DialogScreens.java

net.minecraft.client.gui.screens.dialog.DialogScreens

信息

  • 全限定名:net.minecraft.client.gui.screens.dialog.DialogScreens
  • 类型:public class
  • 包:net.minecraft.client.gui.screens.dialog
  • 源码路径:src/main/java/net/minecraft/client/gui/screens/dialog/DialogScreens.java
  • 起始行号:L18
  • 职责:

    TODO

字段/常量

  • FACTORIES
    • 类型: Map<MapCodec<?extends Dialog>,DialogScreens.Factory<?>>
    • 修饰符: private static final
    • 源码定位: L19
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.client.gui.screens.dialog.DialogScreens.Factory
    • 类型: interface
    • 修饰符: public
    • 源码定位: L42
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

private static <T extends Dialog> void register(MapCodec<T> type, DialogScreens.Factory<?super T> factory) @ L21

  • 方法名:register
  • 源码定位:L21
  • 返回类型: void
  • 修饰符:private static

参数:

  • type: MapCodec
  • factory: DialogScreens.Factory<?super T>

说明:

TODO

public static <T extends Dialog> DialogScreen<T> createFromData(T dialog, Screen previousScreen, DialogConnectionAccess connectionAccess) @ L25

  • 方法名:createFromData
  • 源码定位:L25
  • 返回类型: DialogScreen
  • 修饰符:public static

参数:

  • dialog: T
  • previousScreen: Screen
  • connectionAccess: DialogConnectionAccess

说明:

TODO

public static void bootstrap() @ L32

  • 方法名:bootstrap
  • 源码定位:L32
  • 返回类型:void
  • 修饰符:public static

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class DialogScreens {
    private static final Map<MapCodec<? extends Dialog>, DialogScreens.Factory<?>> FACTORIES = new HashMap<>();
 
    private static <T extends Dialog> void register(MapCodec<T> type, DialogScreens.Factory<? super T> factory) {
        FACTORIES.put(type, factory);
    }
 
    public static <T extends Dialog> @Nullable DialogScreen<T> createFromData(
        T dialog, @Nullable Screen previousScreen, DialogConnectionAccess connectionAccess
    ) {
        DialogScreens.Factory<T> factory = (DialogScreens.Factory<T>)FACTORIES.get(dialog.codec());
        return factory != null ? factory.create(previousScreen, dialog, connectionAccess) : null;
    }
 
    public static void bootstrap() {
        register(ConfirmationDialog.MAP_CODEC, SimpleDialogScreen::new);
        register(NoticeDialog.MAP_CODEC, SimpleDialogScreen::new);
        register(DialogListDialog.MAP_CODEC, DialogListDialogScreen::new);
        register(MultiActionDialog.MAP_CODEC, MultiButtonDialogScreen::new);
        register(ServerLinksDialog.MAP_CODEC, ServerLinksDialogScreen::new);
    }
 
    @FunctionalInterface
    @OnlyIn(Dist.CLIENT)
    public interface Factory<T extends Dialog> {
        DialogScreen<T> create(@Nullable Screen previousScreen, T data, DialogConnectionAccess connectionAccess);
    }
}

引用的其他类