SingleFile.java

net.minecraft.client.renderer.texture.atlas.sources.SingleFile

信息

  • 全限定名:net.minecraft.client.renderer.texture.atlas.sources.SingleFile
  • 类型:public record
  • 包:net.minecraft.client.renderer.texture.atlas.sources
  • 源码路径:src/main/java/net/minecraft/client/renderer/texture/atlas/sources/SingleFile.java
  • 起始行号:L16
  • 实现:SpriteSource
  • 职责:

    TODO

字段/常量

  • LOGGER

    • 类型: Logger
    • 修饰符: private static final
    • 源码定位: L17
    • 说明:

      TODO

  • MAP_CODEC

    • 类型: MapCodec<SingleFile>
    • 修饰符: public static final
    • 源码定位: L18
    • 说明:

      TODO

内部类/嵌套类型

构造器

public SingleFile(Identifier resourceId) @ L26

  • 构造器名:SingleFile
  • 源码定位:L26
  • 修饰符:public

参数:

  • resourceId: Identifier

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void run(ResourceManager resourceManager, SpriteSource.Output output) @ L30

  • 方法名:run
  • 源码定位:L30
  • 返回类型:void
  • 修饰符:public

参数:

  • resourceManager: ResourceManager
  • output: SpriteSource.Output

说明:

TODO

public MapCodec<SingleFile> codec() @ L41

  • 方法名:codec
  • 源码定位:L41
  • 返回类型:MapCodec
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public record SingleFile(Identifier resourceId, Optional<Identifier> spriteId) implements SpriteSource {
    private static final Logger LOGGER = LogUtils.getLogger();
    public static final MapCodec<SingleFile> MAP_CODEC = RecordCodecBuilder.mapCodec(
        i -> i.group(
                Identifier.CODEC.fieldOf("resource").forGetter(SingleFile::resourceId),
                Identifier.CODEC.optionalFieldOf("sprite").forGetter(SingleFile::spriteId)
            )
            .apply(i, SingleFile::new)
    );
 
    public SingleFile(Identifier resourceId) {
        this(resourceId, Optional.empty());
    }
 
    @Override
    public void run(ResourceManager resourceManager, SpriteSource.Output output) {
        Identifier fullResourceId = TEXTURE_ID_CONVERTER.idToFile(this.resourceId);
        Optional<Resource> resource = resourceManager.getResource(fullResourceId);
        if (resource.isPresent()) {
            output.add(this.spriteId.orElse(this.resourceId), resource.get());
        } else {
            LOGGER.warn("Missing sprite: {}", fullResourceId);
        }
    }
 
    @Override
    public MapCodec<SingleFile> codec() {
        return MAP_CODEC;
    }
}

引用的其他类