SignRenderState.java

net.minecraft.client.renderer.blockentity.state.SignRenderState

信息

  • 全限定名:net.minecraft.client.renderer.blockentity.state.SignRenderState
  • 类型:public class
  • 包:net.minecraft.client.renderer.blockentity.state
  • 源码路径:src/main/java/net/minecraft/client/renderer/blockentity/state/SignRenderState.java
  • 起始行号:L11
  • 继承:BlockEntityRenderState
  • 职责:

    TODO

字段/常量

  • woodType

    • 类型: WoodType
    • 修饰符: public
    • 源码定位: L12
    • 说明:

      TODO

  • frontText

    • 类型: SignText
    • 修饰符: public
    • 源码定位: L13
    • 说明:

      TODO

  • backText

    • 类型: SignText
    • 修饰符: public
    • 源码定位: L14
    • 说明:

      TODO

  • textLineHeight

    • 类型: int
    • 修饰符: public
    • 源码定位: L15
    • 说明:

      TODO

  • maxTextLineWidth

    • 类型: int
    • 修饰符: public
    • 源码定位: L16
    • 说明:

      TODO

  • isTextFilteringEnabled

    • 类型: boolean
    • 修饰符: public
    • 源码定位: L17
    • 说明:

      TODO

  • drawOutline

    • 类型: boolean
    • 修饰符: public
    • 源码定位: L18
    • 说明:

      TODO

  • transformations

    • 类型: SignRenderState.SignTransformations
    • 修饰符: public
    • 源码定位: L19
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.client.renderer.blockentity.state.SignRenderState.SignTransformations
    • 类型: record
    • 修饰符: public
    • 源码定位: L22
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

代码

@OnlyIn(Dist.CLIENT)
public class SignRenderState extends BlockEntityRenderState {
    public WoodType woodType = WoodType.OAK;
    public @Nullable SignText frontText;
    public @Nullable SignText backText;
    public int textLineHeight;
    public int maxTextLineWidth;
    public boolean isTextFilteringEnabled;
    public boolean drawOutline;
    public SignRenderState.SignTransformations transformations = SignRenderState.SignTransformations.IDENTITY;
 
    @OnlyIn(Dist.CLIENT)
    public record SignTransformations(Transformation body, Transformation frontText, Transformation backText) {
        public static final SignRenderState.SignTransformations IDENTITY = new SignRenderState.SignTransformations(
            Transformation.IDENTITY, Transformation.IDENTITY, Transformation.IDENTITY
        );
    }
}

引用的其他类