WaterDropParticle.java

net.minecraft.client.particle.WaterDropParticle

信息

  • 全限定名:net.minecraft.client.particle.WaterDropParticle
  • 类型:public class
  • 包:net.minecraft.client.particle
  • 源码路径:src/main/java/net/minecraft/client/particle/WaterDropParticle.java
  • 起始行号:L13
  • 继承:SingleQuadParticle
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.client.particle.WaterDropParticle.Provider
    • 类型: class
    • 修饰符: public static
    • 源码定位: L63
    • 说明:

      TODO

构造器

protected WaterDropParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) @ L14

  • 构造器名:WaterDropParticle
  • 源码定位:L14
  • 修饰符:protected

参数:

  • level: ClientLevel
  • x: double
  • y: double
  • z: double
  • sprite: TextureAtlasSprite

说明:

TODO

方法

下面的方法块按源码顺序生成。

public SingleQuadParticle.Layer getLayer() @ L24

  • 方法名:getLayer
  • 源码定位:L24
  • 返回类型:SingleQuadParticle.Layer
  • 修饰符:public

参数:

说明:

TODO

public void tick() @ L29

  • 方法名:tick
  • 源码定位:L29
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class WaterDropParticle extends SingleQuadParticle {
    protected WaterDropParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) {
        super(level, x, y, z, 0.0, 0.0, 0.0, sprite);
        this.xd *= 0.3F;
        this.yd = this.random.nextFloat() * 0.2F + 0.1F;
        this.zd *= 0.3F;
        this.setSize(0.01F, 0.01F);
        this.gravity = 0.06F;
        this.lifetime = (int)(8.0 / (this.random.nextFloat() * 0.8 + 0.2));
    }
 
    @Override
    public SingleQuadParticle.Layer getLayer() {
        return SingleQuadParticle.Layer.OPAQUE;
    }
 
    @Override
    public void tick() {
        this.xo = this.x;
        this.yo = this.y;
        this.zo = this.z;
        if (this.lifetime-- <= 0) {
            this.remove();
        } else {
            this.yd = this.yd - this.gravity;
            this.move(this.xd, this.yd, this.zd);
            this.xd *= 0.98F;
            this.yd *= 0.98F;
            this.zd *= 0.98F;
            if (this.onGround) {
                if (this.random.nextFloat() < 0.5F) {
                    this.remove();
                }
 
                this.xd *= 0.7F;
                this.zd *= 0.7F;
            }
 
            BlockPos pos = BlockPos.containing(this.x, this.y, this.z);
            double offset = Math.max(
                this.level.getBlockState(pos).getCollisionShape(this.level, pos).max(Direction.Axis.Y, this.x - pos.getX(), this.z - pos.getZ()),
                (double)this.level.getFluidState(pos).getHeight(this.level, pos)
            );
            if (offset > 0.0 && this.y < pos.getY() + offset) {
                this.remove();
            }
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class Provider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public Provider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            return new WaterDropParticle(level, x, y, z, this.sprite.get(random));
        }
    }
}

引用的其他类