ParticlesRenderState.java

net.minecraft.client.renderer.state.level.ParticlesRenderState

信息

  • 全限定名:net.minecraft.client.renderer.state.level.ParticlesRenderState
  • 类型:public class
  • 包:net.minecraft.client.renderer.state.level
  • 源码路径:src/main/java/net/minecraft/client/renderer/state/level/ParticlesRenderState.java
  • 起始行号:L10
  • 职责:

    TODO

字段/常量

  • particles
    • 类型: List<ParticleGroupRenderState>
    • 修饰符: public final
    • 源码定位: L11
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public void reset() @ L13

  • 方法名:reset
  • 源码定位:L13
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

public void add(ParticleGroupRenderState state) @ L18

  • 方法名:add
  • 源码定位:L18
  • 返回类型:void
  • 修饰符:public

参数:

  • state: ParticleGroupRenderState

说明:

TODO

public void submit(SubmitNodeStorage submitNodeStorage, CameraRenderState camera) @ L22

  • 方法名:submit
  • 源码定位:L22
  • 返回类型:void
  • 修饰符:public

参数:

  • submitNodeStorage: SubmitNodeStorage
  • camera: CameraRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class ParticlesRenderState {
    public final List<ParticleGroupRenderState> particles = new ArrayList<>();
 
    public void reset() {
        this.particles.forEach(ParticleGroupRenderState::clear);
        this.particles.clear();
    }
 
    public void add(ParticleGroupRenderState state) {
        this.particles.add(state);
    }
 
    public void submit(SubmitNodeStorage submitNodeStorage, CameraRenderState camera) {
        for (ParticleGroupRenderState particle : this.particles) {
            particle.submit(submitNodeStorage, camera);
        }
    }
}

引用的其他类