DistanceTrigger.java

net.minecraft.advancements.criterion.DistanceTrigger

信息

  • 全限定名:net.minecraft.advancements.criterion.DistanceTrigger
  • 类型:public class
  • 包:net.minecraft.advancements.criterion
  • 源码路径:src/main/java/net/minecraft/advancements/criterion/DistanceTrigger.java
  • 起始行号:L12
  • 继承:SimpleCriterionTrigger<DistanceTrigger.TriggerInstance>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.advancements.criterion.DistanceTrigger.TriggerInstance
    • 类型: record
    • 修饰符: public
    • 源码定位: L23
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public Codec<DistanceTrigger.TriggerInstance> codec() @ L13

  • 方法名:codec
  • 源码定位:L13
  • 返回类型:Codec<DistanceTrigger.TriggerInstance>
  • 修饰符:public

参数:

说明:

TODO

public void trigger(ServerPlayer player, Vec3 startPosition) @ L18

  • 方法名:trigger
  • 源码定位:L18
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer
  • startPosition: Vec3

说明:

TODO

代码

public class DistanceTrigger extends SimpleCriterionTrigger<DistanceTrigger.TriggerInstance> {
    @Override
    public Codec<DistanceTrigger.TriggerInstance> codec() {
        return DistanceTrigger.TriggerInstance.CODEC;
    }
 
    public void trigger(ServerPlayer player, Vec3 startPosition) {
        Vec3 playerPosition = player.position();
        this.trigger(player, t -> t.matches(player.level(), startPosition, playerPosition));
    }
 
    public record TriggerInstance(Optional<ContextAwarePredicate> player, Optional<LocationPredicate> startPosition, Optional<DistancePredicate> distance)
        implements SimpleCriterionTrigger.SimpleInstance {
        public static final Codec<DistanceTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
            i -> i.group(
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(DistanceTrigger.TriggerInstance::player),
                    LocationPredicate.CODEC.optionalFieldOf("start_position").forGetter(DistanceTrigger.TriggerInstance::startPosition),
                    DistancePredicate.CODEC.optionalFieldOf("distance").forGetter(DistanceTrigger.TriggerInstance::distance)
                )
                .apply(i, DistanceTrigger.TriggerInstance::new)
        );
 
        public static Criterion<DistanceTrigger.TriggerInstance> fallFromHeight(
            EntityPredicate.Builder player, DistancePredicate distance, LocationPredicate.Builder startPosition
        ) {
            return CriteriaTriggers.FALL_FROM_HEIGHT
                .createCriterion(
                    new DistanceTrigger.TriggerInstance(Optional.of(EntityPredicate.wrap(player)), Optional.of(startPosition.build()), Optional.of(distance))
                );
        }
 
        public static Criterion<DistanceTrigger.TriggerInstance> rideEntityInLava(EntityPredicate.Builder player, DistancePredicate distance) {
            return CriteriaTriggers.RIDE_ENTITY_IN_LAVA_TRIGGER
                .createCriterion(new DistanceTrigger.TriggerInstance(Optional.of(EntityPredicate.wrap(player)), Optional.empty(), Optional.of(distance)));
        }
 
        public static Criterion<DistanceTrigger.TriggerInstance> travelledThroughNether(DistancePredicate distance) {
            return CriteriaTriggers.NETHER_TRAVEL
                .createCriterion(new DistanceTrigger.TriggerInstance(Optional.empty(), Optional.empty(), Optional.of(distance)));
        }
 
        public boolean matches(ServerLevel level, Vec3 enteredPosition, Vec3 playerPosition) {
            return this.startPosition.isPresent() && !this.startPosition.get().matches(level, enteredPosition.x, enteredPosition.y, enteredPosition.z)
                ? false
                : !this.distance.isPresent()
                    || this.distance
                        .get()
                        .matches(enteredPosition.x, enteredPosition.y, enteredPosition.z, playerPosition.x, playerPosition.y, playerPosition.z);
        }
    }
}

引用的其他类