SummonedEntityTrigger.java
net.minecraft.advancements.criterion.SummonedEntityTrigger
信息
- 全限定名:net.minecraft.advancements.criterion.SummonedEntityTrigger
- 类型:public class
- 包:net.minecraft.advancements.criterion
- 源码路径:src/main/java/net/minecraft/advancements/criterion/SummonedEntityTrigger.java
- 起始行号:L14
- 继承:SimpleCriterionTrigger<SummonedEntityTrigger.TriggerInstance>
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
net.minecraft.advancements.criterion.SummonedEntityTrigger.TriggerInstance- 类型:
record - 修饰符:
public - 源码定位:
L25 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
public Codec<SummonedEntityTrigger.TriggerInstance> codec() @ L15
- 方法名:codec
- 源码定位:L15
- 返回类型:Codec<SummonedEntityTrigger.TriggerInstance>
- 修饰符:public
参数:
- 无
说明:
TODO
public void trigger(ServerPlayer player, Entity entity) @ L20
- 方法名:trigger
- 源码定位:L20
- 返回类型:void
- 修饰符:public
参数:
- player: ServerPlayer
- entity: Entity
说明:
TODO
代码
public class SummonedEntityTrigger extends SimpleCriterionTrigger<SummonedEntityTrigger.TriggerInstance> {
@Override
public Codec<SummonedEntityTrigger.TriggerInstance> codec() {
return SummonedEntityTrigger.TriggerInstance.CODEC;
}
public void trigger(ServerPlayer player, Entity entity) {
LootContext context = EntityPredicate.createContext(player, entity);
this.trigger(player, t -> t.matches(context));
}
public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<ContextAwarePredicate> entity)
implements SimpleCriterionTrigger.SimpleInstance {
public static final Codec<SummonedEntityTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
i -> i.group(
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(SummonedEntityTrigger.TriggerInstance::player),
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("entity").forGetter(SummonedEntityTrigger.TriggerInstance::entity)
)
.apply(i, SummonedEntityTrigger.TriggerInstance::new)
);
public static Criterion<SummonedEntityTrigger.TriggerInstance> summonedEntity(EntityPredicate.Builder predicate) {
return CriteriaTriggers.SUMMONED_ENTITY
.createCriterion(new SummonedEntityTrigger.TriggerInstance(Optional.empty(), Optional.of(EntityPredicate.wrap(predicate))));
}
public boolean matches(LootContext entity) {
return this.entity.isEmpty() || this.entity.get().matches(entity);
}
@Override
public void validate(ValidationContextSource validator) {
SimpleCriterionTrigger.SimpleInstance.super.validate(validator);
Validatable.validate(validator.entityContext(), "entity", this.entity);
}
}
}引用的其他类
-
- 引用位置:
方法调用 - 关联成员:
EntityPredicate.createContext(), EntityPredicate.wrap()
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Validatable.validate()
- 引用位置: