DirectionalSoundInstance.java

net.minecraft.client.resources.sounds.DirectionalSoundInstance

信息

  • 全限定名:net.minecraft.client.resources.sounds.DirectionalSoundInstance
  • 类型:public class
  • 包:net.minecraft.client.resources.sounds
  • 源码路径:src/main/java/net/minecraft/client/resources/sounds/DirectionalSoundInstance.java
  • 起始行号:L12
  • 继承:AbstractTickableSoundInstance
  • 职责:

    TODO

字段/常量

  • camera

    • 类型: Camera
    • 修饰符: private final
    • 源码定位: L13
    • 说明:

      TODO

  • xAngle

    • 类型: float
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

  • yAngle

    • 类型: float
    • 修饰符: private final
    • 源码定位: L15
    • 说明:

      TODO

内部类/嵌套类型

构造器

public DirectionalSoundInstance(SoundEvent event, SoundSource source, RandomSource random, Camera camera, float xAngle, float yAngle) @ L17

  • 构造器名:DirectionalSoundInstance
  • 源码定位:L17
  • 修饰符:public

参数:

  • event: SoundEvent
  • source: SoundSource
  • random: RandomSource
  • camera: Camera
  • xAngle: float
  • yAngle: float

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void setPosition() @ L25

  • 方法名:setPosition
  • 源码定位:L25
  • 返回类型:void
  • 修饰符:private

参数:

说明:

TODO

public void tick() @ L33

  • 方法名:tick
  • 源码定位:L33
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class DirectionalSoundInstance extends AbstractTickableSoundInstance {
    private final Camera camera;
    private final float xAngle;
    private final float yAngle;
 
    public DirectionalSoundInstance(SoundEvent event, SoundSource source, RandomSource random, Camera camera, float xAngle, float yAngle) {
        super(event, source, random);
        this.camera = camera;
        this.xAngle = xAngle;
        this.yAngle = yAngle;
        this.setPosition();
    }
 
    private void setPosition() {
        Vec3 direction = Vec3.directionFromRotation(this.xAngle, this.yAngle).scale(10.0);
        this.x = this.camera.position().x + direction.x;
        this.y = this.camera.position().y + direction.y;
        this.z = this.camera.position().z + direction.z;
        this.attenuation = SoundInstance.Attenuation.NONE;
    }
 
    @Override
    public void tick() {
        this.setPosition();
    }
}

引用的其他类