BedRule.java

net.minecraft.world.attribute.BedRule

信息

  • 全限定名:net.minecraft.world.attribute.BedRule
  • 类型:public record
  • 包:net.minecraft.world.attribute
  • 源码路径:src/main/java/net/minecraft/world/attribute/BedRule.java
  • 起始行号:L12
  • 职责:

    TODO

字段/常量

  • CAN_SLEEP_WHEN_DARK

    • 类型: BedRule
    • 修饰符: public static final
    • 源码定位: L13
    • 说明:

      TODO

  • EXPLODES

    • 类型: BedRule
    • 修饰符: public static final
    • 源码定位: L16
    • 说明:

      TODO

  • CODEC

    • 类型: Codec<BedRule>
    • 修饰符: public static final
    • 源码定位: L17
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.world.attribute.BedRule.Rule
    • 类型: enum
    • 修饰符: public static
    • 源码定位: L39
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public boolean canSleep(Level level) @ L27

  • 方法名:canSleep
  • 源码定位:L27
  • 返回类型:boolean
  • 修饰符:public

参数:

  • level: Level

说明:

TODO

public boolean canSetSpawn(Level level) @ L31

  • 方法名:canSetSpawn
  • 源码定位:L31
  • 返回类型:boolean
  • 修饰符:public

参数:

  • level: Level

说明:

TODO

public Player.BedSleepingProblem asProblem() @ L35

  • 方法名:asProblem
  • 源码定位:L35
  • 返回类型:Player.BedSleepingProblem
  • 修饰符:public

参数:

说明:

TODO

代码

public record BedRule(BedRule.Rule canSleep, BedRule.Rule canSetSpawn, boolean explodes, Optional<Component> errorMessage) {
    public static final BedRule CAN_SLEEP_WHEN_DARK = new BedRule(
        BedRule.Rule.WHEN_DARK, BedRule.Rule.ALWAYS, false, Optional.of(Component.translatable("block.minecraft.bed.no_sleep"))
    );
    public static final BedRule EXPLODES = new BedRule(BedRule.Rule.NEVER, BedRule.Rule.NEVER, true, Optional.empty());
    public static final Codec<BedRule> CODEC = RecordCodecBuilder.create(
        i -> i.group(
                BedRule.Rule.CODEC.fieldOf("can_sleep").forGetter(BedRule::canSleep),
                BedRule.Rule.CODEC.fieldOf("can_set_spawn").forGetter(BedRule::canSetSpawn),
                Codec.BOOL.optionalFieldOf("explodes", false).forGetter(BedRule::explodes),
                ComponentSerialization.CODEC.optionalFieldOf("error_message").forGetter(BedRule::errorMessage)
            )
            .apply(i, BedRule::new)
    );
 
    public boolean canSleep(Level level) {
        return this.canSleep.test(level);
    }
 
    public boolean canSetSpawn(Level level) {
        return this.canSetSpawn.test(level);
    }
 
    public Player.BedSleepingProblem asProblem() {
        return new Player.BedSleepingProblem(this.errorMessage.orElse(null));
    }
 
    public static enum Rule implements StringRepresentable {
        ALWAYS("always"),
        WHEN_DARK("when_dark"),
        NEVER("never");
 
        public static final Codec<BedRule.Rule> CODEC = StringRepresentable.fromEnum(BedRule.Rule::values);
        private final String name;
 
        private Rule(String name) {
            this.name = name;
        }
 
        public boolean test(Level level) {
            return switch (this) {
                case ALWAYS -> true;
                case WHEN_DARK -> level.isDarkOutside();
                case NEVER -> false;
            };
        }
 
        @Override
        public String getSerializedName() {
            return this.name;
        }
    }
}

引用的其他类

  • Component

    • 引用位置: 方法调用
    • 关联成员: Component.translatable()
  • StringRepresentable

    • 引用位置: 方法调用
    • 关联成员: StringRepresentable.fromEnum()
  • Player

    • 引用位置: 方法调用/构造调用/返回值
    • 关联成员: BedSleepingProblem(), Player.BedSleepingProblem()
  • Level

    • 引用位置: 参数