SimpleAnimatedParticle.java

net.minecraft.client.particle.SimpleAnimatedParticle

信息

  • 全限定名:net.minecraft.client.particle.SimpleAnimatedParticle
  • 类型:public abstract class
  • 包:net.minecraft.client.particle
  • 源码路径:src/main/java/net/minecraft/client/particle/SimpleAnimatedParticle.java
  • 起始行号:L8
  • 继承:SingleQuadParticle
  • 职责:

    TODO

字段/常量

  • sprites

    • 类型: SpriteSet
    • 修饰符: protected final
    • 源码定位: L9
    • 说明:

      TODO

  • fadeR

    • 类型: float
    • 修饰符: private
    • 源码定位: L10
    • 说明:

      TODO

  • fadeG

    • 类型: float
    • 修饰符: private
    • 源码定位: L11
    • 说明:

      TODO

  • fadeB

    • 类型: float
    • 修饰符: private
    • 源码定位: L12
    • 说明:

      TODO

  • hasFade

    • 类型: boolean
    • 修饰符: private
    • 源码定位: L13
    • 说明:

      TODO

内部类/嵌套类型

构造器

protected SimpleAnimatedParticle(ClientLevel level, double x, double y, double z, SpriteSet sprites, float gravity) @ L15

  • 构造器名:SimpleAnimatedParticle
  • 源码定位:L15
  • 修饰符:protected

参数:

  • level: ClientLevel
  • x: double
  • y: double
  • z: double
  • sprites: SpriteSet
  • gravity: float

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void setColor(int rgb) @ L22

  • 方法名:setColor
  • 源码定位:L22
  • 返回类型:void
  • 修饰符:public

参数:

  • rgb: int

说明:

TODO

public void setFadeColor(int rgb) @ L30

  • 方法名:setFadeColor
  • 源码定位:L30
  • 返回类型:void
  • 修饰符:public

参数:

  • rgb: int

说明:

TODO

public SingleQuadParticle.Layer getLayer() @ L37

  • 方法名:getLayer
  • 源码定位:L37
  • 返回类型:SingleQuadParticle.Layer
  • 修饰符:public

参数:

说明:

TODO

public void tick() @ L42

  • 方法名:tick
  • 源码定位:L42
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

public int getLightCoords(float a) @ L56

  • 方法名:getLightCoords
  • 源码定位:L56
  • 返回类型:int
  • 修饰符:public

参数:

  • a: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public abstract class SimpleAnimatedParticle extends SingleQuadParticle {
    protected final SpriteSet sprites;
    private float fadeR;
    private float fadeG;
    private float fadeB;
    private boolean hasFade;
 
    protected SimpleAnimatedParticle(ClientLevel level, double x, double y, double z, SpriteSet sprites, float gravity) {
        super(level, x, y, z, sprites.first());
        this.friction = 0.91F;
        this.gravity = gravity;
        this.sprites = sprites;
    }
 
    public void setColor(int rgb) {
        float r = ((rgb & 0xFF0000) >> 16) / 255.0F;
        float g = ((rgb & 0xFF00) >> 8) / 255.0F;
        float b = ((rgb & 0xFF) >> 0) / 255.0F;
        float scale = 1.0F;
        this.setColor(r * 1.0F, g * 1.0F, b * 1.0F);
    }
 
    public void setFadeColor(int rgb) {
        this.fadeR = ((rgb & 0xFF0000) >> 16) / 255.0F;
        this.fadeG = ((rgb & 0xFF00) >> 8) / 255.0F;
        this.fadeB = ((rgb & 0xFF) >> 0) / 255.0F;
        this.hasFade = true;
    }
 
    @Override
    public SingleQuadParticle.Layer getLayer() {
        return SingleQuadParticle.Layer.TRANSLUCENT;
    }
 
    @Override
    public void tick() {
        super.tick();
        this.setSpriteFromAge(this.sprites);
        if (this.age > this.lifetime / 2) {
            this.setAlpha(1.0F - ((float)this.age - this.lifetime / 2) / this.lifetime);
            if (this.hasFade) {
                this.rCol = this.rCol + (this.fadeR - this.rCol) * 0.2F;
                this.gCol = this.gCol + (this.fadeG - this.gCol) * 0.2F;
                this.bCol = this.bCol + (this.fadeB - this.bCol) * 0.2F;
            }
        }
    }
 
    @Override
    public int getLightCoords(float a) {
        return 15728880;
    }
}

引用的其他类