AxolotlRenderState.java

net.minecraft.client.renderer.entity.state.AxolotlRenderState

信息

  • 全限定名:net.minecraft.client.renderer.entity.state.AxolotlRenderState
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.state
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/state/AxolotlRenderState.java
  • 起始行号:L9
  • 继承:LivingEntityRenderState
  • 职责:

    TODO

字段/常量

  • variant

    • 类型: Axolotl.Variant
    • 修饰符: public
    • 源码定位: L10
    • 说明:

      TODO

  • playingDeadFactor

    • 类型: float
    • 修饰符: public
    • 源码定位: L11
    • 说明:

      TODO

  • movingFactor

    • 类型: float
    • 修饰符: public
    • 源码定位: L12
    • 说明:

      TODO

  • inWaterFactor

    • 类型: float
    • 修饰符: public
    • 源码定位: L13
    • 说明:

      TODO

  • onGroundFactor

    • 类型: float
    • 修饰符: public
    • 源码定位: L14
    • 说明:

      TODO

  • swimAnimation

    • 类型: AnimationState
    • 修饰符: public final
    • 源码定位: L15
    • 说明:

      TODO

  • walkAnimationState

    • 类型: AnimationState
    • 修饰符: public final
    • 源码定位: L16
    • 说明:

      TODO

  • walkUnderWaterAnimationState

    • 类型: AnimationState
    • 修饰符: public final
    • 源码定位: L17
    • 说明:

      TODO

  • idleUnderWaterAnimationState

    • 类型: AnimationState
    • 修饰符: public final
    • 源码定位: L18
    • 说明:

      TODO

  • idleUnderWaterOnGroundAnimationState

    • 类型: AnimationState
    • 修饰符: public final
    • 源码定位: L19
    • 说明:

      TODO

  • idleOnGroundAnimationState

    • 类型: AnimationState
    • 修饰符: public final
    • 源码定位: L20
    • 说明:

      TODO

  • playDeadAnimationState

    • 类型: AnimationState
    • 修饰符: public final
    • 源码定位: L21
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

代码

@OnlyIn(Dist.CLIENT)
public class AxolotlRenderState extends LivingEntityRenderState {
    public Axolotl.Variant variant = Axolotl.Variant.DEFAULT;
    public float playingDeadFactor;
    public float movingFactor;
    public float inWaterFactor = 1.0F;
    public float onGroundFactor;
    public final AnimationState swimAnimation = new AnimationState();
    public final AnimationState walkAnimationState = new AnimationState();
    public final AnimationState walkUnderWaterAnimationState = new AnimationState();
    public final AnimationState idleUnderWaterAnimationState = new AnimationState();
    public final AnimationState idleUnderWaterOnGroundAnimationState = new AnimationState();
    public final AnimationState idleOnGroundAnimationState = new AnimationState();
    public final AnimationState playDeadAnimationState = new AnimationState();
}

引用的其他类