PickedUpItemTrigger.java
net.minecraft.advancements.criterion.PickedUpItemTrigger
信息
- 全限定名:net.minecraft.advancements.criterion.PickedUpItemTrigger
- 类型:public class
- 包:net.minecraft.advancements.criterion
- 源码路径:src/main/java/net/minecraft/advancements/criterion/PickedUpItemTrigger.java
- 起始行号:L17
- 继承:SimpleCriterionTrigger<PickedUpItemTrigger.TriggerInstance>
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
net.minecraft.advancements.criterion.PickedUpItemTrigger.TriggerInstance- 类型:
record - 修饰符:
public - 源码定位:
L28 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
public Codec<PickedUpItemTrigger.TriggerInstance> codec() @ L18
- 方法名:codec
- 源码定位:L18
- 返回类型:Codec<PickedUpItemTrigger.TriggerInstance>
- 修饰符:public
参数:
- 无
说明:
TODO
public void trigger(ServerPlayer player, ItemStack itemStack, Entity entity) @ L23
- 方法名:trigger
- 源码定位:L23
- 返回类型:void
- 修饰符:public
参数:
- player: ServerPlayer
- itemStack: ItemStack
- entity: Entity
说明:
TODO
代码
public class PickedUpItemTrigger extends SimpleCriterionTrigger<PickedUpItemTrigger.TriggerInstance> {
@Override
public Codec<PickedUpItemTrigger.TriggerInstance> codec() {
return PickedUpItemTrigger.TriggerInstance.CODEC;
}
public void trigger(ServerPlayer player, ItemStack itemStack, @Nullable Entity entity) {
LootContext context = EntityPredicate.createContext(player, entity);
this.trigger(player, t -> t.matches(player, itemStack, context));
}
public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<ItemPredicate> item, Optional<ContextAwarePredicate> entity)
implements SimpleCriterionTrigger.SimpleInstance {
public static final Codec<PickedUpItemTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
i -> i.group(
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(PickedUpItemTrigger.TriggerInstance::player),
ItemPredicate.CODEC.optionalFieldOf("item").forGetter(PickedUpItemTrigger.TriggerInstance::item),
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("entity").forGetter(PickedUpItemTrigger.TriggerInstance::entity)
)
.apply(i, PickedUpItemTrigger.TriggerInstance::new)
);
public static Criterion<PickedUpItemTrigger.TriggerInstance> thrownItemPickedUpByEntity(
ContextAwarePredicate player, Optional<ItemPredicate> item, Optional<ContextAwarePredicate> entity
) {
return CriteriaTriggers.THROWN_ITEM_PICKED_UP_BY_ENTITY.createCriterion(new PickedUpItemTrigger.TriggerInstance(Optional.of(player), item, entity));
}
public static Criterion<PickedUpItemTrigger.TriggerInstance> thrownItemPickedUpByPlayer(
Optional<ContextAwarePredicate> player, Optional<ItemPredicate> item, Optional<ContextAwarePredicate> entity
) {
return CriteriaTriggers.THROWN_ITEM_PICKED_UP_BY_PLAYER.createCriterion(new PickedUpItemTrigger.TriggerInstance(player, item, entity));
}
public boolean matches(ServerPlayer player, ItemStack itemStack, LootContext pickedUpBy) {
return this.item.isPresent() && !this.item.get().test((ItemInstance)itemStack)
? false
: !this.entity.isPresent() || this.entity.get().matches(pickedUpBy);
}
@Override
public void validate(ValidationContextSource validator) {
SimpleCriterionTrigger.SimpleInstance.super.validate(validator);
Validatable.validate(validator.entityContext(), "entity", this.entity);
}
}
}引用的其他类
-
- 引用位置:
方法调用 - 关联成员:
EntityPredicate.createContext()
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Validatable.validate()
- 引用位置: