PlayerInfo.java

net.minecraft.client.multiplayer.PlayerInfo

信息

  • 全限定名:net.minecraft.client.multiplayer.PlayerInfo
  • 类型:public class
  • 包:net.minecraft.client.multiplayer
  • 源码路径:src/main/java/net/minecraft/client/multiplayer/PlayerInfo.java
  • 起始行号:L18
  • 职责:

    TODO

字段/常量

  • profile

    • 类型: GameProfile
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • skinLookup

    • 类型: Supplier<PlayerSkin>
    • 修饰符: private
    • 源码定位: L20
    • 说明:

      TODO

  • gameMode

    • 类型: GameType
    • 修饰符: private
    • 源码定位: L21
    • 说明:

      TODO

  • latency

    • 类型: int
    • 修饰符: private
    • 源码定位: L22
    • 说明:

      TODO

  • tabListDisplayName

    • 类型: Component
    • 修饰符: private
    • 源码定位: L23
    • 说明:

      TODO

  • showHat

    • 类型: boolean
    • 修饰符: private
    • 源码定位: L24
    • 说明:

      TODO

  • chatSession

    • 类型: RemoteChatSession
    • 修饰符: private
    • 源码定位: L25
    • 说明:

      TODO

  • messageValidator

    • 类型: SignedMessageValidator
    • 修饰符: private
    • 源码定位: L26
    • 说明:

      TODO

  • tabListOrder

    • 类型: int
    • 修饰符: private
    • 源码定位: L27
    • 说明:

      TODO

内部类/嵌套类型

构造器

public PlayerInfo(GameProfile profile, boolean enforcesSecureChat) @ L29

  • 构造器名:PlayerInfo
  • 源码定位:L29
  • 修饰符:public

参数:

  • profile: GameProfile
  • enforcesSecureChat: boolean

说明:

TODO

方法

下面的方法块按源码顺序生成。

private static Supplier<PlayerSkin> createSkinLookup(GameProfile profile) @ L34

  • 方法名:createSkinLookup
  • 源码定位:L34
  • 返回类型:Supplier
  • 修饰符:private static

参数:

  • profile: GameProfile

说明:

TODO

public GameProfile getProfile() @ L40

  • 方法名:getProfile
  • 源码定位:L40
  • 返回类型:GameProfile
  • 修饰符:public

参数:

说明:

TODO

public RemoteChatSession getChatSession() @ L44

  • 方法名:getChatSession
  • 源码定位:L44
  • 返回类型:RemoteChatSession
  • 修饰符:public

参数:

说明:

TODO

public SignedMessageValidator getMessageValidator() @ L48

  • 方法名:getMessageValidator
  • 源码定位:L48
  • 返回类型:SignedMessageValidator
  • 修饰符:public

参数:

说明:

TODO

public boolean hasVerifiableChat() @ L52

  • 方法名:hasVerifiableChat
  • 源码定位:L52
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

protected void setChatSession(RemoteChatSession chatSession) @ L56

  • 方法名:setChatSession
  • 源码定位:L56
  • 返回类型:void
  • 修饰符:protected

参数:

  • chatSession: RemoteChatSession

说明:

TODO

protected void clearChatSession(boolean enforcesSecureChat) @ L61

  • 方法名:clearChatSession
  • 源码定位:L61
  • 返回类型:void
  • 修饰符:protected

参数:

  • enforcesSecureChat: boolean

说明:

TODO

private static SignedMessageValidator fallbackMessageValidator(boolean enforcesSecureChat) @ L66

  • 方法名:fallbackMessageValidator
  • 源码定位:L66
  • 返回类型:SignedMessageValidator
  • 修饰符:private static

参数:

  • enforcesSecureChat: boolean

说明:

TODO

public GameType getGameMode() @ L70

  • 方法名:getGameMode
  • 源码定位:L70
  • 返回类型:GameType
  • 修饰符:public

参数:

说明:

TODO

protected void setGameMode(GameType gameMode) @ L74

  • 方法名:setGameMode
  • 源码定位:L74
  • 返回类型:void
  • 修饰符:protected

参数:

  • gameMode: GameType

说明:

TODO

public int getLatency() @ L78

  • 方法名:getLatency
  • 源码定位:L78
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

protected void setLatency(int latency) @ L82

  • 方法名:setLatency
  • 源码定位:L82
  • 返回类型:void
  • 修饰符:protected

参数:

  • latency: int

说明:

TODO

public PlayerSkin getSkin() @ L86

  • 方法名:getSkin
  • 源码定位:L86
  • 返回类型:PlayerSkin
  • 修饰符:public

参数:

说明:

TODO

public PlayerTeam getTeam() @ L94

  • 方法名:getTeam
  • 源码定位:L94
  • 返回类型:PlayerTeam
  • 修饰符:public

参数:

说明:

TODO

public void setTabListDisplayName(Component tabListDisplayName) @ L98

  • 方法名:setTabListDisplayName
  • 源码定位:L98
  • 返回类型:void
  • 修饰符:public

参数:

  • tabListDisplayName: Component

说明:

TODO

public Component getTabListDisplayName() @ L102

  • 方法名:getTabListDisplayName
  • 源码定位:L102
  • 返回类型:Component
  • 修饰符:public

参数:

说明:

TODO

public void setShowHat(boolean showHat) @ L106

  • 方法名:setShowHat
  • 源码定位:L106
  • 返回类型:void
  • 修饰符:public

参数:

  • showHat: boolean

说明:

TODO

public boolean showHat() @ L110

  • 方法名:showHat
  • 源码定位:L110
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

public void setTabListOrder(int tabListOrder) @ L114

  • 方法名:setTabListOrder
  • 源码定位:L114
  • 返回类型:void
  • 修饰符:public

参数:

  • tabListOrder: int

说明:

TODO

public int getTabListOrder() @ L118

  • 方法名:getTabListOrder
  • 源码定位:L118
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class PlayerInfo {
    private final GameProfile profile;
    private @Nullable Supplier<PlayerSkin> skinLookup;
    private GameType gameMode = GameType.DEFAULT_MODE;
    private int latency;
    private @Nullable Component tabListDisplayName;
    private boolean showHat = true;
    private @Nullable RemoteChatSession chatSession;
    private SignedMessageValidator messageValidator;
    private int tabListOrder;
 
    public PlayerInfo(GameProfile profile, boolean enforcesSecureChat) {
        this.profile = profile;
        this.messageValidator = fallbackMessageValidator(enforcesSecureChat);
    }
 
    private static Supplier<PlayerSkin> createSkinLookup(GameProfile profile) {
        Minecraft minecraft = Minecraft.getInstance();
        boolean requireSecure = !minecraft.isLocalPlayer(profile.id());
        return minecraft.getSkinManager().createLookup(profile, requireSecure);
    }
 
    public GameProfile getProfile() {
        return this.profile;
    }
 
    public @Nullable RemoteChatSession getChatSession() {
        return this.chatSession;
    }
 
    public SignedMessageValidator getMessageValidator() {
        return this.messageValidator;
    }
 
    public boolean hasVerifiableChat() {
        return this.chatSession != null;
    }
 
    protected void setChatSession(RemoteChatSession chatSession) {
        this.chatSession = chatSession;
        this.messageValidator = chatSession.createMessageValidator(ProfilePublicKey.EXPIRY_GRACE_PERIOD);
    }
 
    protected void clearChatSession(boolean enforcesSecureChat) {
        this.chatSession = null;
        this.messageValidator = fallbackMessageValidator(enforcesSecureChat);
    }
 
    private static SignedMessageValidator fallbackMessageValidator(boolean enforcesSecureChat) {
        return enforcesSecureChat ? SignedMessageValidator.REJECT_ALL : SignedMessageValidator.ACCEPT_UNSIGNED;
    }
 
    public GameType getGameMode() {
        return this.gameMode;
    }
 
    protected void setGameMode(GameType gameMode) {
        this.gameMode = gameMode;
    }
 
    public int getLatency() {
        return this.latency;
    }
 
    protected void setLatency(int latency) {
        this.latency = latency;
    }
 
    public PlayerSkin getSkin() {
        if (this.skinLookup == null) {
            this.skinLookup = createSkinLookup(this.profile);
        }
 
        return this.skinLookup.get();
    }
 
    public @Nullable PlayerTeam getTeam() {
        return Minecraft.getInstance().level.getScoreboard().getPlayersTeam(this.getProfile().name());
    }
 
    public void setTabListDisplayName(@Nullable Component tabListDisplayName) {
        this.tabListDisplayName = tabListDisplayName;
    }
 
    public @Nullable Component getTabListDisplayName() {
        return this.tabListDisplayName;
    }
 
    public void setShowHat(boolean showHat) {
        this.showHat = showHat;
    }
 
    public boolean showHat() {
        return this.showHat;
    }
 
    public void setTabListOrder(int tabListOrder) {
        this.tabListOrder = tabListOrder;
    }
 
    public int getTabListOrder() {
        return this.tabListOrder;
    }
}

引用的其他类