EffectsChangedTrigger.java

net.minecraft.advancements.criterion.EffectsChangedTrigger

信息

  • 全限定名:net.minecraft.advancements.criterion.EffectsChangedTrigger
  • 类型:public class
  • 包:net.minecraft.advancements.criterion
  • 源码路径:src/main/java/net/minecraft/advancements/criterion/EffectsChangedTrigger.java
  • 起始行号:L16
  • 继承:SimpleCriterionTrigger<EffectsChangedTrigger.TriggerInstance>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.advancements.criterion.EffectsChangedTrigger.TriggerInstance
    • 类型: record
    • 修饰符: public
    • 源码定位: L27
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public Codec<EffectsChangedTrigger.TriggerInstance> codec() @ L17

  • 方法名:codec
  • 源码定位:L17
  • 返回类型:Codec<EffectsChangedTrigger.TriggerInstance>
  • 修饰符:public

参数:

说明:

TODO

public void trigger(ServerPlayer player, Entity source) @ L22

  • 方法名:trigger
  • 源码定位:L22
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer
  • source: Entity

说明:

TODO

代码

public class EffectsChangedTrigger extends SimpleCriterionTrigger<EffectsChangedTrigger.TriggerInstance> {
    @Override
    public Codec<EffectsChangedTrigger.TriggerInstance> codec() {
        return EffectsChangedTrigger.TriggerInstance.CODEC;
    }
 
    public void trigger(ServerPlayer player, @Nullable Entity source) {
        LootContext wrappedSource = source != null ? EntityPredicate.createContext(player, source) : null;
        this.trigger(player, t -> t.matches(player, wrappedSource));
    }
 
    public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<MobEffectsPredicate> effects, Optional<ContextAwarePredicate> source)
        implements SimpleCriterionTrigger.SimpleInstance {
        public static final Codec<EffectsChangedTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
            i -> i.group(
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(EffectsChangedTrigger.TriggerInstance::player),
                    MobEffectsPredicate.CODEC.optionalFieldOf("effects").forGetter(EffectsChangedTrigger.TriggerInstance::effects),
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("source").forGetter(EffectsChangedTrigger.TriggerInstance::source)
                )
                .apply(i, EffectsChangedTrigger.TriggerInstance::new)
        );
 
        public static Criterion<EffectsChangedTrigger.TriggerInstance> hasEffects(MobEffectsPredicate.Builder effects) {
            return CriteriaTriggers.EFFECTS_CHANGED
                .createCriterion(new EffectsChangedTrigger.TriggerInstance(Optional.empty(), effects.build(), Optional.empty()));
        }
 
        public static Criterion<EffectsChangedTrigger.TriggerInstance> gotEffectsFrom(EntityPredicate.Builder source) {
            return CriteriaTriggers.EFFECTS_CHANGED
                .createCriterion(
                    new EffectsChangedTrigger.TriggerInstance(Optional.empty(), Optional.empty(), Optional.of(EntityPredicate.wrap(source.build())))
                );
        }
 
        public boolean matches(ServerPlayer player, @Nullable LootContext source) {
            return this.effects.isPresent() && !this.effects.get().matches((LivingEntity)player)
                ? false
                : !this.source.isPresent() || source != null && this.source.get().matches(source);
        }
 
        @Override
        public void validate(ValidationContextSource validator) {
            SimpleCriterionTrigger.SimpleInstance.super.validate(validator);
            Validatable.validate(validator.entityContext(), "source", this.source);
        }
    }
}

引用的其他类