AxolotlRenderState.java
net.minecraft.client.renderer.entity.state.AxolotlRenderState
信息
- 全限定名:net.minecraft.client.renderer.entity.state.AxolotlRenderState
- 类型:public class
- 包:net.minecraft.client.renderer.entity.state
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/state/AxolotlRenderState.java
- 起始行号:L9
- 继承:LivingEntityRenderState
- 职责:
TODO
字段/常量
-
variant- 类型:
Axolotl.Variant - 修饰符:
public - 源码定位:
L10 - 说明:
TODO
- 类型:
-
playingDeadFactor- 类型:
float - 修饰符:
public - 源码定位:
L11 - 说明:
TODO
- 类型:
-
movingFactor- 类型:
float - 修饰符:
public - 源码定位:
L12 - 说明:
TODO
- 类型:
-
inWaterFactor- 类型:
float - 修饰符:
public - 源码定位:
L13 - 说明:
TODO
- 类型:
-
onGroundFactor- 类型:
float - 修饰符:
public - 源码定位:
L14 - 说明:
TODO
- 类型:
-
swimAnimation- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
walkAnimationState- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
walkUnderWaterAnimationState- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
idleUnderWaterAnimationState- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
idleUnderWaterOnGroundAnimationState- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
idleOnGroundAnimationState- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
playDeadAnimationState- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L21 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
- 无
代码
@OnlyIn(Dist.CLIENT)
public class AxolotlRenderState extends LivingEntityRenderState {
public Axolotl.Variant variant = Axolotl.Variant.DEFAULT;
public float playingDeadFactor;
public float movingFactor;
public float inWaterFactor = 1.0F;
public float onGroundFactor;
public final AnimationState swimAnimation = new AnimationState();
public final AnimationState walkAnimationState = new AnimationState();
public final AnimationState walkUnderWaterAnimationState = new AnimationState();
public final AnimationState idleUnderWaterAnimationState = new AnimationState();
public final AnimationState idleUnderWaterOnGroundAnimationState = new AnimationState();
public final AnimationState idleOnGroundAnimationState = new AnimationState();
public final AnimationState playDeadAnimationState = new AnimationState();
}引用的其他类
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
字段/构造调用 - 关联成员:
AnimationState()
- 引用位置:
-
- 引用位置:
字段
- 引用位置: