SignRenderState.java
net.minecraft.client.renderer.blockentity.state.SignRenderState
信息
- 全限定名:net.minecraft.client.renderer.blockentity.state.SignRenderState
- 类型:public class
- 包:net.minecraft.client.renderer.blockentity.state
- 源码路径:src/main/java/net/minecraft/client/renderer/blockentity/state/SignRenderState.java
- 起始行号:L11
- 继承:BlockEntityRenderState
- 职责:
TODO
字段/常量
-
woodType- 类型:
WoodType - 修饰符:
public - 源码定位:
L12 - 说明:
TODO
- 类型:
-
frontText- 类型:
SignText - 修饰符:
public - 源码定位:
L13 - 说明:
TODO
- 类型:
-
backText- 类型:
SignText - 修饰符:
public - 源码定位:
L14 - 说明:
TODO
- 类型:
-
textLineHeight- 类型:
int - 修饰符:
public - 源码定位:
L15 - 说明:
TODO
- 类型:
-
maxTextLineWidth- 类型:
int - 修饰符:
public - 源码定位:
L16 - 说明:
TODO
- 类型:
-
isTextFilteringEnabled- 类型:
boolean - 修饰符:
public - 源码定位:
L17 - 说明:
TODO
- 类型:
-
drawOutline- 类型:
boolean - 修饰符:
public - 源码定位:
L18 - 说明:
TODO
- 类型:
-
transformations- 类型:
SignRenderState.SignTransformations - 修饰符:
public - 源码定位:
L19 - 说明:
TODO
- 类型:
内部类/嵌套类型
net.minecraft.client.renderer.blockentity.state.SignRenderState.SignTransformations- 类型:
record - 修饰符:
public - 源码定位:
L22 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
- 无
代码
@OnlyIn(Dist.CLIENT)
public class SignRenderState extends BlockEntityRenderState {
public WoodType woodType = WoodType.OAK;
public @Nullable SignText frontText;
public @Nullable SignText backText;
public int textLineHeight;
public int maxTextLineWidth;
public boolean isTextFilteringEnabled;
public boolean drawOutline;
public SignRenderState.SignTransformations transformations = SignRenderState.SignTransformations.IDENTITY;
@OnlyIn(Dist.CLIENT)
public record SignTransformations(Transformation body, Transformation frontText, Transformation backText) {
public static final SignRenderState.SignTransformations IDENTITY = new SignRenderState.SignTransformations(
Transformation.IDENTITY, Transformation.IDENTITY, Transformation.IDENTITY
);
}
}引用的其他类
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
字段
- 引用位置:
-
- 引用位置:
字段
- 引用位置: