SummonedEntityTrigger.java

net.minecraft.advancements.criterion.SummonedEntityTrigger

信息

  • 全限定名:net.minecraft.advancements.criterion.SummonedEntityTrigger
  • 类型:public class
  • 包:net.minecraft.advancements.criterion
  • 源码路径:src/main/java/net/minecraft/advancements/criterion/SummonedEntityTrigger.java
  • 起始行号:L14
  • 继承:SimpleCriterionTrigger<SummonedEntityTrigger.TriggerInstance>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.advancements.criterion.SummonedEntityTrigger.TriggerInstance
    • 类型: record
    • 修饰符: public
    • 源码定位: L25
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public Codec<SummonedEntityTrigger.TriggerInstance> codec() @ L15

  • 方法名:codec
  • 源码定位:L15
  • 返回类型:Codec<SummonedEntityTrigger.TriggerInstance>
  • 修饰符:public

参数:

说明:

TODO

public void trigger(ServerPlayer player, Entity entity) @ L20

  • 方法名:trigger
  • 源码定位:L20
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer
  • entity: Entity

说明:

TODO

代码

public class SummonedEntityTrigger extends SimpleCriterionTrigger<SummonedEntityTrigger.TriggerInstance> {
    @Override
    public Codec<SummonedEntityTrigger.TriggerInstance> codec() {
        return SummonedEntityTrigger.TriggerInstance.CODEC;
    }
 
    public void trigger(ServerPlayer player, Entity entity) {
        LootContext context = EntityPredicate.createContext(player, entity);
        this.trigger(player, t -> t.matches(context));
    }
 
    public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<ContextAwarePredicate> entity)
        implements SimpleCriterionTrigger.SimpleInstance {
        public static final Codec<SummonedEntityTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
            i -> i.group(
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(SummonedEntityTrigger.TriggerInstance::player),
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("entity").forGetter(SummonedEntityTrigger.TriggerInstance::entity)
                )
                .apply(i, SummonedEntityTrigger.TriggerInstance::new)
        );
 
        public static Criterion<SummonedEntityTrigger.TriggerInstance> summonedEntity(EntityPredicate.Builder predicate) {
            return CriteriaTriggers.SUMMONED_ENTITY
                .createCriterion(new SummonedEntityTrigger.TriggerInstance(Optional.empty(), Optional.of(EntityPredicate.wrap(predicate))));
        }
 
        public boolean matches(LootContext entity) {
            return this.entity.isEmpty() || this.entity.get().matches(entity);
        }
 
        @Override
        public void validate(ValidationContextSource validator) {
            SimpleCriterionTrigger.SimpleInstance.super.validate(validator);
            Validatable.validate(validator.entityContext(), "entity", this.entity);
        }
    }
}

引用的其他类