UnderwaterAmbientSoundHandler.java

net.minecraft.client.resources.sounds.UnderwaterAmbientSoundHandler

信息

  • 全限定名:net.minecraft.client.resources.sounds.UnderwaterAmbientSoundHandler
  • 类型:public class
  • 包:net.minecraft.client.resources.sounds
  • 源码路径:src/main/java/net/minecraft/client/resources/sounds/UnderwaterAmbientSoundHandler.java
  • 起始行号:L10
  • 实现:AmbientSoundHandler
  • 职责:

    TODO

字段/常量

  • CHANCE_PER_TICK

    • 类型: float
    • 修饰符: public static final
    • 源码定位: L11
    • 说明:

      TODO

  • RARE_CHANCE_PER_TICK

    • 类型: float
    • 修饰符: public static final
    • 源码定位: L12
    • 说明:

      TODO

  • ULTRA_RARE_CHANCE_PER_TICK

    • 类型: float
    • 修饰符: public static final
    • 源码定位: L13
    • 说明:

      TODO

  • MINIMUM_TICK_DELAY

    • 类型: int
    • 修饰符: private static final
    • 源码定位: L14
    • 说明:

      TODO

  • player

    • 类型: LocalPlayer
    • 修饰符: private final
    • 源码定位: L15
    • 说明:

      TODO

  • soundManager

    • 类型: SoundManager
    • 修饰符: private final
    • 源码定位: L16
    • 说明:

      TODO

  • tickDelay

    • 类型: int
    • 修饰符: private
    • 源码定位: L17
    • 说明:

      TODO

内部类/嵌套类型

构造器

public UnderwaterAmbientSoundHandler(LocalPlayer player, SoundManager soundManager) @ L19

  • 构造器名:UnderwaterAmbientSoundHandler
  • 源码定位:L19
  • 修饰符:public

参数:

  • player: LocalPlayer
  • soundManager: SoundManager

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void tick() @ L24

  • 方法名:tick
  • 源码定位:L24
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class UnderwaterAmbientSoundHandler implements AmbientSoundHandler {
    public static final float CHANCE_PER_TICK = 0.01F;
    public static final float RARE_CHANCE_PER_TICK = 0.001F;
    public static final float ULTRA_RARE_CHANCE_PER_TICK = 1.0E-4F;
    private static final int MINIMUM_TICK_DELAY = 0;
    private final LocalPlayer player;
    private final SoundManager soundManager;
    private int tickDelay = 0;
 
    public UnderwaterAmbientSoundHandler(LocalPlayer player, SoundManager soundManager) {
        this.player = player;
        this.soundManager = soundManager;
    }
 
    @Override
    public void tick() {
        this.tickDelay--;
        if (this.tickDelay <= 0 && this.player.isUnderWater()) {
            float rand = this.player.level().getRandom().nextFloat();
            if (rand < 1.0E-4F) {
                this.tickDelay = 0;
                this.soundManager.play(new UnderwaterAmbientSoundInstances.SubSound(this.player, SoundEvents.AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE));
            } else if (rand < 0.001F) {
                this.tickDelay = 0;
                this.soundManager.play(new UnderwaterAmbientSoundInstances.SubSound(this.player, SoundEvents.AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE));
            } else if (rand < 0.01F) {
                this.tickDelay = 0;
                this.soundManager.play(new UnderwaterAmbientSoundInstances.SubSound(this.player, SoundEvents.AMBIENT_UNDERWATER_LOOP_ADDITIONS));
            }
        }
    }
}

引用的其他类