PlayerInteractTrigger.java

net.minecraft.advancements.criterion.PlayerInteractTrigger

信息

  • 全限定名:net.minecraft.advancements.criterion.PlayerInteractTrigger
  • 类型:public class
  • 包:net.minecraft.advancements.criterion
  • 源码路径:src/main/java/net/minecraft/advancements/criterion/PlayerInteractTrigger.java
  • 起始行号:L16
  • 继承:SimpleCriterionTrigger<PlayerInteractTrigger.TriggerInstance>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.advancements.criterion.PlayerInteractTrigger.TriggerInstance
    • 类型: record
    • 修饰符: public
    • 源码定位: L27
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public Codec<PlayerInteractTrigger.TriggerInstance> codec() @ L17

  • 方法名:codec
  • 源码定位:L17
  • 返回类型:Codec<PlayerInteractTrigger.TriggerInstance>
  • 修饰符:public

参数:

说明:

TODO

public void trigger(ServerPlayer player, ItemStack itemStack, Entity interactedWith) @ L22

  • 方法名:trigger
  • 源码定位:L22
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer
  • itemStack: ItemStack
  • interactedWith: Entity

说明:

TODO

代码

public class PlayerInteractTrigger extends SimpleCriterionTrigger<PlayerInteractTrigger.TriggerInstance> {
    @Override
    public Codec<PlayerInteractTrigger.TriggerInstance> codec() {
        return PlayerInteractTrigger.TriggerInstance.CODEC;
    }
 
    public void trigger(ServerPlayer player, ItemStack itemStack, Entity interactedWith) {
        LootContext context = EntityPredicate.createContext(player, interactedWith);
        this.trigger(player, t -> t.matches(itemStack, context));
    }
 
    public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<ItemPredicate> item, Optional<ContextAwarePredicate> entity)
        implements SimpleCriterionTrigger.SimpleInstance {
        public static final Codec<PlayerInteractTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
            i -> i.group(
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(PlayerInteractTrigger.TriggerInstance::player),
                    ItemPredicate.CODEC.optionalFieldOf("item").forGetter(PlayerInteractTrigger.TriggerInstance::item),
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("entity").forGetter(PlayerInteractTrigger.TriggerInstance::entity)
                )
                .apply(i, PlayerInteractTrigger.TriggerInstance::new)
        );
 
        public static Criterion<PlayerInteractTrigger.TriggerInstance> itemUsedOnEntity(
            Optional<ContextAwarePredicate> player, ItemPredicate.Builder item, Optional<ContextAwarePredicate> entity
        ) {
            return CriteriaTriggers.PLAYER_INTERACTED_WITH_ENTITY
                .createCriterion(new PlayerInteractTrigger.TriggerInstance(player, Optional.of(item.build()), entity));
        }
 
        public static Criterion<PlayerInteractTrigger.TriggerInstance> equipmentSheared(
            Optional<ContextAwarePredicate> player, ItemPredicate.Builder item, Optional<ContextAwarePredicate> entity
        ) {
            return CriteriaTriggers.PLAYER_SHEARED_EQUIPMENT
                .createCriterion(new PlayerInteractTrigger.TriggerInstance(player, Optional.of(item.build()), entity));
        }
 
        public static Criterion<PlayerInteractTrigger.TriggerInstance> equipmentSheared(ItemPredicate.Builder item, Optional<ContextAwarePredicate> entity) {
            return CriteriaTriggers.PLAYER_SHEARED_EQUIPMENT
                .createCriterion(new PlayerInteractTrigger.TriggerInstance(Optional.empty(), Optional.of(item.build()), entity));
        }
 
        public static Criterion<PlayerInteractTrigger.TriggerInstance> itemUsedOnEntity(ItemPredicate.Builder item, Optional<ContextAwarePredicate> entity) {
            return itemUsedOnEntity(Optional.empty(), item, entity);
        }
 
        public boolean matches(ItemStack itemStack, LootContext interactedWith) {
            return this.item.isPresent() && !this.item.get().test((ItemInstance)itemStack)
                ? false
                : this.entity.isEmpty() || this.entity.get().matches(interactedWith);
        }
 
        @Override
        public void validate(ValidationContextSource validator) {
            SimpleCriterionTrigger.SimpleInstance.super.validate(validator);
            Validatable.validate(validator.entityContext(), "entity", this.entity);
        }
    }
}

引用的其他类