GuiEntityRenderer.java

net.minecraft.client.gui.render.pip.GuiEntityRenderer

信息

  • 全限定名:net.minecraft.client.gui.render.pip.GuiEntityRenderer
  • 类型:public class
  • 包:net.minecraft.client.gui.render.pip
  • 源码路径:src/main/java/net/minecraft/client/gui/render/pip/GuiEntityRenderer.java
  • 起始行号:L17
  • 继承:PictureInPictureRenderer
  • 职责:

    TODO

字段/常量

  • entityRenderDispatcher
    • 类型: EntityRenderDispatcher
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

内部类/嵌套类型

构造器

public GuiEntityRenderer(MultiBufferSource.BufferSource bufferSource, EntityRenderDispatcher entityRenderDispatcher) @ L20

  • 构造器名:GuiEntityRenderer
  • 源码定位:L20
  • 修饰符:public

参数:

  • bufferSource: MultiBufferSource.BufferSource
  • entityRenderDispatcher: EntityRenderDispatcher

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Class<GuiEntityRenderState> getRenderStateClass() @ L25

  • 方法名:getRenderStateClass
  • 源码定位:L25
  • 返回类型:Class
  • 修饰符:public

参数:

说明:

TODO

protected void renderToTexture(GuiEntityRenderState entityState, PoseStack poseStack) @ L30

  • 方法名:renderToTexture
  • 源码定位:L30
  • 返回类型:void
  • 修饰符:protected

参数:

  • entityState: GuiEntityRenderState
  • poseStack: PoseStack

说明:

TODO

protected float getTranslateY(int height, int guiScale) @ L47

  • 方法名:getTranslateY
  • 源码定位:L47
  • 返回类型:float
  • 修饰符:protected

参数:

  • height: int
  • guiScale: int

说明:

TODO

protected String getTextureLabel() @ L52

  • 方法名:getTextureLabel
  • 源码定位:L52
  • 返回类型:String
  • 修饰符:protected

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class GuiEntityRenderer extends PictureInPictureRenderer<GuiEntityRenderState> {
    private final EntityRenderDispatcher entityRenderDispatcher;
 
    public GuiEntityRenderer(MultiBufferSource.BufferSource bufferSource, EntityRenderDispatcher entityRenderDispatcher) {
        super(bufferSource);
        this.entityRenderDispatcher = entityRenderDispatcher;
    }
 
    @Override
    public Class<GuiEntityRenderState> getRenderStateClass() {
        return GuiEntityRenderState.class;
    }
 
    protected void renderToTexture(GuiEntityRenderState entityState, PoseStack poseStack) {
        Minecraft.getInstance().gameRenderer.getLighting().setupFor(Lighting.Entry.ENTITY_IN_UI);
        Vector3f translation = entityState.translation();
        poseStack.translate(translation.x, translation.y, translation.z);
        poseStack.mulPose(entityState.rotation());
        Quaternionf overriddenCameraAngle = entityState.overrideCameraAngle();
        FeatureRenderDispatcher featureRenderDispatcher = Minecraft.getInstance().gameRenderer.getFeatureRenderDispatcher();
        CameraRenderState cameraRenderState = new CameraRenderState();
        if (overriddenCameraAngle != null) {
            cameraRenderState.orientation = overriddenCameraAngle.conjugate(new Quaternionf()).rotateY((float) Math.PI);
        }
 
        this.entityRenderDispatcher
            .submit(entityState.renderState(), cameraRenderState, 0.0, 0.0, 0.0, poseStack, featureRenderDispatcher.getSubmitNodeStorage());
        featureRenderDispatcher.renderAllFeatures();
    }
 
    @Override
    protected float getTranslateY(int height, int guiScale) {
        return height / 2.0F;
    }
 
    @Override
    protected String getTextureLabel() {
        return "entity";
    }
}

引用的其他类