UnderwaterAmbientSoundHandler.java
net.minecraft.client.resources.sounds.UnderwaterAmbientSoundHandler
信息
- 全限定名:net.minecraft.client.resources.sounds.UnderwaterAmbientSoundHandler
- 类型:public class
- 包:net.minecraft.client.resources.sounds
- 源码路径:src/main/java/net/minecraft/client/resources/sounds/UnderwaterAmbientSoundHandler.java
- 起始行号:L10
- 实现:AmbientSoundHandler
- 职责:
TODO
字段/常量
-
CHANCE_PER_TICK- 类型:
float - 修饰符:
public static final - 源码定位:
L11 - 说明:
TODO
- 类型:
-
RARE_CHANCE_PER_TICK- 类型:
float - 修饰符:
public static final - 源码定位:
L12 - 说明:
TODO
- 类型:
-
ULTRA_RARE_CHANCE_PER_TICK- 类型:
float - 修饰符:
public static final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
MINIMUM_TICK_DELAY- 类型:
int - 修饰符:
private static final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
player- 类型:
LocalPlayer - 修饰符:
private final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
soundManager- 类型:
SoundManager - 修饰符:
private final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
tickDelay- 类型:
int - 修饰符:
private - 源码定位:
L17 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public UnderwaterAmbientSoundHandler(LocalPlayer player, SoundManager soundManager) @ L19
- 构造器名:UnderwaterAmbientSoundHandler
- 源码定位:L19
- 修饰符:public
参数:
- player: LocalPlayer
- soundManager: SoundManager
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void tick() @ L24
- 方法名:tick
- 源码定位:L24
- 返回类型:void
- 修饰符:public
参数:
- 无
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class UnderwaterAmbientSoundHandler implements AmbientSoundHandler {
public static final float CHANCE_PER_TICK = 0.01F;
public static final float RARE_CHANCE_PER_TICK = 0.001F;
public static final float ULTRA_RARE_CHANCE_PER_TICK = 1.0E-4F;
private static final int MINIMUM_TICK_DELAY = 0;
private final LocalPlayer player;
private final SoundManager soundManager;
private int tickDelay = 0;
public UnderwaterAmbientSoundHandler(LocalPlayer player, SoundManager soundManager) {
this.player = player;
this.soundManager = soundManager;
}
@Override
public void tick() {
this.tickDelay--;
if (this.tickDelay <= 0 && this.player.isUnderWater()) {
float rand = this.player.level().getRandom().nextFloat();
if (rand < 1.0E-4F) {
this.tickDelay = 0;
this.soundManager.play(new UnderwaterAmbientSoundInstances.SubSound(this.player, SoundEvents.AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE));
} else if (rand < 0.001F) {
this.tickDelay = 0;
this.soundManager.play(new UnderwaterAmbientSoundInstances.SubSound(this.player, SoundEvents.AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE));
} else if (rand < 0.01F) {
this.tickDelay = 0;
this.soundManager.play(new UnderwaterAmbientSoundInstances.SubSound(this.player, SoundEvents.AMBIENT_UNDERWATER_LOOP_ADDITIONS));
}
}
}
}引用的其他类
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- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
实现
- 引用位置:
-
UnderwaterAmbientSoundInstances
- 引用位置:
方法调用/构造调用 - 关联成员:
SubSound(), UnderwaterAmbientSoundInstances.SubSound()
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置: