ChickenModel.java

net.minecraft.client.model.animal.chicken.ChickenModel

信息

  • 全限定名:net.minecraft.client.model.animal.chicken.ChickenModel
  • 类型:public abstract class
  • 包:net.minecraft.client.model.animal.chicken
  • 源码路径:src/main/java/net/minecraft/client/model/animal/chicken/ChickenModel.java
  • 起始行号:L11
  • 继承:EntityModel
  • 职责:

    TODO

字段/常量

  • Y_OFFSET

    • 类型: float
    • 修饰符: public static final
    • 源码定位: L12
    • 说明:

      TODO

  • rightLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L13
    • 说明:

      TODO

  • leftLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

  • rightWing

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L15
    • 说明:

      TODO

  • leftWing

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ChickenModel(ModelPart root) @ L18

  • 构造器名:ChickenModel
  • 源码定位:L18
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void setupAnim(ChickenRenderState state) @ L26

  • 方法名:setupAnim
  • 源码定位:L26
  • 返回类型:void
  • 修饰符:public

参数:

  • state: ChickenRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public abstract class ChickenModel extends EntityModel<ChickenRenderState> {
    public static final float Y_OFFSET = 16.0F;
    private final ModelPart rightLeg;
    private final ModelPart leftLeg;
    private final ModelPart rightWing;
    private final ModelPart leftWing;
 
    public ChickenModel(ModelPart root) {
        super(root);
        this.rightLeg = root.getChild("right_leg");
        this.leftLeg = root.getChild("left_leg");
        this.rightWing = root.getChild("right_wing");
        this.leftWing = root.getChild("left_wing");
    }
 
    public void setupAnim(ChickenRenderState state) {
        super.setupAnim(state);
        float flapAngle = (Mth.sin(state.flap) + 1.0F) * state.flapSpeed;
        float animationSpeed = state.walkAnimationSpeed;
        float animationPos = state.walkAnimationPos;
        this.rightLeg.xRot = Mth.cos(animationPos * 0.6662F) * 1.4F * animationSpeed;
        this.leftLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * 1.4F * animationSpeed;
        this.rightWing.zRot = flapAngle;
        this.leftWing.zRot = -flapAngle;
    }
}

引用的其他类