NoRenderParticleGroup.java

net.minecraft.client.particle.NoRenderParticleGroup

信息

  • 全限定名:net.minecraft.client.particle.NoRenderParticleGroup
  • 类型:public class
  • 包:net.minecraft.client.particle
  • 源码路径:src/main/java/net/minecraft/client/particle/NoRenderParticleGroup.java
  • 起始行号:L10
  • 继承:ParticleGroup
  • 职责:

    TODO

字段/常量

  • EMPTY_RENDER_STATE
    • 类型: ParticleGroupRenderState
    • 修饰符: private static final
    • 源码定位: L11
    • 说明:

      TODO

内部类/嵌套类型

构造器

public NoRenderParticleGroup(ParticleEngine engine) @ L13

  • 构造器名:NoRenderParticleGroup
  • 源码定位:L13
  • 修饰符:public

参数:

  • engine: ParticleEngine

说明:

TODO

方法

下面的方法块按源码顺序生成。

public ParticleGroupRenderState extractRenderState(Frustum frustum, Camera camera, float partialTickTime) @ L17

  • 方法名:extractRenderState
  • 源码定位:L17
  • 返回类型:ParticleGroupRenderState
  • 修饰符:public

参数:

  • frustum: Frustum
  • camera: Camera
  • partialTickTime: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class NoRenderParticleGroup extends ParticleGroup<NoRenderParticle> {
    private static final ParticleGroupRenderState EMPTY_RENDER_STATE = (ignored, camera) -> {};
 
    public NoRenderParticleGroup(ParticleEngine engine) {
        super(engine);
    }
 
    @Override
    public ParticleGroupRenderState extractRenderState(Frustum frustum, Camera camera, float partialTickTime) {
        return EMPTY_RENDER_STATE;
    }
}

引用的其他类