EntityFlagsPredicate.java
net.minecraft.advancements.criterion.EntityFlagsPredicate
信息
- 全限定名:net.minecraft.advancements.criterion.EntityFlagsPredicate
- 类型:public record
- 包:net.minecraft.advancements.criterion
- 源码路径:src/main/java/net/minecraft/advancements/criterion/EntityFlagsPredicate.java
- 起始行号:L10
- 职责:
TODO
字段/常量
CODEC- 类型:
Codec<EntityFlagsPredicate> - 修饰符:
public static final - 源码定位:
L21 - 说明:
TODO
- 类型:
内部类/嵌套类型
net.minecraft.advancements.criterion.EntityFlagsPredicate.Builder- 类型:
class - 修饰符:
public static - 源码定位:
L66 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
public boolean matches(Entity entity) @ L36
- 方法名:matches
- 源码定位:L36
- 返回类型:boolean
- 修饰符:public
参数:
- entity: Entity
说明:
TODO
代码
public record EntityFlagsPredicate(
Optional<Boolean> isOnGround,
Optional<Boolean> isOnFire,
Optional<Boolean> isCrouching,
Optional<Boolean> isSprinting,
Optional<Boolean> isSwimming,
Optional<Boolean> isFlying,
Optional<Boolean> isBaby,
Optional<Boolean> isInWater,
Optional<Boolean> isFallFlying
) {
public static final Codec<EntityFlagsPredicate> CODEC = RecordCodecBuilder.create(
i -> i.group(
Codec.BOOL.optionalFieldOf("is_on_ground").forGetter(EntityFlagsPredicate::isOnGround),
Codec.BOOL.optionalFieldOf("is_on_fire").forGetter(EntityFlagsPredicate::isOnFire),
Codec.BOOL.optionalFieldOf("is_sneaking").forGetter(EntityFlagsPredicate::isCrouching),
Codec.BOOL.optionalFieldOf("is_sprinting").forGetter(EntityFlagsPredicate::isSprinting),
Codec.BOOL.optionalFieldOf("is_swimming").forGetter(EntityFlagsPredicate::isSwimming),
Codec.BOOL.optionalFieldOf("is_flying").forGetter(EntityFlagsPredicate::isFlying),
Codec.BOOL.optionalFieldOf("is_baby").forGetter(EntityFlagsPredicate::isBaby),
Codec.BOOL.optionalFieldOf("is_in_water").forGetter(EntityFlagsPredicate::isInWater),
Codec.BOOL.optionalFieldOf("is_fall_flying").forGetter(EntityFlagsPredicate::isFallFlying)
)
.apply(i, EntityFlagsPredicate::new)
);
public boolean matches(Entity entity) {
if (this.isOnGround.isPresent() && entity.onGround() != this.isOnGround.get()) {
return false;
} else if (this.isOnFire.isPresent() && entity.isOnFire() != this.isOnFire.get()) {
return false;
} else if (this.isCrouching.isPresent() && entity.isCrouching() != this.isCrouching.get()) {
return false;
} else if (this.isSprinting.isPresent() && entity.isSprinting() != this.isSprinting.get()) {
return false;
} else if (this.isSwimming.isPresent() && entity.isSwimming() != this.isSwimming.get()) {
return false;
} else {
if (this.isFlying.isPresent()) {
boolean entityIsFlying = entity instanceof LivingEntity living
&& (living.isFallFlying() || living instanceof Player player && player.getAbilities().flying);
if (entityIsFlying != this.isFlying.get()) {
return false;
}
}
if (this.isInWater.isPresent() && entity.isInWater() != this.isInWater.get()) {
return false;
} else {
return this.isFallFlying.isPresent() && entity instanceof LivingEntity livingx && livingx.isFallFlying() != this.isFallFlying.get()
? false
: !(this.isBaby.isPresent() && entity instanceof LivingEntity living) || living.isBaby() == this.isBaby.get();
}
}
}
public static class Builder {
private Optional<Boolean> isOnGround = Optional.empty();
private Optional<Boolean> isOnFire = Optional.empty();
private Optional<Boolean> isCrouching = Optional.empty();
private Optional<Boolean> isSprinting = Optional.empty();
private Optional<Boolean> isSwimming = Optional.empty();
private Optional<Boolean> isFlying = Optional.empty();
private Optional<Boolean> isBaby = Optional.empty();
private Optional<Boolean> isInWater = Optional.empty();
private Optional<Boolean> isFallFlying = Optional.empty();
public static EntityFlagsPredicate.Builder flags() {
return new EntityFlagsPredicate.Builder();
}
public EntityFlagsPredicate.Builder setOnGround(Boolean onGround) {
this.isOnGround = Optional.of(onGround);
return this;
}
public EntityFlagsPredicate.Builder setOnFire(Boolean onFire) {
this.isOnFire = Optional.of(onFire);
return this;
}
public EntityFlagsPredicate.Builder setCrouching(Boolean crouching) {
this.isCrouching = Optional.of(crouching);
return this;
}
public EntityFlagsPredicate.Builder setSprinting(Boolean sprinting) {
this.isSprinting = Optional.of(sprinting);
return this;
}
public EntityFlagsPredicate.Builder setSwimming(Boolean swimming) {
this.isSwimming = Optional.of(swimming);
return this;
}
public EntityFlagsPredicate.Builder setIsFlying(Boolean flying) {
this.isFlying = Optional.of(flying);
return this;
}
public EntityFlagsPredicate.Builder setIsBaby(Boolean baby) {
this.isBaby = Optional.of(baby);
return this;
}
public EntityFlagsPredicate.Builder setIsInWater(Boolean inWater) {
this.isInWater = Optional.of(inWater);
return this;
}
public EntityFlagsPredicate.Builder setIsFallFlying(Boolean fallFlying) {
this.isFallFlying = Optional.of(fallFlying);
return this;
}
public EntityFlagsPredicate build() {
return new EntityFlagsPredicate(
this.isOnGround,
this.isOnFire,
this.isCrouching,
this.isSprinting,
this.isSwimming,
this.isFlying,
this.isBaby,
this.isInWater,
this.isFallFlying
);
}
}
}引用的其他类
- Entity
- 引用位置:
参数
- 引用位置: