LootTableTrigger.java

net.minecraft.advancements.criterion.LootTableTrigger

信息

  • 全限定名:net.minecraft.advancements.criterion.LootTableTrigger
  • 类型:public class
  • 包:net.minecraft.advancements.criterion
  • 源码路径:src/main/java/net/minecraft/advancements/criterion/LootTableTrigger.java
  • 起始行号:L12
  • 继承:SimpleCriterionTrigger<LootTableTrigger.TriggerInstance>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.advancements.criterion.LootTableTrigger.TriggerInstance
    • 类型: record
    • 修饰符: public
    • 源码定位: L22
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public Codec<LootTableTrigger.TriggerInstance> codec() @ L13

  • 方法名:codec
  • 源码定位:L13
  • 返回类型:Codec<LootTableTrigger.TriggerInstance>
  • 修饰符:public

参数:

说明:

TODO

public void trigger(ServerPlayer player, ResourceKey<LootTable> lootTable) @ L18

  • 方法名:trigger
  • 源码定位:L18
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer
  • lootTable: ResourceKey

说明:

TODO

代码

public class LootTableTrigger extends SimpleCriterionTrigger<LootTableTrigger.TriggerInstance> {
    @Override
    public Codec<LootTableTrigger.TriggerInstance> codec() {
        return LootTableTrigger.TriggerInstance.CODEC;
    }
 
    public void trigger(ServerPlayer player, ResourceKey<LootTable> lootTable) {
        this.trigger(player, t -> t.matches(lootTable));
    }
 
    public record TriggerInstance(Optional<ContextAwarePredicate> player, ResourceKey<LootTable> lootTable) implements SimpleCriterionTrigger.SimpleInstance {
        public static final Codec<LootTableTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
            i -> i.group(
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(LootTableTrigger.TriggerInstance::player),
                    LootTable.KEY_CODEC.fieldOf("loot_table").forGetter(LootTableTrigger.TriggerInstance::lootTable)
                )
                .apply(i, LootTableTrigger.TriggerInstance::new)
        );
 
        public static Criterion<LootTableTrigger.TriggerInstance> lootTableUsed(ResourceKey<LootTable> lootTable) {
            return CriteriaTriggers.GENERATE_LOOT.createCriterion(new LootTableTrigger.TriggerInstance(Optional.empty(), lootTable));
        }
 
        public boolean matches(ResourceKey<LootTable> lootTable) {
            return this.lootTable == lootTable;
        }
    }
}

引用的其他类