Variant.CODEC).networkSynchronized(MushroomCow.Variant.STREAM_CODEC)
);
public static final DataComponentType<Rabbit.Variant> RABBIT_VARIANT = register(
"rabbit/variant", b -> b.persistent(Rabbit.Variant.CODEC).networkSynchronized(Rabbit.Variant.STREAM_CODEC)
);
public static final DataComponentType<Holder<PigVariant>> PIG_VARIANT = register(
"pig/variant", b -> b.persistent(PigVariant.CODEC).networkSynchronized(PigVariant.STREAM_CODEC)
);
public static final DataComponentType<Holder<PigSoundVariant>> PIG_SOUND_VARIANT = register(
"pig/sound_variant", b -> b.persistent(PigSoundVariant.CODEC).networkSynchronized(PigSoundVariant.STREAM_CODEC)
);
public static final DataComponentType<Holder<CowVariant>> COW_VARIANT = register(
"cow/variant", b -> b.persistent(CowVariant.CODEC).networkSynchronized(CowVariant.STREAM_CODEC)
);
public static final DataComponentType<Holder<CowSoundVariant>> COW_SOUND_VARIANT = register(
"cow/sound_variant", b -> b.persistent(CowSoundVariant.CODEC).networkSynchronized(CowSoundVariant.STREAM_CODEC)
);
public static final DataComponentType<Holder<ChickenVariant>> CHICKEN_VARIANT = register(
"chicken/variant", b -> b.persistent(ChickenVariant.CODEC).networkSynchronized(ChickenVariant.STREAM_CODEC)
);
public static final DataComponentType<Holder<ChickenSoundVariant>> CHICKEN_SOUND_VARIANT = register(
"chicken/sound_variant", b -> b.persistent(ChickenSoundVariant.CODEC).networkSynchronized(ChickenSoundVariant.STREAM_CODEC)
);
public static final DataComponentType<Holder<ZombieNautilusVariant>> ZOMBIE_NAUTILUS_VARIANT = register(
"zombie_nautilus/variant", b -> b.persistent(ZombieNautilusVariant.CODEC).networkSynchronized(ZombieNautilusVariant.STREAM_CODEC)
);
public static final DataComponentType<Holder<FrogVariant>> FROG_VARIANT = register(
"frog/variant", b -> b.persistent(FrogVariant.CODEC).networkSynchronized(FrogVariant.STREAM_CODEC)
);
public static final DataComponentType<Variant> HORSE_VARIANT = register(
"horse/variant", b -> b.persistent(Variant.CODEC).networkSynchronized(Variant.STREAM_CODEC)
);
public static final DataComponentType<Holder<PaintingVariant>> PAINTING_VARIANT = register(
"painting/variant", b -> b.persistent(PaintingVariant.CODEC).networkSynchronized(PaintingVariant.STREAM_CODEC)
);
public static final DataComponentType<Llama.Variant> LLAMA_VARIANT = register(
"llama/variant", b -> b.persistent(Llama.Variant.CODEC).networkSynchronized(Llama.Variant.STREAM_CODEC)
);
public static final DataComponentType<Axolotl.Variant> AXOLOTL_VARIANT = register(
"axolotl/variant", b -> b.persistent(Axolotl.Variant.CODEC).networkSynchronized(Axolotl.Variant.STREAM_CODEC)
);
public static final DataComponentType<Holder<CatVariant>> CAT_VARIANT = register(
"cat/variant", b -> b.persistent(CatVariant.CODEC).networkSynchronized(CatVariant.STREAM_CODEC)
);
public static final DataComponentType<Holder<CatSoundVariant>> CAT_SOUND_VARIANT = register(
"cat/sound_variant", b -> b.persistent(CatSoundVariant.CODEC).networkSynchronized(CatSoundVariant.STREAM_CODEC)
);
public static final DataComponentType<DyeColor> CAT_COLLAR = register(
"cat/collar", b -> b.persistent(DyeColor.CODEC).networkSynchronized(DyeColor.STREAM_CODEC)
);
public static final DataComponentType<DyeColor> SHEEP_COLOR = register(
"sheep/color", b -> b.persistent(DyeColor.CODEC).networkSynchronized(DyeColor.STREAM_CODEC)
);
public static final DataComponentType<DyeColor> SHULKER_COLOR = register(
"shulker/color", b -> b.persistent(DyeColor.CODEC).networkSynchronized(DyeColor.STREAM_CODEC)
);
public static final DataComponentMap COMMON_ITEM_COMPONENTS = DataComponentMap.builder()
.set(MAX_STACK_SIZE, 64)
.set(LORE, ItemLore.EMPTY)
.set(ENCHANTMENTS, ItemEnchantments.EMPTY)
.set(REPAIR_COST, 0)
.set(USE_EFFECTS, UseEffects.DEFAULT)
.set(ATTRIBUTE_MODIFIERS, ItemAttributeModifiers.EMPTY)
.set(RARITY, Rarity.COMMON)
.set(BREAK_SOUND, SoundEvents.ITEM_BREAK)
.set(TOOLTIP_DISPLAY, TooltipDisplay.DEFAULT)
.set(SWING_ANIMATION, SwingAnimation.DEFAULT)
.build();
public static DataComponentType<?> bootstrap(Registry<DataComponentType<?>> registry) {
return CUSTOM_DATA;
}
private static <T> DataComponentType<T> register(String id, UnaryOperator<DataComponentType.Builder<T>> builder) {
return Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, id, builder.apply(DataComponentType.builder()).build());
}
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TypedEntityData.codec(), TypedEntityData.streamCodec()
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