PlayerInteractTrigger.java
net.minecraft.advancements.criterion.PlayerInteractTrigger
信息
- 全限定名:net.minecraft.advancements.criterion.PlayerInteractTrigger
- 类型:public class
- 包:net.minecraft.advancements.criterion
- 源码路径:src/main/java/net/minecraft/advancements/criterion/PlayerInteractTrigger.java
- 起始行号:L16
- 继承:SimpleCriterionTrigger<PlayerInteractTrigger.TriggerInstance>
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
net.minecraft.advancements.criterion.PlayerInteractTrigger.TriggerInstance- 类型:
record - 修饰符:
public - 源码定位:
L27 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
public Codec<PlayerInteractTrigger.TriggerInstance> codec() @ L17
- 方法名:codec
- 源码定位:L17
- 返回类型:Codec<PlayerInteractTrigger.TriggerInstance>
- 修饰符:public
参数:
- 无
说明:
TODO
public void trigger(ServerPlayer player, ItemStack itemStack, Entity interactedWith) @ L22
- 方法名:trigger
- 源码定位:L22
- 返回类型:void
- 修饰符:public
参数:
- player: ServerPlayer
- itemStack: ItemStack
- interactedWith: Entity
说明:
TODO
代码
public class PlayerInteractTrigger extends SimpleCriterionTrigger<PlayerInteractTrigger.TriggerInstance> {
@Override
public Codec<PlayerInteractTrigger.TriggerInstance> codec() {
return PlayerInteractTrigger.TriggerInstance.CODEC;
}
public void trigger(ServerPlayer player, ItemStack itemStack, Entity interactedWith) {
LootContext context = EntityPredicate.createContext(player, interactedWith);
this.trigger(player, t -> t.matches(itemStack, context));
}
public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<ItemPredicate> item, Optional<ContextAwarePredicate> entity)
implements SimpleCriterionTrigger.SimpleInstance {
public static final Codec<PlayerInteractTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
i -> i.group(
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(PlayerInteractTrigger.TriggerInstance::player),
ItemPredicate.CODEC.optionalFieldOf("item").forGetter(PlayerInteractTrigger.TriggerInstance::item),
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("entity").forGetter(PlayerInteractTrigger.TriggerInstance::entity)
)
.apply(i, PlayerInteractTrigger.TriggerInstance::new)
);
public static Criterion<PlayerInteractTrigger.TriggerInstance> itemUsedOnEntity(
Optional<ContextAwarePredicate> player, ItemPredicate.Builder item, Optional<ContextAwarePredicate> entity
) {
return CriteriaTriggers.PLAYER_INTERACTED_WITH_ENTITY
.createCriterion(new PlayerInteractTrigger.TriggerInstance(player, Optional.of(item.build()), entity));
}
public static Criterion<PlayerInteractTrigger.TriggerInstance> equipmentSheared(
Optional<ContextAwarePredicate> player, ItemPredicate.Builder item, Optional<ContextAwarePredicate> entity
) {
return CriteriaTriggers.PLAYER_SHEARED_EQUIPMENT
.createCriterion(new PlayerInteractTrigger.TriggerInstance(player, Optional.of(item.build()), entity));
}
public static Criterion<PlayerInteractTrigger.TriggerInstance> equipmentSheared(ItemPredicate.Builder item, Optional<ContextAwarePredicate> entity) {
return CriteriaTriggers.PLAYER_SHEARED_EQUIPMENT
.createCriterion(new PlayerInteractTrigger.TriggerInstance(Optional.empty(), Optional.of(item.build()), entity));
}
public static Criterion<PlayerInteractTrigger.TriggerInstance> itemUsedOnEntity(ItemPredicate.Builder item, Optional<ContextAwarePredicate> entity) {
return itemUsedOnEntity(Optional.empty(), item, entity);
}
public boolean matches(ItemStack itemStack, LootContext interactedWith) {
return this.item.isPresent() && !this.item.get().test((ItemInstance)itemStack)
? false
: this.entity.isEmpty() || this.entity.get().matches(interactedWith);
}
@Override
public void validate(ValidationContextSource validator) {
SimpleCriterionTrigger.SimpleInstance.super.validate(validator);
Validatable.validate(validator.entityContext(), "entity", this.entity);
}
}
}引用的其他类
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- 引用位置:
方法调用 - 关联成员:
EntityPredicate.createContext()
- 引用位置:
-
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继承
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-
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参数
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参数
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-
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参数
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方法调用 - 关联成员:
Validatable.validate()
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