EnvironmentAttributeProbe.java

net.minecraft.world.attribute.EnvironmentAttributeProbe

信息

  • 全限定名:net.minecraft.world.attribute.EnvironmentAttributeProbe
  • 类型:public class
  • 包:net.minecraft.world.attribute
  • 源码路径:src/main/java/net/minecraft/world/attribute/EnvironmentAttributeProbe.java
  • 起始行号:L11
  • 职责:

    TODO

字段/常量

  • valueProbes

    • 类型: Map<EnvironmentAttribute<?>,EnvironmentAttributeProbe.ValueProbe<?>>
    • 修饰符: private final
    • 源码定位: L12
    • 说明:

      TODO

  • valueProbeFactory

    • 类型: Function<EnvironmentAttribute<?>,EnvironmentAttributeProbe.ValueProbe<?>>
    • 修饰符: private final
    • 源码定位: L13
    • 说明:

      TODO

  • level

    • 类型: Level
    • 修饰符: private
    • 源码定位: L16
    • 说明:

      TODO

  • position

    • 类型: Vec3
    • 修饰符: private
    • 源码定位: L17
    • 说明:

      TODO

  • biomeInterpolator

    • 类型: SpatialAttributeInterpolator
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.world.attribute.EnvironmentAttributeProbe.ValueProbe
    • 类型: class
    • 修饰符: private
    • 源码定位: L45
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public void reset() @ L20

  • 方法名:reset
  • 源码定位:L20
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

public void tick(Level level, Vec3 position) @ L27

  • 方法名:tick
  • 源码定位:L27
  • 返回类型:void
  • 修饰符:public

参数:

  • level: Level
  • position: Vec3

说明:

TODO

public <Value> Value getValue(EnvironmentAttribute<Value> attribute, float partialTicks) @ L39

  • 方法名:getValue
  • 源码定位:L39
  • 返回类型: Value
  • 修饰符:public

参数:

  • attribute: EnvironmentAttribute
  • partialTicks: float

说明:

TODO

代码

public class EnvironmentAttributeProbe {
    private final Map<EnvironmentAttribute<?>, EnvironmentAttributeProbe.ValueProbe<?>> valueProbes = new Reference2ObjectOpenHashMap<>();
    private final Function<EnvironmentAttribute<?>, EnvironmentAttributeProbe.ValueProbe<?>> valueProbeFactory = x$0 -> new EnvironmentAttributeProbe.ValueProbe<>(
        x$0
    );
    private @Nullable Level level;
    private @Nullable Vec3 position;
    private final SpatialAttributeInterpolator biomeInterpolator = new SpatialAttributeInterpolator();
 
    public void reset() {
        this.level = null;
        this.position = null;
        this.biomeInterpolator.clear();
        this.valueProbes.clear();
    }
 
    public void tick(Level level, Vec3 position) {
        this.level = level;
        this.position = position;
        this.valueProbes.values().removeIf(EnvironmentAttributeProbe.ValueProbe::tick);
        this.biomeInterpolator.clear();
        GaussianSampler.sample(
            position.scale(0.25),
            level.getBiomeManager()::getNoiseBiomeAtQuart,
            (weight, biome) -> this.biomeInterpolator.accumulate(weight, biome.value().getAttributes())
        );
    }
 
    public <Value> Value getValue(EnvironmentAttribute<Value> attribute, float partialTicks) {
        EnvironmentAttributeProbe.ValueProbe<Value> valueProbe = (EnvironmentAttributeProbe.ValueProbe<Value>)this.valueProbes
            .computeIfAbsent(attribute, this.valueProbeFactory);
        return valueProbe.get(attribute, partialTicks);
    }
 
    private class ValueProbe<Value> {
        private Value lastValue;
        private @Nullable Value newValue;
 
        public ValueProbe(EnvironmentAttribute<Value> attribute) {
            Objects.requireNonNull(EnvironmentAttributeProbe.this);
            super();
            Value value = this.getValueFromLevel(attribute);
            this.lastValue = value;
            this.newValue = value;
        }
 
        private Value getValueFromLevel(EnvironmentAttribute<Value> attribute) {
            return EnvironmentAttributeProbe.this.level != null && EnvironmentAttributeProbe.this.position != null
                ? EnvironmentAttributeProbe.this.level
                    .environmentAttributes()
                    .getValue(attribute, EnvironmentAttributeProbe.this.position, EnvironmentAttributeProbe.this.biomeInterpolator)
                : attribute.defaultValue();
        }
 
        public boolean tick() {
            if (this.newValue == null) {
                return true;
            } else {
                this.lastValue = this.newValue;
                this.newValue = null;
                return false;
            }
        }
 
        public Value get(EnvironmentAttribute<Value> attribute, float partialTicks) {
            if (this.newValue == null) {
                this.newValue = this.getValueFromLevel(attribute);
            }
 
            return attribute.type().partialTickLerp().apply(partialTicks, this.lastValue, this.newValue);
        }
    }
}

引用的其他类