UnderwaterAmbientSoundInstances.java

net.minecraft.client.resources.sounds.UnderwaterAmbientSoundInstances

信息

  • 全限定名:net.minecraft.client.resources.sounds.UnderwaterAmbientSoundInstances
  • 类型:public class
  • 包:net.minecraft.client.resources.sounds
  • 源码路径:src/main/java/net/minecraft/client/resources/sounds/UnderwaterAmbientSoundInstances.java
  • 起始行号:L11
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.client.resources.sounds.UnderwaterAmbientSoundInstances.SubSound

    • 类型: class
    • 修饰符: public static
    • 源码定位: L13
    • 说明:

      TODO

  • net.minecraft.client.resources.sounds.UnderwaterAmbientSoundInstances.UnderwaterAmbientSoundInstance

    • 类型: class
    • 修饰符: public static
    • 源码定位: L34
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

代码

@OnlyIn(Dist.CLIENT)
public class UnderwaterAmbientSoundInstances {
    @OnlyIn(Dist.CLIENT)
    public static class SubSound extends AbstractTickableSoundInstance {
        private final LocalPlayer player;
 
        protected SubSound(LocalPlayer player, SoundEvent event) {
            super(event, SoundSource.AMBIENT, SoundInstance.createUnseededRandom());
            this.player = player;
            this.looping = false;
            this.delay = 0;
            this.volume = 1.0F;
            this.relative = true;
        }
 
        @Override
        public void tick() {
            if (this.player.isRemoved() || !this.player.isUnderWater()) {
                this.stop();
            }
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class UnderwaterAmbientSoundInstance extends AbstractTickableSoundInstance {
        public static final int FADE_DURATION = 40;
        private final LocalPlayer player;
        private int fade;
 
        public UnderwaterAmbientSoundInstance(LocalPlayer player) {
            super(SoundEvents.AMBIENT_UNDERWATER_LOOP, SoundSource.AMBIENT, SoundInstance.createUnseededRandom());
            this.player = player;
            this.looping = true;
            this.delay = 0;
            this.volume = 1.0F;
            this.relative = true;
        }
 
        @Override
        public void tick() {
            if (!this.player.isRemoved() && this.fade >= 0) {
                if (this.player.isUnderWater()) {
                    this.fade++;
                } else {
                    this.fade -= 2;
                }
 
                this.fade = Math.min(this.fade, 40);
                this.volume = Math.max(0.0F, Math.min(this.fade / 40.0F, 1.0F));
            } else {
                this.stop();
            }
        }
    }
}

引用的其他类

  • SoundInstance
    • 引用位置: 方法调用
    • 关联成员: SoundInstance.createUnseededRandom()