CrossFrameResourcePool.java

com.mojang.blaze3d.resource.CrossFrameResourcePool

信息

  • 全限定名:com.mojang.blaze3d.resource.CrossFrameResourcePool
  • 类型:public class
  • 包:com.mojang.blaze3d.resource
  • 源码路径:src/main/java/com/mojang/blaze3d/resource/CrossFrameResourcePool.java
  • 起始行号:L12
  • 实现:GraphicsResourceAllocator, AutoCloseable
  • 职责:

    TODO

字段/常量

  • framesToKeepResource

    • 类型: int
    • 修饰符: private final
    • 源码定位: L13
    • 说明:

      TODO

  • pool

    • 类型: Deque<CrossFrameResourcePool.ResourceEntry<?>>
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

内部类/嵌套类型

  • com.mojang.blaze3d.resource.CrossFrameResourcePool.ResourceEntry
    • 类型: class
    • 修饰符: protected static final
    • 源码定位: L75
    • 说明:

      TODO

构造器

public CrossFrameResourcePool(int framesToKeepResource) @ L16

  • 构造器名:CrossFrameResourcePool
  • 源码定位:L16
  • 修饰符:public

参数:

  • framesToKeepResource: int

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void endFrame() @ L20

  • 方法名:endFrame
  • 源码定位:L20
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

public <T> T acquire(ResourceDescriptor<T> descriptor) @ L32

  • 方法名:acquire
  • 源码定位:L32
  • 返回类型: T
  • 修饰符:public

参数:

  • descriptor: ResourceDescriptor

说明:

TODO

private <T> T acquireWithoutPreparing(ResourceDescriptor<T> descriptor) @ L39

  • 方法名:acquireWithoutPreparing
  • 源码定位:L39
  • 返回类型: T
  • 修饰符:private

参数:

  • descriptor: ResourceDescriptor

说明:

TODO

public <T> void release(ResourceDescriptor<T> descriptor, T resource) @ L53

  • 方法名:release
  • 源码定位:L53
  • 返回类型: void
  • 修饰符:public

参数:

  • descriptor: ResourceDescriptor
  • resource: T

说明:

TODO

public void clear() @ L58

  • 方法名:clear
  • 源码定位:L58
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

public void close() @ L63

  • 方法名:close
  • 源码定位:L63
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

protected Collection<CrossFrameResourcePool.ResourceEntry<?>> entries() @ L68

  • 方法名:entries
  • 源码定位:L68
  • 返回类型:Collection<CrossFrameResourcePool.ResourceEntry<?>>
  • 修饰符:protected

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class CrossFrameResourcePool implements GraphicsResourceAllocator, AutoCloseable {
    private final int framesToKeepResource;
    private final Deque<CrossFrameResourcePool.ResourceEntry<?>> pool = new ArrayDeque<>();
 
    public CrossFrameResourcePool(int framesToKeepResource) {
        this.framesToKeepResource = framesToKeepResource;
    }
 
    public void endFrame() {
        Iterator<? extends CrossFrameResourcePool.ResourceEntry<?>> iterator = this.pool.iterator();
 
        while (iterator.hasNext()) {
            CrossFrameResourcePool.ResourceEntry<?> entry = (CrossFrameResourcePool.ResourceEntry<?>)iterator.next();
            if (entry.framesToLive-- == 0) {
                entry.close();
                iterator.remove();
            }
        }
    }
 
    @Override
    public <T> T acquire(ResourceDescriptor<T> descriptor) {
        T resource = this.acquireWithoutPreparing(descriptor);
        descriptor.prepare(resource);
        return resource;
    }
 
    private <T> T acquireWithoutPreparing(ResourceDescriptor<T> descriptor) {
        Iterator<? extends CrossFrameResourcePool.ResourceEntry<?>> iterator = this.pool.iterator();
 
        while (iterator.hasNext()) {
            CrossFrameResourcePool.ResourceEntry<?> entry = (CrossFrameResourcePool.ResourceEntry<?>)iterator.next();
            if (descriptor.canUsePhysicalResource(entry.descriptor)) {
                iterator.remove();
                return (T)entry.value;
            }
        }
 
        return descriptor.allocate();
    }
 
    @Override
    public <T> void release(ResourceDescriptor<T> descriptor, T resource) {
        this.pool.addFirst(new CrossFrameResourcePool.ResourceEntry<>(descriptor, resource, this.framesToKeepResource));
    }
 
    public void clear() {
        this.pool.forEach(CrossFrameResourcePool.ResourceEntry::close);
        this.pool.clear();
    }
 
    @Override
    public void close() {
        this.clear();
    }
 
    @VisibleForTesting
    protected Collection<CrossFrameResourcePool.ResourceEntry<?>> entries() {
        return this.pool;
    }
 
    @OnlyIn(Dist.CLIENT)
    @VisibleForTesting
    protected static final class ResourceEntry<T> implements AutoCloseable {
        private final ResourceDescriptor<T> descriptor;
        private final T value;
        private int framesToLive;
 
        private ResourceEntry(ResourceDescriptor<T> descriptor, T value, int framesToLive) {
            this.descriptor = descriptor;
            this.value = value;
            this.framesToLive = framesToLive;
        }
 
        @Override
        public void close() {
            this.descriptor.free(this.value);
        }
    }
}

引用的其他类