TotemParticle.java

net.minecraft.client.particle.TotemParticle

信息

  • 全限定名:net.minecraft.client.particle.TotemParticle
  • 类型:public class
  • 包:net.minecraft.client.particle
  • 源码路径:src/main/java/net/minecraft/client/particle/TotemParticle.java
  • 起始行号:L10
  • 继承:SimpleAnimatedParticle
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.client.particle.TotemParticle.Provider
    • 类型: class
    • 修饰符: public static
    • 源码定位: L28
    • 说明:

      TODO

构造器

private TotemParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, SpriteSet sprites) @ L11

  • 构造器名:TotemParticle
  • 源码定位:L11
  • 修饰符:private

参数:

  • level: ClientLevel
  • x: double
  • y: double
  • z: double
  • xa: double
  • ya: double
  • za: double
  • sprites: SpriteSet

说明:

TODO

方法

下面的方法块按源码顺序生成。

代码

@OnlyIn(Dist.CLIENT)
public class TotemParticle extends SimpleAnimatedParticle {
    private TotemParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, SpriteSet sprites) {
        super(level, x, y, z, sprites, 1.25F);
        this.friction = 0.6F;
        this.xd = xa;
        this.yd = ya;
        this.zd = za;
        this.quadSize *= 0.75F;
        this.lifetime = 60 + this.random.nextInt(12);
        this.setSpriteFromAge(sprites);
        if (this.random.nextInt(4) == 0) {
            this.setColor(0.6F + this.random.nextFloat() * 0.2F, 0.6F + this.random.nextFloat() * 0.3F, this.random.nextFloat() * 0.2F);
        } else {
            this.setColor(0.1F + this.random.nextFloat() * 0.2F, 0.4F + this.random.nextFloat() * 0.3F, this.random.nextFloat() * 0.2F);
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public static class Provider implements ParticleProvider<SimpleParticleType> {
        private final SpriteSet sprites;
 
        public Provider(SpriteSet sprites) {
            this.sprites = sprites;
        }
 
        public Particle createParticle(
            SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random
        ) {
            return new TotemParticle(level, x, y, z, xAux, yAux, zAux, this.sprites);
        }
    }
}

引用的其他类