DistanceTrigger.java
net.minecraft.advancements.criterion.DistanceTrigger
信息
- 全限定名:net.minecraft.advancements.criterion.DistanceTrigger
- 类型:public class
- 包:net.minecraft.advancements.criterion
- 源码路径:src/main/java/net/minecraft/advancements/criterion/DistanceTrigger.java
- 起始行号:L12
- 继承:SimpleCriterionTrigger<DistanceTrigger.TriggerInstance>
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
net.minecraft.advancements.criterion.DistanceTrigger.TriggerInstance- 类型:
record - 修饰符:
public - 源码定位:
L23 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
public Codec<DistanceTrigger.TriggerInstance> codec() @ L13
- 方法名:codec
- 源码定位:L13
- 返回类型:Codec<DistanceTrigger.TriggerInstance>
- 修饰符:public
参数:
- 无
说明:
TODO
public void trigger(ServerPlayer player, Vec3 startPosition) @ L18
- 方法名:trigger
- 源码定位:L18
- 返回类型:void
- 修饰符:public
参数:
- player: ServerPlayer
- startPosition: Vec3
说明:
TODO
代码
public class DistanceTrigger extends SimpleCriterionTrigger<DistanceTrigger.TriggerInstance> {
@Override
public Codec<DistanceTrigger.TriggerInstance> codec() {
return DistanceTrigger.TriggerInstance.CODEC;
}
public void trigger(ServerPlayer player, Vec3 startPosition) {
Vec3 playerPosition = player.position();
this.trigger(player, t -> t.matches(player.level(), startPosition, playerPosition));
}
public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<LocationPredicate> startPosition, Optional<DistancePredicate> distance)
implements SimpleCriterionTrigger.SimpleInstance {
public static final Codec<DistanceTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
i -> i.group(
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(DistanceTrigger.TriggerInstance::player),
LocationPredicate.CODEC.optionalFieldOf("start_position").forGetter(DistanceTrigger.TriggerInstance::startPosition),
DistancePredicate.CODEC.optionalFieldOf("distance").forGetter(DistanceTrigger.TriggerInstance::distance)
)
.apply(i, DistanceTrigger.TriggerInstance::new)
);
public static Criterion<DistanceTrigger.TriggerInstance> fallFromHeight(
EntityPredicate.Builder player, DistancePredicate distance, LocationPredicate.Builder startPosition
) {
return CriteriaTriggers.FALL_FROM_HEIGHT
.createCriterion(
new DistanceTrigger.TriggerInstance(Optional.of(EntityPredicate.wrap(player)), Optional.of(startPosition.build()), Optional.of(distance))
);
}
public static Criterion<DistanceTrigger.TriggerInstance> rideEntityInLava(EntityPredicate.Builder player, DistancePredicate distance) {
return CriteriaTriggers.RIDE_ENTITY_IN_LAVA_TRIGGER
.createCriterion(new DistanceTrigger.TriggerInstance(Optional.of(EntityPredicate.wrap(player)), Optional.empty(), Optional.of(distance)));
}
public static Criterion<DistanceTrigger.TriggerInstance> travelledThroughNether(DistancePredicate distance) {
return CriteriaTriggers.NETHER_TRAVEL
.createCriterion(new DistanceTrigger.TriggerInstance(Optional.empty(), Optional.empty(), Optional.of(distance)));
}
public boolean matches(ServerLevel level, Vec3 enteredPosition, Vec3 playerPosition) {
return this.startPosition.isPresent() && !this.startPosition.get().matches(level, enteredPosition.x, enteredPosition.y, enteredPosition.z)
? false
: !this.distance.isPresent()
|| this.distance
.get()
.matches(enteredPosition.x, enteredPosition.y, enteredPosition.z, playerPosition.x, playerPosition.y, playerPosition.z);
}
}
}引用的其他类
-
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方法调用 - 关联成员:
EntityPredicate.wrap()
- 引用位置:
-
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继承
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-
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参数
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-
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参数
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