SplashParticle.java

net.minecraft.client.particle.SplashParticle

信息

  • 全限定名:net.minecraft.client.particle.SplashParticle
  • 类型:public class
  • 包:net.minecraft.client.particle
  • 源码路径:src/main/java/net/minecraft/client/particle/SplashParticle.java
  • 起始行号:L11
  • 继承:WaterDropParticle
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.client.particle.SplashParticle.Provider
    • 类型: class
    • 修饰符: public static
    • 源码定位: L23
    • 说明:

      TODO

构造器

private SplashParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, TextureAtlasSprite sprite) @ L12

  • 构造器名:SplashParticle
  • 源码定位:L12
  • 修饰符:private

参数:

  • level: ClientLevel
  • x: double
  • y: double
  • z: double
  • xa: double
  • ya: double
  • za: double
  • sprite: TextureAtlasSprite

说明:

TODO

方法

下面的方法块按源码顺序生成。

代码

@OnlyIn(Dist.CLIENT)
public class SplashParticle extends WaterDropParticle {
    private SplashParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, TextureAtlasSprite sprite) {
        super(level, x, y, z, sprite);
        this.gravity = 0.04F;
        if (ya == 0.0 && (xa != 0.0 || za != 0.0)) {
            this.xd = xa;
            this.yd = 0.1;
            this.zd = za;
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class Provider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprite;
 
        public Provider(SpriteSet sprite) {
            this.sprite = sprite;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            return new SplashParticle(level, x, y, z, xAux, yAux, zAux, this.sprite.get(random));
        }
    }
}

引用的其他类