TrapezoidFloat.java

net.minecraft.util.valueproviders.TrapezoidFloat

信息

  • 全限定名:net.minecraft.util.valueproviders.TrapezoidFloat
  • 类型:public record
  • 包:net.minecraft.util.valueproviders
  • 源码路径:src/main/java/net/minecraft/util/valueproviders/TrapezoidFloat.java
  • 起始行号:L9
  • 实现:FloatProvider
  • 职责:

    TODO

字段/常量

  • MAP_CODEC
    • 类型: MapCodec<TrapezoidFloat>
    • 修饰符: public static final
    • 源码定位: L10
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public static TrapezoidFloat of(float min, float max, float plateau) @ L30

  • 方法名:of
  • 源码定位:L30
  • 返回类型:TrapezoidFloat
  • 修饰符:public static

参数:

  • min: float
  • max: float
  • plateau: float

说明:

TODO

public float sample(RandomSource random) @ L34

  • 方法名:sample
  • 源码定位:L34
  • 返回类型:float
  • 修饰符:public

参数:

  • random: RandomSource

说明:

TODO

public MapCodec<TrapezoidFloat> codec() @ L42

  • 方法名:codec
  • 源码定位:L42
  • 返回类型:MapCodec
  • 修饰符:public

参数:

说明:

TODO

public String toString() @ L47

  • 方法名:toString
  • 源码定位:L47
  • 返回类型:String
  • 修饰符:public

参数:

说明:

TODO

代码

public record TrapezoidFloat(float min, float max, float plateau) implements FloatProvider {
    public static final MapCodec<TrapezoidFloat> MAP_CODEC = RecordCodecBuilder.<TrapezoidFloat>mapCodec(
            i -> i.group(
                    Codec.FLOAT.fieldOf("min").forGetter(TrapezoidFloat::min),
                    Codec.FLOAT.fieldOf("max").forGetter(TrapezoidFloat::max),
                    Codec.FLOAT.fieldOf("plateau").forGetter(TrapezoidFloat::plateau)
                )
                .apply(i, TrapezoidFloat::new)
        )
        .validate(
            c -> {
                if (c.max < c.min) {
                    return DataResult.error(() -> "Max must be larger than min: [" + c.min + ", " + c.max + "]");
                } else {
                    return c.plateau > c.max - c.min
                        ? DataResult.error(() -> "Plateau can at most be the full span: [" + c.min + ", " + c.max + "]")
                        : DataResult.success(c);
                }
            }
        );
 
    public static TrapezoidFloat of(float min, float max, float plateau) {
        return new TrapezoidFloat(min, max, plateau);
    }
 
    @Override
    public float sample(RandomSource random) {
        float range = this.max - this.min;
        float plateauStart = (range - this.plateau) / 2.0F;
        float plateauEnd = range - plateauStart;
        return this.min + random.nextFloat() * plateauEnd + random.nextFloat() * plateauStart;
    }
 
    @Override
    public MapCodec<TrapezoidFloat> codec() {
        return MAP_CODEC;
    }
 
    @Override
    public String toString() {
        return "trapezoid(" + this.plateau + ") in [" + this.min + "-" + this.max + "]";
    }
}

引用的其他类