ChestRenderState.java

net.minecraft.client.renderer.blockentity.state.ChestRenderState

信息

  • 全限定名:net.minecraft.client.renderer.blockentity.state.ChestRenderState
  • 类型:public class
  • 包:net.minecraft.client.renderer.blockentity.state
  • 源码路径:src/main/java/net/minecraft/client/renderer/blockentity/state/ChestRenderState.java
  • 起始行号:L9
  • 继承:BlockEntityRenderState
  • 职责:

    TODO

字段/常量

  • type

    • 类型: ChestType
    • 修饰符: public
    • 源码定位: L10
    • 说明:

      TODO

  • open

    • 类型: float
    • 修饰符: public
    • 源码定位: L11
    • 说明:

      TODO

  • facing

    • 类型: Direction
    • 修饰符: public
    • 源码定位: L12
    • 说明:

      TODO

  • material

    • 类型: ChestRenderState.ChestMaterialType
    • 修饰符: public
    • 源码定位: L13
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.client.renderer.blockentity.state.ChestRenderState.ChestMaterialType
    • 类型: enum
    • 修饰符: public static
    • 源码定位: L16
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

代码

@OnlyIn(Dist.CLIENT)
public class ChestRenderState extends BlockEntityRenderState {
    public ChestType type = ChestType.SINGLE;
    public float open;
    public Direction facing = Direction.SOUTH;
    public ChestRenderState.ChestMaterialType material = ChestRenderState.ChestMaterialType.REGULAR;
 
    @OnlyIn(Dist.CLIENT)
    public static enum ChestMaterialType {
        ENDER_CHEST,
        CHRISTMAS,
        TRAPPED,
        COPPER_UNAFFECTED,
        COPPER_EXPOSED,
        COPPER_WEATHERED,
        COPPER_OXIDIZED,
        REGULAR;
    }
}

引用的其他类