TrapezoidFloat.java
net.minecraft.util.valueproviders.TrapezoidFloat
信息
- 全限定名:net.minecraft.util.valueproviders.TrapezoidFloat
- 类型:public record
- 包:net.minecraft.util.valueproviders
- 源码路径:src/main/java/net/minecraft/util/valueproviders/TrapezoidFloat.java
- 起始行号:L9
- 实现:FloatProvider
- 职责:
TODO
字段/常量
MAP_CODEC- 类型:
MapCodec<TrapezoidFloat> - 修饰符:
public static final - 源码定位:
L10 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static TrapezoidFloat of(float min, float max, float plateau) @ L30
- 方法名:of
- 源码定位:L30
- 返回类型:TrapezoidFloat
- 修饰符:public static
参数:
- min: float
- max: float
- plateau: float
说明:
TODO
public float sample(RandomSource random) @ L34
- 方法名:sample
- 源码定位:L34
- 返回类型:float
- 修饰符:public
参数:
- random: RandomSource
说明:
TODO
public MapCodec<TrapezoidFloat> codec() @ L42
- 方法名:codec
- 源码定位:L42
- 返回类型:MapCodec
- 修饰符:public
参数:
- 无
说明:
TODO
public String toString() @ L47
- 方法名:toString
- 源码定位:L47
- 返回类型:String
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public record TrapezoidFloat(float min, float max, float plateau) implements FloatProvider {
public static final MapCodec<TrapezoidFloat> MAP_CODEC = RecordCodecBuilder.<TrapezoidFloat>mapCodec(
i -> i.group(
Codec.FLOAT.fieldOf("min").forGetter(TrapezoidFloat::min),
Codec.FLOAT.fieldOf("max").forGetter(TrapezoidFloat::max),
Codec.FLOAT.fieldOf("plateau").forGetter(TrapezoidFloat::plateau)
)
.apply(i, TrapezoidFloat::new)
)
.validate(
c -> {
if (c.max < c.min) {
return DataResult.error(() -> "Max must be larger than min: [" + c.min + ", " + c.max + "]");
} else {
return c.plateau > c.max - c.min
? DataResult.error(() -> "Plateau can at most be the full span: [" + c.min + ", " + c.max + "]")
: DataResult.success(c);
}
}
);
public static TrapezoidFloat of(float min, float max, float plateau) {
return new TrapezoidFloat(min, max, plateau);
}
@Override
public float sample(RandomSource random) {
float range = this.max - this.min;
float plateauStart = (range - this.plateau) / 2.0F;
float plateauEnd = range - plateauStart;
return this.min + random.nextFloat() * plateauEnd + random.nextFloat() * plateauStart;
}
@Override
public MapCodec<TrapezoidFloat> codec() {
return MAP_CODEC;
}
@Override
public String toString() {
return "trapezoid(" + this.plateau + ") in [" + this.min + "-" + this.max + "]";
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
实现
- 引用位置: