ConstructBeaconTrigger.java

net.minecraft.advancements.criterion.ConstructBeaconTrigger

信息

  • 全限定名:net.minecraft.advancements.criterion.ConstructBeaconTrigger
  • 类型:public class
  • 包:net.minecraft.advancements.criterion
  • 源码路径:src/main/java/net/minecraft/advancements/criterion/ConstructBeaconTrigger.java
  • 起始行号:L10
  • 继承:SimpleCriterionTrigger<ConstructBeaconTrigger.TriggerInstance>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.advancements.criterion.ConstructBeaconTrigger.TriggerInstance
    • 类型: record
    • 修饰符: public
    • 源码定位: L20
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public Codec<ConstructBeaconTrigger.TriggerInstance> codec() @ L11

  • 方法名:codec
  • 源码定位:L11
  • 返回类型:Codec<ConstructBeaconTrigger.TriggerInstance>
  • 修饰符:public

参数:

说明:

TODO

public void trigger(ServerPlayer player, int levels) @ L16

  • 方法名:trigger
  • 源码定位:L16
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer
  • levels: int

说明:

TODO

代码

public class ConstructBeaconTrigger extends SimpleCriterionTrigger<ConstructBeaconTrigger.TriggerInstance> {
    @Override
    public Codec<ConstructBeaconTrigger.TriggerInstance> codec() {
        return ConstructBeaconTrigger.TriggerInstance.CODEC;
    }
 
    public void trigger(ServerPlayer player, int levels) {
        this.trigger(player, t -> t.matches(levels));
    }
 
    public record TriggerInstance(Optional<ContextAwarePredicate> player, MinMaxBounds.Ints level) implements SimpleCriterionTrigger.SimpleInstance {
        public static final Codec<ConstructBeaconTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
            i -> i.group(
                    EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(ConstructBeaconTrigger.TriggerInstance::player),
                    MinMaxBounds.Ints.CODEC.optionalFieldOf("level", MinMaxBounds.Ints.ANY).forGetter(ConstructBeaconTrigger.TriggerInstance::level)
                )
                .apply(i, ConstructBeaconTrigger.TriggerInstance::new)
        );
 
        public static Criterion<ConstructBeaconTrigger.TriggerInstance> constructedBeacon() {
            return CriteriaTriggers.CONSTRUCT_BEACON.createCriterion(new ConstructBeaconTrigger.TriggerInstance(Optional.empty(), MinMaxBounds.Ints.ANY));
        }
 
        public static Criterion<ConstructBeaconTrigger.TriggerInstance> constructedBeacon(MinMaxBounds.Ints level) {
            return CriteriaTriggers.CONSTRUCT_BEACON.createCriterion(new ConstructBeaconTrigger.TriggerInstance(Optional.empty(), level));
        }
 
        public boolean matches(int levels) {
            return this.level.matches(levels);
        }
    }
}

引用的其他类