AbstractMountInventoryScreen.java
net.minecraft.client.gui.screens.inventory.AbstractMountInventoryScreen
信息
- 全限定名:net.minecraft.client.gui.screens.inventory.AbstractMountInventoryScreen
- 类型:public abstract class
- 包:net.minecraft.client.gui.screens.inventory
- 源码路径:src/main/java/net/minecraft/client/gui/screens/inventory/AbstractMountInventoryScreen.java
- 起始行号:L15
- 继承:AbstractContainerScreen
- 职责:
TODO
字段/常量
-
inventoryColumns- 类型:
int - 修饰符:
protected final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
xMouse- 类型:
float - 修饰符:
protected - 源码定位:
L17 - 说明:
TODO
- 类型:
-
yMouse- 类型:
float - 修饰符:
protected - 源码定位:
L18 - 说明:
TODO
- 类型:
-
mount- 类型:
LivingEntity - 修饰符:
protected final - 源码定位:
L19 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public AbstractMountInventoryScreen(T menu, Inventory inventory, Component title, int inventoryColumns, LivingEntity mount) @ L21
- 构造器名:AbstractMountInventoryScreen
- 源码定位:L21
- 修饰符:public
参数:
- menu: T
- inventory: Inventory
- title: Component
- inventoryColumns: int
- mount: LivingEntity
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void extractBackground(GuiGraphicsExtractor graphics, int mouseX, int mouseY, float a) @ L27
- 方法名:extractBackground
- 源码定位:L27
- 返回类型:void
- 修饰符:public
参数:
- graphics: GuiGraphicsExtractor
- mouseX: int
- mouseY: int
- a: float
说明:
TODO
protected void extractSlot(GuiGraphicsExtractor graphics, int x, int y) @ L50
- 方法名:extractSlot
- 源码定位:L50
- 返回类型:void
- 修饰符:protected
参数:
- graphics: GuiGraphicsExtractor
- x: int
- y: int
说明:
TODO
public void extractRenderState(GuiGraphicsExtractor graphics, int mouseX, int mouseY, float a) @ L54
- 方法名:extractRenderState
- 源码定位:L54
- 返回类型:void
- 修饰符:public
参数:
- graphics: GuiGraphicsExtractor
- mouseX: int
- mouseY: int
- a: float
说明:
TODO
protected abstract Identifier getBackgroundTextureLocation() @ L61
- 方法名:getBackgroundTextureLocation
- 源码定位:L61
- 返回类型:Identifier
- 修饰符:protected abstract
参数:
- 无
说明:
TODO
protected abstract Identifier getSlotSpriteLocation() @ L63
- 方法名:getSlotSpriteLocation
- 源码定位:L63
- 返回类型:Identifier
- 修饰符:protected abstract
参数:
- 无
说明:
TODO
protected abstract Identifier getChestSlotsSpriteLocation() @ L65
- 方法名:getChestSlotsSpriteLocation
- 源码定位:L65
- 返回类型:Identifier
- 修饰符:protected abstract
参数:
- 无
说明:
TODO
protected abstract boolean shouldRenderSaddleSlot() @ L67
- 方法名:shouldRenderSaddleSlot
- 源码定位:L67
- 返回类型:boolean
- 修饰符:protected abstract
参数:
- 无
说明:
TODO
protected abstract boolean shouldRenderArmorSlot() @ L69
- 方法名:shouldRenderArmorSlot
- 源码定位:L69
- 返回类型:boolean
- 修饰符:protected abstract
参数:
- 无
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public abstract class AbstractMountInventoryScreen<T extends AbstractMountInventoryMenu> extends AbstractContainerScreen<T> {
protected final int inventoryColumns;
protected float xMouse;
protected float yMouse;
protected final LivingEntity mount;
public AbstractMountInventoryScreen(T menu, Inventory inventory, Component title, int inventoryColumns, LivingEntity mount) {
super(menu, inventory, title);
this.inventoryColumns = inventoryColumns;
this.mount = mount;
}
@Override
public void extractBackground(GuiGraphicsExtractor graphics, int mouseX, int mouseY, float a) {
super.extractBackground(graphics, mouseX, mouseY, a);
int xo = (this.width - this.imageWidth) / 2;
int yo = (this.height - this.imageHeight) / 2;
graphics.blit(RenderPipelines.GUI_TEXTURED, this.getBackgroundTextureLocation(), xo, yo, 0.0F, 0.0F, this.imageWidth, this.imageHeight, 256, 256);
if (this.inventoryColumns > 0 && this.getChestSlotsSpriteLocation() != null) {
graphics.blitSprite(
RenderPipelines.GUI_TEXTURED, this.getChestSlotsSpriteLocation(), 90, 54, 0, 0, xo + 79, yo + 17, this.inventoryColumns * 18, 54
);
}
if (this.shouldRenderSaddleSlot()) {
this.extractSlot(graphics, xo + 7, yo + 35 - 18);
}
if (this.shouldRenderArmorSlot()) {
this.extractSlot(graphics, xo + 7, yo + 35);
}
InventoryScreen.extractEntityInInventoryFollowsMouse(graphics, xo + 26, yo + 18, xo + 78, yo + 70, 17, 0.25F, this.xMouse, this.yMouse, this.mount);
}
protected void extractSlot(GuiGraphicsExtractor graphics, int x, int y) {
graphics.blitSprite(RenderPipelines.GUI_TEXTURED, this.getSlotSpriteLocation(), x, y, 18, 18);
}
@Override
public void extractRenderState(GuiGraphicsExtractor graphics, int mouseX, int mouseY, float a) {
this.xMouse = mouseX;
this.yMouse = mouseY;
super.extractRenderState(graphics, mouseX, mouseY, a);
}
protected abstract Identifier getBackgroundTextureLocation();
protected abstract Identifier getSlotSpriteLocation();
protected abstract @Nullable Identifier getChestSlotsSpriteLocation();
protected abstract boolean shouldRenderSaddleSlot();
protected abstract boolean shouldRenderArmorSlot();
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方法调用 - 关联成员:
InventoryScreen.extractEntityInInventoryFollowsMouse()
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返回值
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