LightmapRenderState.java
net.minecraft.client.renderer.state.LightmapRenderState
信息
- 全限定名:net.minecraft.client.renderer.state.LightmapRenderState
- 类型:public class
- 包:net.minecraft.client.renderer.state
- 源码路径:src/main/java/net/minecraft/client/renderer/state/LightmapRenderState.java
- 起始行号:L9
- 职责:
TODO
字段/常量
-
needsUpdate- 类型:
boolean - 修饰符:
public - 源码定位:
L10 - 说明:
TODO
- 类型:
-
blockFactor- 类型:
float - 修饰符:
public - 源码定位:
L11 - 说明:
TODO
- 类型:
-
blockLightTint- 类型:
Vector3fc - 修饰符:
public - 源码定位:
L12 - 说明:
TODO
- 类型:
-
skyFactor- 类型:
float - 修饰符:
public - 源码定位:
L13 - 说明:
TODO
- 类型:
-
skyLightColor- 类型:
Vector3fc - 修饰符:
public - 源码定位:
L14 - 说明:
TODO
- 类型:
-
ambientColor- 类型:
Vector3fc - 修饰符:
public - 源码定位:
L15 - 说明:
TODO
- 类型:
-
brightness- 类型:
float - 修饰符:
public - 源码定位:
L16 - 说明:
TODO
- 类型:
-
darknessEffectScale- 类型:
float - 修饰符:
public - 源码定位:
L17 - 说明:
TODO
- 类型:
-
nightVisionEffectIntensity- 类型:
float - 修饰符:
public - 源码定位:
L18 - 说明:
TODO
- 类型:
-
nightVisionColor- 类型:
Vector3fc - 修饰符:
public - 源码定位:
L19 - 说明:
TODO
- 类型:
-
bossOverlayWorldDarkening- 类型:
float - 修饰符:
public - 源码定位:
L20 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
- 无
代码
@OnlyIn(Dist.CLIENT)
public class LightmapRenderState {
public boolean needsUpdate = false;
public float blockFactor;
public Vector3fc blockLightTint = LightmapRenderStateExtractor.WHITE;
public float skyFactor;
public Vector3fc skyLightColor = LightmapRenderStateExtractor.WHITE;
public Vector3fc ambientColor = LightmapRenderStateExtractor.WHITE;
public float brightness;
public float darknessEffectScale;
public float nightVisionEffectIntensity;
public Vector3fc nightVisionColor = LightmapRenderStateExtractor.WHITE;
public float bossOverlayWorldDarkening;
}引用的其他类
- 无